As with the last, this update makes a small change to the build tree to increase consistency by moving the Tartarean Taskmasters from sharing the Overlook to their own floor: the Pitiless Pits. This floor is similarly positioned in the tree (Lode + Portal), and some prophecies that previously relied upon the Overlook (the Pitchfork, for instance) now require the Pits instead. If you previously had the Overlook unlocked, the Pits should automatically unlock to avoid conflicts.
I have also removed all floor restrictions from non-starters. This means that the only floor "decisions" that you have to make are the five starter floors that you select. There were only a few other floors that had these restrictions, and they could feel like they were blocking off content, especially if they were fortified and routinely carried over to the next round.
There are some new audio cues for minion death, several fixes for reported bugs, and some small usability improvements. Thank you for all of your reports and suggestions over the last couple of weeks, as well as your patience with some of these fixes. Please keep them coming! ːtotfedoraː
Changelog
Additions:
- Pitiless Pits (Lode + Portal)--new home for the Taskmaster
- Audio cues for doomed minions, as well as their countdown timer
- Floor restrictions removed from all non-starters
- Overlook has some new art
- Final battle lighting has been increased
- Optimized some lighting code to improve performance
- Renamed Greater Grasp to Grasping Gauntlet (I was previously reserving "gauntlet" for later use, but I no longer think I'll need it, and it's more descriptive here)
- Baths prophecy now only requires a 5x multiplier instead of 6x
- When moved, floors make a similar sound to the elevator clacking
- A little more ability info in character tooltips when dropping them on a slot
- Taskmaster and Butcher have new heads and more color options
- Lightened backgrounds slightly during combat
- The Tyrant was not always participating in Sanctum fights (he will try to join the last-most unassigned slot, or kick out the last slot, if all slots are assigned)--this was causing a lot of "fire marshal" endings due to Sanctum capacity being reached
- Previously discovered but incomplete prophecies were disappearing when closing the game, making it difficult to find them again in your next session
- Ritual now explode more consistently when completed
- Sometimes, only one hero would join a battle immediately, while their friends waited an extra round
- Some ability damages were misreported when dragging characters over a slot (these tooltips also still do not take potential passives into account)
- Projectile speeds should now be more consistent for different distances
[ 2016-09-12 03:10:36 CET ] [ Original post ]
As with the last, this update makes a small change to the build tree to increase consistency by moving the Tartarean Taskmasters from sharing the Overlook to their own floor: the Pitiless Pits. This floor is similarly positioned in the tree (Lode + Portal), and some prophecies that previously relied upon the Overlook (the Pitchfork, for instance) now require the Pits instead. If you previously had the Overlook unlocked, the Pits should automatically unlock to avoid conflicts.
I have also removed all floor restrictions from non-starters. This means that the only floor "decisions" that you have to make are the five starter floors that you select. There were only a few other floors that had these restrictions, and they could feel like they were blocking off content, especially if they were fortified and routinely carried over to the next round.
There are some new audio cues for minion death, several fixes for reported bugs, and some small usability improvements. Thank you for all of your reports and suggestions over the last couple of weeks, as well as your patience with some of these fixes. Please keep them coming! :totfedora:
Changelog
Additions:
- Pitiless Pits (Lode + Portal)--new home for the Taskmaster
- Audio cues for doomed minions, as well as their countdown timer
- Floor restrictions removed from all non-starters
- Overlook has some new art
- Final battle lighting has been increased
- Optimized some lighting code to improve performance
- Renamed Greater Grasp to Grasping Gauntlet (I was previously reserving "gauntlet" for later use, but I no longer think I'll need it, and it's more descriptive here)
- Baths prophecy now only requires a 5x multiplier instead of 6x
- When moved, floors make a similar sound to the elevator clacking
- A little more ability info in character tooltips when dropping them on a slot
- Taskmaster and Butcher have new heads and more color options
- Lightened backgrounds slightly during combat
- The Tyrant was not always participating in Sanctum fights (he will try to join the last-most unassigned slot, or kick out the last slot, if all slots are assigned)--this was causing a lot of "fire marshal" endings due to Sanctum capacity being reached
- Previously discovered but incomplete prophecies were disappearing when closing the game, making it difficult to find them again in your next session
- Ritual now explode more consistently when completed
- Sometimes, only one hero would join a battle immediately, while their friends waited an extra round
- Some ability damages were misreported when dragging characters over a slot (these tooltips also still do not take potential passives into account)
- Projectile speeds should now be more consistent for different distances
[ 2016-09-12 03:10:36 CET ] [ Original post ]
🎮 Full Controller Support
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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