Martin
These days, you know something's up when yours truly makes an appearance on the devlog. And this time is no different: Today I finally received an email I had been desperately waiting for weeks. It contained the very good news that our next funding project had been green-lit by the Federal Ministry for Economic Affairs and Climate Action. For obvious reason, we hadn't talked about this at all so far, but now I can finally spill the beans: As you have probably guessed, said project is a Prosperous Universe project again. I won't go into details now - those will follow at a later time - but I can already tell you that the working title has both "politics" and "infrastructure" in the name. Believe me when I say that I am beyond excited about these news. It means that we continue to work on Prosperous Universe to bring it ever-closer to the vision we have for this game!
Michi (molp)
I started working on the last big feature for the upcoming Liquidity Release: templates for custom loan contracts. We will provide three different templates that can be used with the `CONTD` command to create loan contracts.
The first loan template I tackled was a simple interest loan, where the lender pays out the whole sum at the beginning. The borrower will have to pay back installments that are only made up of the interest. The final installment will contain the full borrowed sum. In the video below you can see a first iteration of that template:
It is also the start of a new month, and that means it is time for a new monthly economic report!
Click the image for the full report
Fabian (Counterpoint)
In line with the changes mentioned in last week's devlog, I tweaked some of the higher-tier ship-building materials to be not quite as heavy. In some cases they could negate their advantage in power by creating a much heavier ship, now they're a bit closer to the rest.
Additionally, as another small buff for shields, ship repairs will change to require fewer hull plates and shields (by 25%), but in turn also require Structural Spacecraft Components. This should also help create a more continuous demand for those.
Other than that just lots of cleanup tasks for the upcoming release last week, such as handbook and wiki updates and small fixes.
As always: we'd love to hear what you think: join us on Discord or the forums!
Happy trading!
[ 2023-07-03 15:24:51 CET ] [ Original post ]
- Black Lazar Content [10.08 M]
THE SPACE ECONOMY MMO
In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.
Manage your business through a highly customizable user interface named APEX.
Real Economics. Real Ramifications
Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.
COLONIZATION
From civilization building to workforce behavior, reality has guided the design for this space MMO.
There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours.
PRODUCTION
No grind required: The success of your simulated business is not limited by the amount of time you input.
Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket.
TRADING
Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year.
This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with.
SHIPPING
Transport cargo, design spaceships, or explore remote planets as you so desire.
Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfil shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty.
POLITICS
Become the Governor of your planet and rule with an iron fist or a benevolent heart.
Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians.
- OS: Any recent OS version
- Processor: 2.4 GHz dual-coreMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: Any recent OS version
- Processor: 2.6 GHz quad-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
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