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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Thanks for all of your feedback on the big combat overhaul. The most critical feedback I received revolved around heroes not stopping to fight when players expected them to; the problem is that not all characters fit into every one of the new melee/ranged/support slots, and if there wasn't a suitable opening in the battle, they would just walk on by. This could seem awfully random, and improving clarity was one of the goals of the combat change, so:
This update goes back to numbering each slot rather than dedicating each to melee, ranged, or support. Every character now has three abilities corresponding to each of these three slots, and sometimes this means that a character has two or three melee or ranged abilities. This way, characters should always join a battle that has an opening, because they can fit into any slot. As always, let me know what you think =).
Other stuff: I finally nerfed a few items that were very overpowered (a level 5 Holy Helm could render most low-level holy heroes completely impotent), I've made some improvements to character button organization, healing abilities take a passive approach by improving the natural healing that each character does after being targeted, and there's a new floor with some Dride--uh, totally non-infringing spider/dark elf hybrids.
Thanks again for your help and patience as we work through this prolonged beta period. With your assistance, I hope to close out the beta soon ːtotcordialː!
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