This week is all about custom private contracts, which just jumped forward on the feature list. Fabian (Counterpoint) One of the results of our recent team meeting was that we bumped the topic of custom private contracts up on our priority list, which means we need all the details figured out. It's an often requested feature that also works really well for the changes to politics and infrastructure we're planning (and also the faction-contract aka "quest" system which, as the name suggests, will likely be contract-based itself). What I currently have in mind is that you create your own contracts from a set of "building blocks". So for example, you could add a payment condition, then a delivery, and then another payment. Or you could have a delivery, a provisioning and a pickup without any payment at all (essentially a "barter trade"). Each condition could depend on a previous one or not, and each one might have its own deadline. When you're happy with your "draft", you'll then be able to send it to a potential partner, which puts the contract into a new "offer" state that can be accepted, rejected or edited on the receivers side with their own suggestions and sent back. In line with the game's sandbox-driven philosophy, this system opens up lots of gameplay possibilities but naturally also raises quite a few questions, starting with what accounting value to assign to items when they weren't really "paid for" in the traditional sense. Additionally, we want to allow you to create repeating contracts or, in case you agree with your partner, cancel already closed contracts, which need to be handled cleanly as well. By the way, in case you have any thoughts on the topic yourself, we're currently collecting feedback in a forum thread! Nick In conjunction with the Steam release, I also planned for a big influencer video to come out the week after, which was last week. If you are interested, we just got a massive influx from Real Civil Engineer's video. This really helped with getting even more players where they now have the option of playing either on Steam or on their browser. Aside from that, I also worked on the Steam store page and monitoring reviews that keep trickling in. A huge shoutout to all those that are helping coach new players on either Discord or the in-game chat. You guys rock! Michi (molp) This week has been all about technical maintenance, again! Due to the Steam release and an integrated video ad of a youtuber, we saw a large amount of new registrations. A dying, single node has been no problem so far, as it is just rebooted and is reunited with the rest again after a few minutes. This time we saw cascading failures: The load left behind by a dying node would be moved over the remaining nodes, pushing them over the edge as well. Unfortunately PrUn wasn't able to recover from these failures in an automatic fashion. Even worse: the error messages we received were misleading and we spent quite a bit of time looking in the wrong direction. After a while of tweaking the game is running stable again now, but there is still some research left to do, which I will do this week. As always: we'd love to hear what you think: join us on Discord or the forums! Happy trading!
[ 2022-05-03 14:04:38 CET ] [ Original post ]
- Black Lazar Content [10.08 M]
THE SPACE ECONOMY MMO
In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.
Manage your business through a highly customizable user interface named APEX.
Real Economics. Real Ramifications
Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.
COLONIZATION
From civilization building to workforce behavior, reality has guided the design for this space MMO.
There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours.
PRODUCTION
No grind required: The success of your simulated business is not limited by the amount of time you input.
Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket.
TRADING
Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year.
This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with.
SHIPPING
Transport cargo, design spaceships, or explore remote planets as you so desire.
Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfil shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty.
POLITICS
Become the Governor of your planet and rule with an iron fist or a benevolent heart.
Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians.
- OS: Any recent OS version
- Processor: 2.4 GHz dual-coreMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: Any recent OS version
- Processor: 2.6 GHz quad-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
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