There's still some glitchy weirdness going on with some of the big combat changes, but overall, players seem to be responding pretty positively to the new approach. Some further improvements are brewing over in the super beta feedback thread, and I really appreciate all of your input!
There are a bunch of random fixes and improvements here--most in response to your suggestions--, as well as a new floor that produces ogres. Although I have added a prophecy for the Hulking Hill, I have actually removed the prophecy for the Curative Cordial, and the next few content packs will similarly replace the prophecies for Adamantiserum, Quicksilver Quaff, and Magi-jack, so that these four items can be available to all players from the start. I believe many of the early item unlocks have long been a bit rough for beginners, and these four seem like the essentials.
Thank you for all of your great feedback and support over the last couple of days; I expect there will be several more updates this month as I thoroughly iron out the new combat, so be sure to let me know what you think! ːtotfedoraː
Changelog
Additions:
- Hulking Hill (Stockpile + Barrows): produces Ogres
- Curative Cordial prophecy removed, so the Cordial is available from the start
- Plot messages are now expanded by default, if no other messages are expanded when the plot appears
- Gift-bearing heroes will now try to upgrade one of your current items, if possible (they should obey the items' "only one per playthrough" rule, though)
- Minion station assignments can be reset by clicking the icon in the lower right-hand corner of their portrait
- Some character stat/ability tweaks here and there
- Portraits now draw a line to their character when hovered over
- On new game, the minion list should scroll to the top (to ensure that any purchase buttons are immediately visible)
- Several different combat issues, many of which interacted in unpredictable ways (still some of this going on, though)
- Plot/prophecy progress fill around the message log icon was broken (always appeared full)
- Codex icon tooltips could still disappear
- Particle performance improvement
- Inconsistency in hat offsets
- Lots of effect icons were popping on characters at start-up
- Removed "champions defeated" figure from stats (no longer means anything)
- Character-related particles could clip through the ceiling of the topmost floor
- Found some strings that were not pulling from localization files (not that this makes a difference, since there are no alternative localizations)
[ 2016-04-17 04:17:49 CET ] [ Original post ]
🎮 Full Controller Support
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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