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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Toziuha Night: Dracula's Revenge 

 

Developer

 Danny Garay 

 

Publisher

 Danny Garay 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 March 2022 

 

Steam

News

 11 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1872040 

 
Public Linux depots

 Repositorio Toziuha Night: Dracula's Revenge Content Linux32 [166.58 M] 


 Repositorio Toziuha Night: Dracula's Revenge Linux64 [163.55 M] 




LINUX STREAMERS (0)




Fix problems about screen shake & gamepad vibration

Hi I'm Danny, this is a small maintenance update. As many of you may know, it's just me developing the game and I'm currently working on the sequel, I finally had some time to fix a couple of bugs in dracula's revenge. These are that I fixed the option to disable "controller vibration" and added the option to disable "camera shake". There is not much more to say, I'm sorry for the inconvenience to the people who reported these problems to me, and I thank you. Please consider updating your review in the store!

[h2]That's all, remember that the sequel: [/h2]Order of the Alchemists has a demo! Play it now and let me know what you think!


[ 2023-08-21 18:40:42 CET ] [ Original post ]

Nintendo Switch and Apple coming soon

It's time to announce that I have partnered with a publisher from Costa Rica to publish Toziuha Night DR on Nintendo Switch and Apple Store.

The port for switch is in early stages, the game runs on nintendo SDK and a preliminary version has been sent to nintendo for review.

It will be a lengthy process and I can't give more information at this time. It will also be published in apple store.

The porting and publishing work will be done by the publisher: Tuanisapps (who has already published a game on switch)

Thanks for your support. If everything goes well in nintendo and apple, surely for Toziuha Night OotA would be the next one

Stay tuned!

Publisher twitter:
https://twitter.com/TuanisApps

In my social networks I will post more info in the future:
https://www.facebook.com/toziuhanight
https://twitter.com/dannygaray60
https://discord.gg/jygdDzjdya


[ 2023-01-30 22:05:13 CET ] [ Original post ]

Last Major Update and Metroidvania Sequel announcement!

First of all, thank you very much for your support!

Toziuha Night DR, is not a perfect game, but after having taken some time without playing it and replaying it months later with a fresher mindset, I can say that...

I'm still proud of the result, considering the zero budget and short development time working alone (6 months or so). Although it is true that I have managed to notice some bugs (and also thanks to several people who leave constructive feedback). So this latest update aims to solve them, at least most of them.

[h2][Difficulty][/h2]

Let's start by talking about the difficulty, this game is clunky, with limited lives, little movement action. And this is completely intentional as I wanted to emulate a classic-vania experience.

But it seems that many have not realized that there is a way to change the difficulty... For this reason I have now added a message on the gameover screen (it appears only once).

Anyway, I have made some changes that will improve the experience if you play it in classic mode.

[h2][Enemies][/h2]



The bones thrown by the enemy "Skeleton" were thrown at different speeds randomly, this time I have put only one speed, but if the skeleton is facing you, it will throw the bone directly.

There was also an animation bug that made the enemy throw two or three bones consecutively, I have fixed it.

Continuing with the theme of the enemies, I have also lowered the HP of some of them, I have reduced a little the amount of bats that appear. And slightly changed the activation zones of some of them (for example the hand that comes out of the ground).

[h2][Hitboxes][/h2]

I have seen criticisms towards the hitbox system, due to how it was designed, a glitch can occur that if you hit an enemy quickly, the second hit doesn't count. Sorry for this is a problem that would involve rewriting this hitbox system.

Although on the subject of hitbox sizes, as you can see, there is a fair amount of room for error for the player.



Xandria's hitbox (blue box) is already smaller than the sprite. And in the case of the enemies, they have a large area to take damage (highlighted in red) and a small area that causes damage to Xandria (highlighted in yellow). Because the boxes are rectangular, but the sprites have different shapes, maybe because of this some people think that the hitboxes are wrong.

[h2][Elemental Circuits][/h2]

Reduced the activation time of Elemental Circuits and also the mana cost (now it takes 10 MP to activate them). Xandria also uses magic, please use it.

[h2][Checkpoints][/h2]

You have a number of lives, if you lose them all you must start from the beginning of the Stage. This is how a classicvania or very retro games (the ones I grew up with) work.

For the lowest difficulty mode were active some checkpoints to avoid repeating some sections of the stage.



In this update I have enabled some checkpoints for the classic difficulty level (in Stage 2 before facing the boss and in stage 4-1).

These checkpoints are activated (if at the moment of dying, you had obtained the key) so if you die, without having obtained any key, you start from the beginning of the section.

[h2][Dialogues and Story][/h2]

For this update, I have changed some lines of dialogue to avoid comparisons to a certain game about vampires and an anime about alchemists. I really love the references, but apparently most of you don't...

Just know that the alchemist rank Xandria will get will now be called "Official Alchemist".

I have also removed some lines of dialogue for the reason I explained before and also to avoid giving too much text or sentences that are not necessary.

I have also changed some mistakes in the Spanish language that I hadn't noticed, keep in mind that I wrote all the dialogues in two days.



Generally speaking, the story hasn't changed, the characters' motivations are still the same.

[h2][Boss Rush mode][/h2]

This was a game mode that was pending, but now I had the opportunity to program it. There is no obligation to play it and it won't unlock anything new. It's just a little challenge for people who really know how to play against bosses, although in this mode some cheats were added to slightly change the way to fight.



[h2][Steam Achievements and Leaderboard][/h2]

Thanks for the wait, I already learned how to add Steam features inside the game! (available only on 64-bit operating systems).

Added 6 achievements for those of you who are gamers who like to complete achievements. All of them are possible to do (although the achievement for finishing the game on Hard mode I haven't tested, let's see if anyone manages to complete it).

If you play offline or you have played the game before, these achievements will be activated when you load the game (and you have internet obviously) :D only applies for the achievement of completing the game and the boss rush mode.

And also, I have added the Steam leaderboard. The top will be those who complete the game (in Classic mode) and Boss Rush in the shortest time possible. will you be able to beat me?



[h2][Bugfixes][/h2]

I have fixed a couple of bugs related to the physics of subweapons and other very small improvements. But if any new problem appears related to this new update, let me know.

[h2][A metroidvania sequel on the way...][/h2]



Toziuha Night: Order of the Alchemists (OotA). It will be the sequel game in the form of a metroidvania (in which this whole project started in general).

To solve all the technical problems of Toziuha Night DR, OotA was restarted, this means that the game design, art and source code was made from scratch, using all the experience I have acquired so far.

I have a Youtube channel where I explain all this process and other topics related to the development of the game.

Toziuha Night OotA will truly be the game in which I want to stand out, call it my masterpiece and the one that will define whether or not I am able to continue being a full time indie developer.

Toziuha Night OotA is being funded thanks to proceeds from Toziuha Night DR and donations from patrons on ko-fi. thank you for your support!

That's all I have to say and remember to share this new upcoming project and add it to the wishlist :D

[h2]Wishlist Toziuha Night: Order of the Alchemists![/h2]

https://store.steampowered.com/app/2112750/Toziuha_Night_Order_of_the_Alchemists/


[ 2022-08-27 20:28:07 CET ] [ Original post ]

1.0.6 - french translation (and some thoughts about the reception of the game)

[h2]French language has been added! thanks to the work of Tanguy Vandewalle, a faithful supporter of this project! [/h2]



Although if anyone finds any serious problem with the translation (e.g. cut text) let me know.

I haven't done the boss rush yet, sorry, I'm very busy working on the metroidvania sequel, remember that I, Danny Garay, i'm working alone on the game (programming, art, story, design).

But I hope that once I have the steam page ready for Toziuha Night Order of the Alchemists, I will announce it together with the boss rush of this game along with some minor corrections.

For example, some changes with the terms inside the dialogs. Please understand, I had only two days to write all the dialogs.

And finally, I want to express my "sadness / anger" about the negative opinions that classify the game as too difficult or clumsy gameplay. Unfortunately those characteristics were intentional. I wanted to give an old school challenge. And as I am a fan of castlevania and its classic games, I have played them for many hours and I am sorry, I have become such an agile player that maybe my "level" is higher than most? Anyway, for some reason I put the "noob" mode ;)


[ 2022-05-10 19:04:38 CET ] [ Original post ]

Portuguese (Brazil) Translation - 1.0.5 update

Portuguese (Brazil) has been added as an available language! Please check it out. If you encounter problems with the translation (like choppy text) you can let me know in the Discussions.


[ 2022-03-23 04:49:24 CET ] [ Original post ]

1.0.4 patch

Fixed a bug that activated the "hard" mode automatically. Sorry for the inconvenience.


[ 2022-03-23 03:19:47 CET ] [ Original post ]

1.0.3 Patch

Thanks for your comments! There are new fixes:


  • - Increased invincibility time in normal mode.
  • - Decreased the speed of the "skeleton" enemy in hard mode.
  • - Fixed a bug with the time shown in the game.
  • - Fixed that the maximum percentage is 97%, for 100% you must see the final cinematic after leaving the castle.


[ 2022-03-22 16:39:13 CET ] [ Original post ]

1.0.2

Fixed a glitch that makes it easier to fight the stage 2 boss.


[ 2022-03-21 23:44:41 CET ] [ Original post ]

1.0.1 Patch

Game FPS has been limited to 60, regardless of the monitor's refresh rate.

The game is only designed to run at 60 fps.


[ 2022-03-21 19:09:23 CET ] [ Original post ]

Toziuha Night: Dracula's Revenge OST wishlist

Toziuha Night: Dracula's Revenge OST is available for wishlists on Steam!

Planned release date: March 30 (or April 1 due to Valve aprrove)

This is a selection of original music composed for Toziuha Night!

[h3]Add it here:[/h3]
OST Steam Page

[h2]Composer: Lydium Music[/h2]

Twitter: https://twitter.com/LydiumM


[ 2022-03-18 21:09:35 CET ] [ Original post ]

Toziuha Night Dracula's Revenge Release date

Hello everyone, I'm Danny Garay, the sole developer of this game. It's been weeks of intense work, I haven't slept well but I'm satisfied with the game.

The release date is March 21st!

This is my first game on steam, I hope you enjoy it.

[h2]What can you expect in this game?[/h2]

There are 6 stages, each with a final boss, with mechanics like classicvanias so watch out for the cliffs. It's a short game, it's quadruple the size of the metroidvania demo (an estimate) but it all depends on how many times you get the game over *evil laugh*.

I would like to know how long it will take you to pass it the first time to have some statistics to better estimate the game time.

After passing the game you will also have a hardcore mode that will change the speed of some enemies and add some small changes to the bosses.

The advantages in steam is that the game data will be backed up automatically, I have not set achievements, but I will learn how to do it, I promise.

You guys know the hard work that goes into this, so the boss rush will come in the next update.

And if the game sells well there will be an alternate route with a different character.

And I take this opportunity to tell you that content creators will be able to receive a steam download key or the apk, and even play it a couple of days before. They only have to meet the requirement of having more than 400 subs on yt, or 500 followers on twitch or 1000 followers on a facebook page or have a game review blog with a year old and recent posts. and obviously related to games.

If you meet the conditions or know someone who does, please send an inbox.

Those who are members on kofi and supported the crowdfunding, will receive a download key for steam, another one for itchio and the android apk (saturday or sunday)


[ 2022-03-17 22:57:31 CET ] [ Original post ]