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- Some lines of dialogue removed. - Now Dracula can be damaged by subweapons. - Reduced Mana limit to 50, on hard: 30. - The minimum money drop is 10 cordovas, this in order to facilitate the accumulation to reach a 1UP (money is only used as score and helps to get extra lives). - Added a small warning when Dracula summons Hounds for the first time to help players know the movement pattern. - The HARD mode has been completely revised. The invincibility time when being damaged has been increased, the damage of enemies is lower and the enemies don't need too many hits to be defeated.
Hi I'm Danny, this is a small maintenance update. As many of you may know, it's just me developing the game and I'm currently working on the sequel, I finally had some time to fix a couple of bugs in dracula's revenge. These are that I fixed the option to disable "controller vibration" and added the option to disable "camera shake". There is not much more to say, I'm sorry for the inconvenience to the people who reported these problems to me, and I thank you. Please consider updating your review in the store!
It's time to announce that I have partnered with a publisher from Costa Rica to publish Toziuha Night DR on Nintendo Switch and Apple Store. The port for switch is in early stages, the game runs on nintendo SDK and a preliminary version has been sent to nintendo for review. It will be a lengthy process and I can't give more information at this time. It will also be published in apple store. The porting and publishing work will be done by the publisher: Tuanisapps (who has already published a game on switch) Thanks for your support. If everything goes well in nintendo and apple, surely for Toziuha Night OotA would be the next one Stay tuned! Publisher twitter: https://twitter.com/TuanisApps In my social networks I will post more info in the future: https://www.facebook.com/toziuhanight https://twitter.com/dannygaray60 https://discord.gg/jygdDzjdya
First of all, thank you very much for your support! Toziuha Night DR, is not a perfect game, but after having taken some time without playing it and replaying it months later with a fresher mindset, I can say that... I'm still proud of the result, considering the zero budget and short development time working alone (6 months or so). Although it is true that I have managed to notice some bugs (and also thanks to several people who leave constructive feedback). So this latest update aims to solve them, at least most of them.
Portuguese (Brazil) has been added as an available language! Please check it out. If you encounter problems with the translation (like choppy text) you can let me know in the Discussions.
Fixed a bug that activated the "hard" mode automatically. Sorry for the inconvenience.
Thanks for your comments! There are new fixes:
Fixed a glitch that makes it easier to fight the stage 2 boss.
Game FPS has been limited to 60, regardless of the monitor's refresh rate. The game is only designed to run at 60 fps.
Hello everyone, I'm Danny Garay, the sole developer of this game. It's been weeks of intense work, I haven't slept well but I'm satisfied with the game. The release date is March 21st! This is my first game on steam, I hope you enjoy it.
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