





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
After two and a half years, it is clear that this game will never be a money maker. Given that, I the developer would rather it be freely available than locked behind a paywall, and to be something I can freely share without it being seen as advertising. I find the game a lot of fun, even if not (by design) complex or the story driven experiences that have become so popular today. It was made for some simple, fun, casual entertainment with a hardcore twist, something that could entertain for an hour or two without trying to replace your real life. For that it is good, even if it lacks the depth, complexity, and narrative focus typical of modern games -- its a good ol' time. I'd like to be able to share that. Starting today, Caverns of Evil is free forever. To everyone who believed in this game, and took a chance on buying it thank you. I hope no one feels cheated by the game going free to play -- you did get access earlier than others, by a good two years in most cases. There is nothing to be gained in clinging a commercial status that is not profitable, nor in begrudging what someone else got for free, is there? Again, if you bought the game when it was for sale, thank you. I hope you all got some enjoyment out of it. There is no active DRM (though the two Steam achievements will not work if you don't have it on your steam account. In addition, the core source code for the game is now open source; note that this does not include some code libraries that are referenced, and those are not included under the license. Also, this DOES NOT include any artwork, sound, music, or other non-code asset -- some of which I created and still claim rights too and some of which was licensed from third parties so that I have no right to license separately. The source code can be found at: https://github.com/BlackJar72/CavernsOfEvil
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