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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I have several more fixes for the beta combat changes today. Most significantly, the weekend update introduced some buff/debuff calculation issues which should now be resolved. There was also an issue with poison potency.
I have reintroduced the Necromancer's raise dead ability as the first in a series of special properties that I'll be adding to various characters. These abilities always apply to the combatant, regardless of slot, so the Necromancer doesn't need to be playing a support role to raise a Skeleton Warrior.
Speaking of which, the Skeleton Warrior is now exclusively acquired by the Necromancer. The Bonehoard now only produces the Skeleton Archer, and it also requires the Camp. This is a significant change to the build tree, but the impact is lessened by the Barrows being altered to require the Catacombs and not the Bonehoard (so anything that requires the Barrows won't be affected by the Bonehoard change). The new Festering Feast floor will replace the Bonehoard as a Catacombs + Lair combo.
Thanks again for all of your help and ideas this week! ːtotcordialː
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