Michi (molp) There is a good chance you experienced the extended downtime we had earlier in the week. It kept me busy for quite a while, fixing all the issues and bugs that came with it. If you want to know more about it, I wrote a short post-mortem blog post detailing what happened here. In more positive news, we are currently planning what will go into our next release. The original plan was to release another, smaller maintenance release fixing a few long-standing bugs and introducing small features and quality of life updates with it. We decided to do a feature release before that though, because I will be on paternal leave later this summer. The release will entail the ship upgrade feature Fabian mentioned in his last devlogs and the first iteration of the custom contracts features. We will deploy the ship upgrades feature on the test server later this week and let you know on Discord once it is live. In order for players with test server access to actually be able to test it, we will remove the update costs that occur going from one blueprint to another. Fabian (Counterpoint) After finishing up the ship upgrades, I looked into a couple smaller tweaks for the upcoming release. I'll just let the video below do the talking for one of the more relevant ones. (To see video visit https://prosperousuniverse.com/blog/2022/07/18/release-imminent-344/) Nick Last week was fairly normal for me as I continue to seek out different channels that would like to collaborate with us and also for new influencers/streamers. One of the more interesting topics I worked on was the tutorial remakes project. I was able to reach out to someone that is already making content for us and asked if they would like to work with us in an official capacity. We had a conversation that went really well, and I am pretty confident that the remakes will turn out well and help new players engage with the game after so many changes have taken place since the original tutorials were made. As always: we'd love to hear what you think: join us on Discord or the forums! Happy trading!
[ 2022-07-20 17:40:53 CET ] [ Original post ]
- Black Lazar Content [10.08 M]
THE SPACE ECONOMY MMO
In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.
Manage your business through a highly customizable user interface named APEX.
Real Economics. Real Ramifications
Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.
COLONIZATION
From civilization building to workforce behavior, reality has guided the design for this space MMO.
There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours.
PRODUCTION
No grind required: The success of your simulated business is not limited by the amount of time you input.
Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket.
TRADING
Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year.
This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with.
SHIPPING
Transport cargo, design spaceships, or explore remote planets as you so desire.
Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfil shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty.
POLITICS
Become the Governor of your planet and rule with an iron fist or a benevolent heart.
Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians.
- OS: Any recent OS version
- Processor: 2.4 GHz dual-coreMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: Any recent OS version
- Processor: 2.6 GHz quad-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
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