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2016.08.27: Vibrant Vein Redux
Additions:
[ 2016-08-28 02:47:20 CET ] [ Original post ]
I am doing some floor restructuring in this update; I want to move toward all floors offering a single, unique type of minion or trap. There are only a few floors that break this rule, but changing them will also affect other floor requirements. So here's what's changed so far:
- Alchemist now requires Cellar + Study and produces Mad Scientist
- Laboratory now requires Alchemist + Catacombs and only produces Flesh Golem
- Overlook now requires Lode + (Portal OR Dwelling); this will also change later, though (because it currently produces two different units depending upon other floors)
- Vibrant Vein is no longer parallel or mutually exclusive to the Lode; it now requires Lode + Study and produces Stone Golems
Changelog
Additions:
- Stone Golem (tough, worker construct with explosion weakness)
- Separate Vein prophecy (this floor was previously tied to unlocking the Lode)
- Traps now track and report kills
- Removed support slot, moving these abilities into an always-on special slot
- Traps can now trigger during battles
- Traps can now harm minions
- Floors provide more trap information in their tooltips (damage, cooldown, and kills)
- Vibrant Vein now 4 tiles tall, requires Lode + Study
- Alchemist now produces Mad Scientist, requires Study + Cellar
- Laboratory now only produces Flesh Golem, requires Alchemist + Catacombs
- Overlook now requires Lode + (Portal OR Dwelling)
- Reduced leveling-oriented prophecy goals
- Trap codex damage now uses verbose tooltips--like character abilities
- Abilities that boost recovery rates now have their own verbose tooltip, rather than using the default format
- Merged characters now retain the old character's slot assignment (or absorb that of the mergee, if the original was unassigned)
- Clicking on the "Heroes are nearing your Sanctum" message will jump to the floor where this is occurring
- Minor changes and edits for epilogue and codex text
- Melee attackers are now always rendered in front of defenders (because this looks better)
- On some systems, controller polling would cause a momentary stutter every 20-30 seconds
- Crash involving specific actions during the tutorial
- Crash associated with merging and replacing a character assigned to a slot
- Epilogue kill count was including those killed by the destruction of the previous dungeon
- Inconsistency with support abilities that reduced melee or ranged damage (by slot and not by damage type)
- Abilities that buffed recovery rates were not always being used
- Glitch with some melee animations that caused them to end and jump back very abruptly
- A couple of trap icons were being misplaced in the Codex
[ 2016-08-28 02:47:20 CET ] [ Original post ]
Tomb of Tyrants
Jake Huhman
Developer
Jake Huhman
Publisher
2015-06-25
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(229 reviews)
The Game includes VR Support
Public Linux Depots:
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!MINIMAL SETUP
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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