Happy Halloween! I'm celebrating with a classic Halloween monster that I'm sure some of you were missing: the vampire!
This is a high-level undead unit that deals corruption damage; his health, defense, and damage are somewhat low compared to some top-tier minions, but he comes with rapid healing and a leech ability that gives additional health when successfully harming others.
The new Bedchamber prophecy also comes with a new banner, the Midnight Masquerade. This banner increases Corrupted unit defense by 1, and--in the spirit of Halloween, and in the vein of past holiday hat updates--gives suitable characters a random "costume" hat.
Finally, there is a new Sleepless Cemetery floor, which is the new home of the Ghoul, which has been divorced from the Wight and Barrows. If you previously had the Barrows unlocked, the new prophecy will also be unlocked.
The patch notes are a little slim this time around; due to the upcoming beta period, the game is now in a branched state, where new fixes (and in this case, content) are added to two separate versions of the game. As a result, I think there may actually be more fixes and other minor changes in this patch than are listed below. I am sorry for any inconvenience or confusion.
The "Beta"
Some of you may recall the previous beta period, during which a whole bunch of game mechanics were overhauled, and your feedback was used to create and refine those changes and bring about a better experience. Well, it's about that time again. For the next few months, major updates will likely be marked as beta releases. These updates will only go out to players who have opted in to the beta branch (you can do this right now from the game's properties in your Steam library). Everyone else can continue to enjoy the game as-is, with occasional fixes or improvements. Unlike the last beta, which was focused on mechanical changes and UI revisions first and foremost, the primary intent this time around is victory scenarios. The game has grown to a point where players feel significantly invested in these dungeons and minions that they have build up over several sessions, and it's time for that to pay off, in the form of elaborate machinations that require multiple Tyrants to achieve, and which result in an ultimate victory for the player. That said, there are tons of revisionary goals, as well; you can read up on most of these plans and leave your preliminary feedback over here: http://steamcommunity.com/app/340360/discussions/0/333656722968833525/ If you enjoy the game and would like to see it evolve into something more significant, I hope you'll join in on the beta and help me make it even better. Thank you, again, for all of your support! :totcordial:
Changelog
Additions:
- Bloody Bedchamber (Belfry + Cemetery)--produces vampires
- Sleepless Cemetery (Catacombs + Grotto)--produces ghouls
- "Leech" ability; successful attacks heal one point of health (vampire and vampire bats have this)
- Barren Barrows now requires Catacombs + Warrens and produces only Wights
- Adjusted volume for death audio cues (higher-level minions receive a louder sound)
- Several language changes to improve clarity or style
- Crash caused by rare fear damage situation
- Gift-bearers would drop the same items over and over if all item drops had been exhausted in this run (they will now ignore the item drop limits and give any unlocked item)
[ 2016-10-31 02:29:20 CET ] [ Original post ]
🎮 Full Controller Support
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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