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2016.05.27: Merged Beta Changes!

After five months of a split release favoring an opt-in beta branch, I am finally merging the releases, confirming all of the huge beta changes and additions that many of you have helped test and shape over those months. I am so thankful for all of your insight and reports that aided me in directing development over this time, and I look forward to working with all of you on similar major additions in the future. But first, I want to spend the next few weeks focusing on polish and bug fixes, to ensure that the standard release has regained the stability that allowed the previous major release to stand alone for so many months. There will be other minor additions and content, too, but no huge new features for a little while. I do still have more of that planned, though =). If you haven't been following along with the beta releases, there may be some shock when you load up this build, but almost everything about the beta changes was designed to improve the user experience, so don't be intimidated if things look a little different. To make things easier, the changelog below is a bit more on the abridged side than usual--just brass tacks. New to this release versus the previous beta release (a week ago) is an enforced camera fixation on the Sanctum when your Tyrant is in danger (and a slight slow-motion effect), and a brief "epilogue" following your Tyrant's demise (there will probably be some more expansion upon this in the future). I anticipate several minor follow-up releases over the next couple of days, to address any major bug reports; please report anything out of place--either on the forum, or to me directly (you are all cordially invited to send me a friend request at any time!)! Thank you again for all of the support over the beta months; I hope you all enjoy the end result as much as I do! ːtotcordialː

Changelog


New and Different Stuff:
  • Fresh leaderboards for high score and plots completed. These aspects of the game have changed too much, and I'm sorry for the inconvenient reset. I have kept the old leaderboards available to the community for posterity, though, and now the worst item on the list is out of the way!
  • The Hoard is now always visible on the left
  • All minions can be dragged/dropped; portraits for all characters are now over on the right
  • Generally lower minion and hero counts; everyone is named, and everyone feels more important and more manageable.
  • Combat has been overhauled to be 3v3 without position shuffling; there is less guesswork when it comes to minion placement.
  • Characters heal slightly after they have been targetted, at the same point where they draw fatigue.
  • No more "deployable" items--only usables and passives.
  • Items can be leveled up by collecting duplicates in subsequent playthroughs.
  • Early hero checkpoints now gain portals that allow heroes to teleport into your dungeon directly.
  • No more legacy points; instead:
    • All items carry over
    • Resource caps carry over -5 (never dropping below the base cap)
    • Floors are "fortified" by completing plots; fortified floors survive destruction
    • For each fortified floor, one of your highest ranking minions will survive destruction (the chosen minions' portraits will be marked in orange).
  • All minions level up by gaining experience; 10 levels.
  • Recently slain minions can be bought back from the dead (all experience in-tact) at an increased price
  • New corruption mechanic for turning heroes to your side
  • Removed the score multiplier
  • Removed casual mode
  • Added cloud saving support
  • Added controller support
  • Several achievement goals have been slightly adjusted
  • Matches grant simple resource-determined bonuses to your characters; for example, flesh matches now heal minions. Sometimes, it is now beneficial to save a match for a time when your minions will need it.
  • There are a couple of new Hoard elements: dirt blocks, and anchor stones. There is the potential to add a few more things in this vein down the road.
  • Major change to messagelog layout
  • Lots of UI changes and improvements
  • Five or six new floors and other such stuff
  • Plenty of other stuff that I've either forgotten to mention or felt wasn't super important.


[ 2016-05-28 02:51:26 CET ] [ Original post ]

Tomb of Tyrants
Jake Huhman Developer
Jake Huhman Publisher
2015-06-25 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (229 reviews)
The Game includes VR Support
Public Linux Depots:
  • ToT Linux Content [103.39 M]
  • ToT Linux64 Content [100.92 M]

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

  • A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
  • Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
  • Lovingly pixeled characters, settings, and items!
  • Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
  • Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
  • Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
  • Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
GAMEBILLET

[ 6102 ]

42.46$ (15%)
2.22$ (78%)
12.72$ (15%)
12.72$ (15%)
16.96$ (15%)
2.22$ (78%)
12.74$ (15%)
7.43$ (17%)
33.19$ (17%)
17.19$ (14%)
16.39$ (18%)
29.69$ (1%)
21.74$ (13%)
5.94$ (15%)
22.24$ (11%)
17.54$ (12%)
4.21$ (16%)
7.35$ (8%)
33.97$ (15%)
6.79$ (15%)
13.14$ (12%)
16.96$ (15%)
16.96$ (15%)
16.77$ (16%)
5.03$ (16%)
16.39$ (18%)
2.22$ (78%)
20.79$ (17%)
21.74$ (13%)
10.07$ (16%)
GAMERSGATE

[ 842 ]

4.42$ (66%)
0.43$ (91%)
0.9$ (92%)
1.58$ (77%)
13.59$ (32%)
0.85$ (91%)
3.4$ (83%)
0.9$ (91%)
3.48$ (83%)
3.19$ (79%)
5.44$ (66%)
0.53$ (92%)
0.53$ (92%)
2.04$ (83%)
1.91$ (87%)
0.9$ (92%)
1.05$ (85%)
1.28$ (91%)
5.95$ (83%)
5.1$ (74%)
3.4$ (66%)
7.64$ (58%)
0.53$ (92%)
0.68$ (91%)
1.49$ (79%)
0.6$ (92%)
2.1$ (79%)
8.92$ (40%)
1.7$ (91%)
2.55$ (79%)

FANATICAL BUNDLES

Time left:

12 days, 3 hours, 16 minutes


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19 days, 3 hours, 16 minutes


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8 days, 3 hours, 16 minutes


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5 days, 3 hours, 16 minutes


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13 days, 3 hours, 16 minutes


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36 days, 3 hours, 16 minutes


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356460 days, 19 hours, 16 minutes


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18 days, 3 hours, 16 minutes


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47 days, 3 hours, 16 minutes


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33 days, 3 hours, 16 minutes


HUMBLE BUNDLES

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1 days, 21 hours, 16 minutes


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6 days, 21 hours, 16 minutes


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8 days, 21 hours, 16 minutes


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13 days, 21 hours, 16 minutes

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