LIQUIDITY release is now live!
Under the new LEAD command, you will find a variety of leaderboards. Finally you can track your progress and compare it to other players!
One of the new leaderboards refers to the APEX Representation Center, which is a new show-off feature accessible via the ARC command. Invest currency to upgrade your ARC and compare your status across the whole universe!
New custom contract templates in CONTD allow you to create loan contracts.
Each company now has only one rating instead of three. The new single rating is based on how much contract value players actually fulfill of the contracts they close. This means the rating takes into account the monetary value at stake. For example a 10,000 NCC loan will actually impact the rating much more than buying a handful of rations for 500 NCC.
This time were focusing on making some (right now) niche approaches and recipes more viable. Made hybrid habs more area-efficient:
[ 2023-07-28 07:19:37 CET ] [ Original post ]
The Liquidity update introduces new loan templates for private contracts, an updated company rating system and leaderboards! If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version.
New Features
Leaderboards
Under the new LEAD command, you will find a variety of leaderboards. Finally you can track your progress and compare it to other players!
APEX Representation Center
One of the new leaderboards refers to the APEX Representation Center, which is a new show-off feature accessible via the ARC command. Invest currency to upgrade your ARC and compare your status across the whole universe!
Loan Contract Templates
New custom contract templates in CONTD allow you to create loan contracts.
Improved Company Ratings
Each company now has only one rating instead of three. The new single rating is based on how much contract value players actually fulfill of the contracts they close. This means the rating takes into account the monetary value at stake. For example a 10,000 NCC loan will actually impact the rating much more than buying a handful of rations for 500 NCC.
Changes
- Recent contract partners are now shown as suggested recipients of contract drafts in CONTD.
- Relevant locations from active contracts (e.g. pick-up or delivery) are now auto-suggested as destinations in ship flight controls (SFC).
- The destination selection in SFC now shows suggestions when the input field is focused, without having to type any characters.
- When planning a route in SFC you will now see a percentage of how much fuel will be used.
- The Building Repair Assistant (BRA) now optionally takes a base address as an parameter and will then open with that base pre-selected in the drop-down.
- BRA is now available as a context command in BS and BBL of each base (with the respective base address as a parameter).
- FIN now uses endless scrolling and can display more than 100 bookings.
- When trying to fulfill a condition on a contract where termination was requested by one of the parties, the game will now display a warning and require a confirmation.
- New players (in their first week of playing) will now be warned about investing commodities into population infrastructure projects.
- Increased CX order size limit.
Balancing
This time were focusing on making some (right now) niche approaches and recipes more viable. Made hybrid habs more area-efficient:
- HBB: 15 14 area
- HBC: 20 17 area
- HBM: 22 20 area
- HBL: 25 22 area
- BDE: input 75 PG 60 PG
- BSE: duration 0.25 days 0.22 days
- INS: output 20 24
- HSE: duration 0.65 days 0.4 days
- PIB: output 10 12 (duration 0.65 days 0.7 days)
- HOP: output 15 18
- GRA: output 5 6
- Increased max. g factor provided by high-g seats
- Reduced fuel usage of advanced and hyperthrust STL engine
- Increased thrust of hyperthrust STL engine
- Increased charge speed of high- and hyper-power FTL reactors
- Increased effectiveness of heat and whipple shields
- Ship repairs now use 25% fewer hull plates and shields, but also require SSC
Fixes
- Fixed BRA sometimes not being able to grab the correct building data. It should now consistently work for all bases.
- Fixed command search not working for words at the beginning of a command description.
- Fixed insufficient storage space error message not showing when trying to delete a CX order.
- Fixed faction contracts sometimes requiring the provisioning of 0 units of a commodity. Implemented snapshotting for several additional actors to improve performance and loading times.
Prosperous Universe
simulogics
simulogics
Apr 2022
Indie Strategy Simulation MMO Multiplayer EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mostly Positive
(817 reviews)
https://prosperousuniverse.com
https://store.steampowered.com/app/1761220 
Black Lazar Content [10.08 M]
THE SPACE ECONOMY MMO
In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit.
Manage your business through a highly customizable user interface named APEX.
Real Economics. Real Ramifications
Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds.
COLONIZATION
From civilization building to workforce behavior, reality has guided the design for this space MMO.
There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours.
PRODUCTION
No grind required: The success of your simulated business is not limited by the amount of time you input.
Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket.
TRADING
Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year.
This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with.
SHIPPING
Transport cargo, design spaceships, or explore remote planets as you so desire.
Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfil shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty.
POLITICS
Become the Governor of your planet and rule with an iron fist or a benevolent heart.
Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians.
MINIMAL SETUP
- OS: Any recent OS version
- Processor: 2.4 GHz dual-coreMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: Any recent OS version
- Processor: 2.6 GHz quad-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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