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2016.06.30: Pretty Deadly


I have barely kept up with your requests and reports over the last few weeks. It's been three and a half weeks since the last "real" update, but there have actually been several quiet updates since then (we were up to 2016.06.04i!), due to reported issues that were deemed too important to ignore. As a result, many of the things on the changelog below were introduced in the interim builds, but are listed here for completeness. The new content this time around is a pack of dangerous heroines: Elf Sohei, Dwarf Blademaster, and a Demon Hunter (she is actually a demon, so she does benefit from demonic effects, like the Pitchfork). These are all relatively tough opponents, and they come with a banner that boosts the damage of all female characters. This is a bit of a gamble; if you use a lot of female characters (dark elves, brood sisters, witches, harpies, succubi, gorgons, or nighblades), it should be pretty powerful, because the boost affects all damage and not just one type or another. While there are a lot of fixes included below, many of these come with changes that could potentially cause new issues (there's a new version of Steamworks, a new 64-bit build, and several underlying overhauls to different bits of game logic); please let me know if you experience anything out of the ordinary, so I can get things cleaned up quickly! I continue to rely upon and appreciate all of your reports and suggestions; I cannot thank you enough for your support! ːtotcordialː

Changelog


Additions:
  • Pretty Deadly hero pack (requires Fighters and either Forge or Baths); Elf Sohei, Dwarf Blademaster, Demon Hunter, and Every Rose banner (+1 damage for all female characters)
  • There is now a separate 64-bit Windows release; previously, both were bundled together, which caused rare issues for some users
  • The Codex now has a brief set of history buttons for re-visiting recent pages
  • Gamma correction slider added to the options menu
  • Message icons can now shake when updated, or if important
  • "ControllerDisabled" introduced to ToTAdvanced options, for completely disabling controller functionality
Changes:
  • Updated to a more recent version of the Steamworks API and its Java wrapper
  • Flipped minions to the right-hand side of battles, so the slot assignment order reads 1-2-3, as expected
  • Removed the klaxon; I will substitute a less obnoxious sound soon, but in the mean time, there is a visual warning indicator now
  • Score and warning messages cannot be removed from the message log
  • Dynamic music is now "dynamic" in the sense that you might expect; the track changes every couple of plays; previously, this option selected a track based on which floors were built, causing most dungeons to only play a single track repeatedly
  • Minions may be stationed in any slot in the Sanctum again (so your Tyrant can take a back seat)
  • Merge information isn't displayed in the Codex if any of the details are still locked
  • Legacy minions are no longer awarded for hero checkpoints
  • Rituals can now repeat so they will never be exhausted; this generally makes them easier, as well, because simpler ones are likely to re-appear early on
  • Per-kill XP awards have been diminished significantly (especially for high-level kills); this affects both minions and heroes
  • Hid "Biped" trait, which is no longer used by any character or item effects; it now only determines which characters can wear hats, so I will be phasing it out
Fixes:
  • Prophecy progress wasn't always saving to the leaderboard when appropriate (but was saving to Steam stats for achievement purposes)
  • Skirmisher was listed as "Leader" in Codex
  • Two unrelated OS X crashes involving controller issues
  • A crash if Java's access bridge features were only partially enabled by another application
  • Checkpoints weren't immediately fortified upon starting a new game, so heroes wouldn't always be able to teleport in appropriately during the first wave
  • Completed prophecy messages weren't going away on their own
  • Characters would shake when healed, as though being damaged; most noticeable when matching flesh and healing all minions at once
  • There was an issue with Steam cloud saves being reset, due to an API wrapper change
  • Tyrant was still avoiding Sanctum fights sometimes
  • Scarecrow and Deep One fear attacks were behaving unpredictably
  • Heroes would occasionally walk right on through a checkpoint without awaiting the next wave
  • Minor adjustments to the wording and positioning of several tooltips
  • "Fire Marshal" ending was not triggering appropriately; criteria has been adjusted
  • Some controller drivers or profiles could cause controller UI elements to flicker off and on
  • Epilogue listed pack unlocks in the wrong order (floors should go first, followed by associated characters, etc.)
  • Original banner colors couldn't be restored once changed
  • Characters could ignore an elevator if there were lots of people waiting and another on the way; resolving this should improve the flow of characters through your dungeon
  • Options menu cycled banners in reverse alphabetical order
  • Some characters could strangely come to occupy multiple combat slots, resulting in a crazy pile-up of characters standing in the same spot, expecting to take the same turn; this required some substantial re-writes, so keep an eye out for any new, bizarre activity--thanks!


[ 2016-06-30 22:41:28 CET ] [ Original post ]

Tomb of Tyrants
Jake Huhman Developer
Jake Huhman Publisher
2015-06-25 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (229 reviews)
The Game includes VR Support
Public Linux Depots:
  • ToT Linux Content [103.39 M]
  • ToT Linux64 Content [100.92 M]

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

  • A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
  • Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
  • Lovingly pixeled characters, settings, and items!
  • Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
  • Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
  • Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
  • Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
GAMEBILLET

[ 6102 ]

33.19$ (17%)
17.19$ (14%)
31.14$ (38%)
13.19$ (12%)
24.89$ (17%)
16.96$ (15%)
16.79$ (16%)
13.14$ (12%)
13.19$ (12%)
21.21$ (15%)
12.71$ (15%)
16.39$ (18%)
8.47$ (15%)
16.96$ (15%)
5.94$ (15%)
17.59$ (12%)
5.92$ (15%)
8.44$ (16%)
8.46$ (15%)
6.67$ (78%)
2.51$ (16%)
8.89$ (11%)
16.01$ (11%)
33.59$ (16%)
16.57$ (17%)
31.14$ (11%)
2.22$ (78%)
12.74$ (15%)
12.38$ (17%)
25.19$ (16%)
GAMERSGATE

[ 842 ]

0.43$ (91%)
0.85$ (91%)
3.83$ (74%)
13.8$ (45%)
6.07$ (53%)
4.25$ (83%)
2.13$ (91%)
2.3$ (74%)
15.99$ (20%)
1.8$ (82%)
2.17$ (87%)
9.55$ (36%)
5.1$ (83%)
14.87$ (40%)
9.56$ (62%)
0.5$ (49%)
7.22$ (28%)
0.34$ (91%)
8.28$ (45%)
11.69$ (42%)
11.24$ (55%)
13.49$ (10%)
2.04$ (83%)
4.05$ (73%)
4.19$ (30%)
0.6$ (80%)
9.09$ (35%)
20.82$ (40%)
2.04$ (83%)
0.9$ (92%)

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