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Ratings revisited - Development Log #389

Michi (molp) I am back from a short vacation, so naturally there is not much I can talk about this week. Except! There is a new release upcoming, and we finally can share what it will entail!
You can find all the details in the respective Release Notes topic on the forums! It is also the start of a new month, and that means it is time for a new monthly economic report!
Click the image for the full report I haven't been able to add new categories this time, but will do so for the next report! Fabian (Counterpoint) Today I want to talk a bit about a rework of the company rating system that will be a part of the Liquidity release. Currently, every company's rating has 3 sub-scores: activity, reliability and stability. We've been getting feedback on these for a long time now, mainly that high reliability (i.e. a high percentage of fulfilled, and therefore not breached, contracts) is by far the most important factor for almost all players. Activity on the other hand is seen more as an "interesting trivia" piece of information and "stability" is easily the most obscure one that's rarely every considered for any decisions. In the future, there will only be one rating, and no more sub-scores. In short, we will "double down" on the idea of the previous reliability sub-score, but take into account the value of each individual contract. The old reliability rating only cared about "fulfilled contracts" and ignored whether said contract was buying 3 rations or 300 prefabs. In the future, the latter contract will be much more impactful for your overall rating, since the value of conditions involving either currency or materials (i.e. "something of value") changing owners will be considered. As a side note, this will be especially important for the new loan contract templates we're introducing, since these are even more well-defined "pure value" exchanges than e.g. buying or selling commodities. Your company rating will then be determined by how much the contracts you fulfilled were actually worth (versus the contracts you breached). Of course a few other mechanisms will stay in place to e.g. ensure we take a healthy mix of different contract partners into account and also don't only just consider the most valuable contracts ever to give the ratings a bit of recency. However, the overall idea is to simplify the ratings by getting rid of superfluous elements, while also making them more meaningful and useful to players at the same time by placing more weight on fulfilling more valuable obligations. As usual, let us know your thoughts on these upcoming changes in the forums! As always: we'd love to hear what you think: join us on Discord or the forums! Happy trading!


[ 2023-06-13 12:31:36 CET ] [ Original post ]

Prosperous Universe
simulogics Developer
simulogics Publisher
Apr 2022 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
Mostly Positive (830 reviews)
Public Linux Depots:
  • Black Lazar Content [10.08 M]

THE SPACE ECONOMY MMO


In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.

Manage your business through a highly customizable user interface named APEX.

Real Economics. Real Ramifications


Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.



COLONIZATION

From civilization building to workforce behavior, reality has guided the design for this space MMO.

There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours.

PRODUCTION

No grind required: The success of your simulated business is not limited by the amount of time you input.

Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket.

TRADING

Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year.

This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with.

SHIPPING

Transport cargo, design spaceships, or explore remote planets as you so desire.

Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfil shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty.

POLITICS

Become the Governor of your planet and rule with an iron fist or a benevolent heart.

Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians.

MINIMAL SETUP
  • OS: Any recent OS version
  • Processor: 2.4 GHz dual-coreMemory: 1 GB RAM
  • Memory: 1 GB RAM
RECOMMENDED SETUP
  • OS: Any recent OS version
  • Processor: 2.6 GHz quad-coreMemory: 2 GB RAM
  • Memory: 2 GB RAM
GAMEBILLET

[ 6138 ]

1.57$ (80%)
4.19$ (16%)
0.90$ (82%)
10.39$ (31%)
13.19$ (18%)
7.64$ (15%)
1.00$ (80%)
4.87$ (19%)
3.90$ (70%)
4.72$ (81%)
6.00$ (70%)
15.07$ (40%)
7.64$ (15%)
16.59$ (17%)
20.93$ (65%)
9.37$ (77%)
8.47$ (15%)
8.39$ (16%)
1.26$ (87%)
1.50$ (85%)
3.89$ (81%)
0.70$ (90%)
14.42$ (15%)
8.49$ (15%)
12.42$ (17%)
24.87$ (17%)
1.41$ (93%)
33.99$ (15%)
14.99$ (25%)
2.00$ (80%)
GAMERSGATE

[ 3458 ]

3.75$ (75%)
13.99$ (30%)
7.19$ (20%)
6.8$ (66%)
8.09$ (46%)
9.9$ (67%)
5.4$ (82%)
3.75$ (75%)
8.5$ (66%)
6.8$ (66%)
0.45$ (85%)
5.0$ (75%)
17.99$ (28%)
7.19$ (28%)
5.22$ (74%)
28.89$ (28%)
2.25$ (89%)
2.8$ (65%)
3.75$ (75%)
4.5$ (70%)
0.75$ (92%)
6.0$ (80%)
11.99$ (40%)
1.8$ (70%)
2.0$ (90%)
5.0$ (80%)
7.5$ (75%)
0.45$ (85%)
15.0$ (70%)
8.28$ (45%)

FANATICAL BUNDLES

Time left:

2 days, 18 hours, 39 minutes


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8 days, 18 hours, 39 minutes


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5 days, 18 hours, 39 minutes


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5 days, 18 hours, 39 minutes


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5 days, 18 hours, 39 minutes


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5 days, 18 hours, 39 minutes


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5 days, 18 hours, 39 minutes


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5 days, 18 hours, 39 minutes


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33 days, 18 hours, 39 minutes


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54 days, 18 hours, 39 minutes


HUMBLE BUNDLES

Time left:

11 days, 12 hours, 39 minutes

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