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New Maintenance Release is Live - Development Log #375

Michi (molp) I was finally able to finish the implementation of what we call the new player journey. If you haven't been following the devlogs lately, you can read up what it is and what we want to achieve with it in the last few devlogs. While the first three parts of the milestone were about implementation of faction contracts, new screens and UI tours, the last part was about cross-cutting concerns and clean up. If you set up your company in the last year or two, you might remember the HINT command. It basically opens a buffer with a helpful comment once in a while when you reach certain milestones in the game. Since pretty much everything that was covered by the hint system is now in the UI tours and respective faction contracts, we removed the HINT command entirely. Another change we implemented is that the status of the tours is now reset when the respective company is being liquidated. We did this because the faction contracts that go hand in hand with the tours have monetary and material rewards that can be used to get a second/third production building way faster than before. We think shortening the time to the next production building is a great motivator for new players to stay in the game. If a player restarts though, it would be unfair to not give these benefits again, just because the tours do not reset. Unrelated to the tours, but not unrelated to the factions, is another change I implemented this week: generated faction shipping contracts now prefer routes to the closest commodity exchange for new players. That will make the shipping contracts more attractive and lucrative, since new players need to bring their products to the commodity exchange for sale and replenish their consumables in any case. The maintenance release is now live, you can find the release notes in the forums. Nick Last week we had one of our latest influencer videos release from YouTuber Kokoplays MB. You can check out the video here. We think he did a great job at explaining the game to new players and highlighting what makes it special. I hope to get more influencers like this in the future that will put more time and investment into the game before doing a video. In other news, there is a new Name THAT Planet poll where you can vote for your favorite unnamed planet to receive is own special moniker. If your planet is not already mentioned, just post a comment below and I will add it to the list. May the odds be ever in your favor! As always: we'd love to hear what you think: join us on Discord or the forums! Happy trading!


[ 2023-03-09 13:00:59 CET ] [ Original post ]



Prosperous Universe
simulogics
  • Developer

  • simulogics
  • Publisher

  • Apr 2022
  • Release

  • Indie Strategy Simulation MMO Multiplayer EA
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (817 reviews)


  • Review Score

  • https://prosperousuniverse.com
  • Website

  • https://store.steampowered.com/app/1761220 
  • Steam Store



  • Black Lazar Content [10.08 M]

  • Public Linux depots

  • THE SPACE ECONOMY MMO


    In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.

    Manage your business through a highly customizable user interface named APEX.

    Real Economics. Real Ramifications


    Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.



    COLONIZATION

    From civilization building to workforce behavior, reality has guided the design for this space MMO.

    There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours.

    PRODUCTION

    No grind required: The success of your simulated business is not limited by the amount of time you input.

    Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket.

    TRADING

    Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year.

    This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with.

    SHIPPING

    Transport cargo, design spaceships, or explore remote planets as you so desire.

    Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfil shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty.

    POLITICS

    Become the Governor of your planet and rule with an iron fist or a benevolent heart.

    Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians.
    MINIMAL SETUP
    • OS: Any recent OS version
    • Processor: 2.4 GHz dual-coreMemory: 1 GB RAM
    • Memory: 1 GB RAM
    RECOMMENDED SETUP
    • OS: Any recent OS version
    • Processor: 2.6 GHz quad-coreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    GAMEBILLET

    [ 5951 ]

    2.75$ (8%)
    13.99$ (30%)
    12.44$ (17%)
    15.39$ (23%)
    12.44$ (17%)
    7.50$ (50%)
    4.12$ (17%)
    4.43$ (56%)
    6.25$ (75%)
    4.95$ (17%)
    4.24$ (15%)
    1.52$ (92%)
    6.50$ (50%)
    2.00$ (80%)
    16.99$ (15%)
    17.59$ (12%)
    10.91$ (16%)
    16.57$ (17%)
    3.67$ (8%)
    17.19$ (14%)
    4.51$ (73%)
    3.32$ (78%)
    1.77$ (91%)
    4.59$ (8%)
    8.91$ (78%)
    4.02$ (60%)
    12.36$ (51%)
    8.44$ (16%)
    12.38$ (17%)
    11.51$ (54%)
    GAMERSGATE

    [ 3198 ]

    7.49$ (63%)
    2.0$ (80%)
    0.56$ (81%)
    4.5$ (70%)
    0.56$ (81%)
    4.0$ (80%)
    2.25$ (91%)
    9.49$ (50%)
    9.99$ (50%)
    0.45$ (92%)
    1.35$ (92%)
    6.6$ (74%)
    3.4$ (83%)
    9.0$ (85%)
    8.24$ (59%)
    11.24$ (55%)
    14.99$ (50%)
    18.89$ (37%)
    11.24$ (63%)
    5.31$ (79%)
    1.5$ (90%)
    12.0$ (70%)
    13.49$ (55%)
    4.94$ (59%)
    0.51$ (83%)
    1.5$ (85%)
    0.53$ (92%)
    7.49$ (63%)
    7.34$ (48%)
    9.71$ (46%)

    FANATICAL BUNDLES

    Time left:

    1 days, 16 hours, 50 minutes


    Time left:

    24 days, 16 hours, 50 minutes


    Time left:

    6 days, 16 hours, 50 minutes


    Time left:

    37 days, 16 hours, 50 minutes


    Time left:

    43 days, 16 hours, 50 minutes


    HUMBLE BUNDLES

    Time left:

    4 days, 10 hours, 50 minutes


    Time left:

    4 days, 10 hours, 50 minutes


    Time left:

    13 days, 10 hours, 50 minutes


    Time left:

    20 days, 10 hours, 50 minutes

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