Thanks for all of your excellent feedback and bug reports this weekend, following the beta merge; the update notes below cover version 2016.05.30, as well as some of the minor interim releases I've made over the last couple of days. Lots of bug fixes and adjustments, as expected--keep the reports coming!
There's a little new content, a sort of pseudo-Memorial Day, but in name more than theme. The Moldering Memorial is a floor dedicated to the memory of past Tyrants, and it produces a single Phantom Tyrant. This unit is innately pretty weak, like your Tyrant, but it has a few interesting properties:
First, it has the Undead and Spirit traits (and Construct, if you're flying the Jolly Wrencher), so it can benefit from many effects that your Tyrant wouldn't.
Second, if you using Steam, it will pull the level of your past Tyrant and spawn at that strength--and at the strength of any Tyrants on your friends list. That is, if I ended my last run with a level 8 Tyrant, my friends can receive "Jake Huhman the Tyrant," a level 8 Phantom Tyrant. I have some other weird friends list cross-over mechanics planned out; this update is testing those waters a bit.
Third, it can merge with the Tyrant to produce a Tyrant...or rather, your Tyrant can absorb it to gain its experience. You can then order up a new Phantom and continue to harvest the XP of your friends' former Tyrants.
You may have noticed that the Tyrant can level up more easily with the beta changes, by matching loot, and leveled Tyrants can take a bit more punishment; the Phantom Tyrant offers an easier way to level up your Tyrant, if that survivability is important to you.
The new floor requires an item: the Tyrannical Tiara. This item increases the Tyrant's defense (and also the defense of the Phantom Tyrant) by one point per level (up to a bonus of +5).
Thank you again for all of your support; I am loving the feedback on all of the big beta changes, and I want to hear more so I can continue to make improvements. ːtotfedoraː
Changelog
Additions:
- Moldering Memorial (Catacombs + Tiara); produces Phantom Tyrant
- Tyrannical Tiara (Reliquary or Coffers); increases Tyrant defense
- All attacks now have a minimum base damage of one
- Reduced Dire Delivery character appearance rates
- Anchor stones now obey gravity (players were ignoring them until they had dug under them and then had difficulty removing them)
- Anchor stones are destroyed at the beginning of a new game, for a cleaner starting Hoard
- Reduced "level up [character type]" prophecy goal thresholds by 5
- Reduced "destroy items" plot goal threshold by 1
- Plot goals that involve a resource category now display the resource icon and name, in the appropriate color
- Magijack no longer requires prophecy completion
- Tile tooltips now describe match effects (like healing when hovering over a flesh tile)
- Minion merges now combine the XP value of both characters
- Fortification plots now select themselves (and expand) when they appear, unless you have just recently selected another message yourself
- Bone match resurrections were saving the doomed minion with the highest timer instead of the lowest
- Prophecy completion flags weren't always saving properly (resulting in the same prophecy being instantly "completed" again upon loading a session)
- The game could fail to fully launch on OS X
- Setups with more than four controllers could generate crashes
[ 2016-05-30 06:30:27 CET ] [ Original post ]
🎮 Full Controller Support
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
[ 6102 ]
[ 842 ]