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Wave Break Update: Leaderboards, Server Browsers, Flipoff 2021 Event
- Added Flipoff 2021 Event - Added a lobby(Beta) system to replace matchmaking - Added leaderboards - Added global chat
- score calculation trick mult curve has been nerfed; trying to prevent integer overflow size combos - ready/go timing for controls being locked is correct now - fix for sometimes landing combos when jumping off of a grind rail - instant feedback when going to main menu from game modes - don't wait for disconnect to unpause - no longer give points for killing NPCs in deathmatch - don't spawn boats for killed spectators - fix for spectators going to main menu soft locking - npcs do a raycast before shooting now, hopefully no longer shooting thru walls - can no longer accidentally undo/redo when typing in chat in park creator - numpad 9 will no longer toggle to spectator cam - always send a completed message for park downloads - fix for soft lock in park creator non lobby with multiple clients joining - blocking a user via steam now also blocks their global chat messages - fix for toggling a game mode causing issues - grinding and jumping will no longer randomly land tricks - fix for a long standing bug - trick timing was stricter on land than water - fixed box corner color tint - tweaked camera placement and fixed the lerp thing on start with registered parks - created a park (coty+kat) for the 2021 flipoff event - re-lightbake for ice - fix for waterfall particle sometimes (rarely) getting stuck to the boat (due to addressables stuff) - added a min purchase date; to fix issue with private profiles getting all the gifts - added command to get invite urls (steam only) - hotfix for rewired not having correct focus state on startup - fix for connecting to client as host from steam friends list - quest complete stroke looks nicer on ultra wide displays now - fix for guns vanishing after cutscenes when retrying missions - the shield can now be rebound in the advanced input menu - added game option for disabling dynamic lightbar support for ds4/ds5 controllers - fix for wrong color nametags and fix for dedicated server CPUs not showing online - check whats in the lobby before joining - fix for player sometimes (rarely) clipping thru the half pipes when getting attached - fix for options clearing some decals until scene restart - improved reverts; especially when coming down half pipes backwards - fix for localization of party member dropdown - pressing pause will escape tool - added a notification system for chatboxes - clients mirror cursor being active also synced - update the visuals for the mirror'd cursor for online players in the park creator - do not allow alt rotation when mirror mode is enabled - static net-id rebake for all levels - fix for network IDs of objects randomly shuffling every single build (so we can build for dedicated server linux/windows and not have id mismatch) - ALL grind rails in the park creator will now redirect instead of bail / clip - grabs are now stricter; you cant spam circle to grab spam anymore, and you must leave 0.2s for most grabs before you can land them - fix for friends filter not working + using the format stuff to censor and add hyperlinks to names in the leaderboards - can now click on a players name in the chat to open their steam profile - when doing console commands; they now appear in the chat you typed them in - global chat can now be disabled via the options menu (hides the whole tab) - revamped chat window, now has tabs - global chat messages now have a [Global] prefix - global chat count players command added - added alternate grind spot for double pool grind mission - less likely for players to fall thru water - big improvement to move gizmo in park creator using mouse - no longer resetting options on version updates! - fix for terrain being wrong in main menu - fix for water height and park pieces being incorrectly aligned in the main menu (requires a scene change!) - performance fix for grind rails from level editor (huge perf boost to weezer stage) - face wear can now be found in the shops - changed [dev] tag to [Funk] tag - added the ability for developer accounts to give items to players connected to them - added Kyle to credits (it was an accident we promise) - fix for chat being under create lobby menu - browse error handling + prefab fixes - proper callbacks for create/joins so its platform agnostic ui stuff - fixed misaligned ui elements - some fixes for headless dedicated servers - fixed missing rank on scoreboard entry - impatience is now rewarded greatly - overlay enabled - ui tweaks - create lobby ui fix - added the event stuff + more leaderboard shenanigans - leaderboard ui tweaks - hid the hide ui button in results menu - completely hide the leaderboard button on platforms that do not support it; and for ones that do just gray it out when not available - fix for not being able to go down in selection from date range select - modified leaderboard keys - if metadata not supported on platform, just default to opening their profile - hide leaderboard button when not supported - refactored some leaderboard stuff, improved details page greatly, added monthly leaderboards, and added date type selection - replaced placeholder pfx for canyon targets - details view of a leaderboard entry is now very fancy - added flamingo bail recovery sprites - lots of cleanup + fix for metadata not displaying + started a mini framework for metadata - (lobbies) fix for toggling park creator not refreshing selectables - "still going" state is now synced - tab/end scoreboards now never show the disconnected players - fix for incorrect auth status for dropin - dedicated server now handles disconencting from steam while running... should reconnect too - fixed for host leaving leaving clients in a weird state in lobbies (they think they are lobby hosts but there is no lobby) - clients now know about the authenticated state of other clients - added a rematch counter - dedicated server code now works in the new lobby system (included a new DedicatedServerConfig.json too) - fix for being soft locked into the custom shape menu in park creator if you bind back to ESC - reclaim ownership of rigidbodies marked by other players - dont sync all kinematic stuff all the time (now its problematic after the switch port; due to the kinematic freeze from fluid sim) - fix for joining from right click when already in lobby - fix for right click -> join - (most) inputfields are now clickable with controller on pc - redirect at connect not at rich pres invite - fix for multiple players in the score ui if they reconnect over and over (disconnect message was not sent) - allow this kind of join + some logging - changes to score panel - black screen fix for weird timed disconnect - fix for lobby host not waiting for 2nd+ loads - players were in the wrong field - redirect and lobby join now keeps note if a password is necessary - right click -> join from friends list for existing lobby - show more, and pressing back goes to the same lobby - when right clicking to join a lobby player; allow redirecting the client into the lobby - try to better handle parties going into lobbies and creating lobbies - server now enforces slot count set for lobby - dont wait on non authenticated players for still going check - pressing return on keyboard will auto submit password for lobby - allow lobby hosts to end runs anytime - lobby filter up/down - refresh button moved out of shortcut bar into the top filter menu - close chat if its blocked by input field after it was opened - stop counting down if leaving a lobby in the end of match screen - fix for not disbanding party on going back to main menu - some more authentication requirements throughout the game on password stuff - leave lobby when going to main menu (server) - better handling for clients getting themselves in trouble - dont auto scroll when selecting a toggle + removed rich text from lobby browser names - the lobby browser now has a few filters + i removed CONTROL from being the default back button omg - load edge case fix - fix for infinite load for when a player joins while the host is in the transition load scene - MUCH better inputfield behavior Questions, comments, wanna just bother the devs? Hop into our discord!
[ 2021-07-24 04:02:46 CET ] [ Original post ]
MAJOR CHANGES:
- Added Flipoff 2021 Event - Added a lobby(Beta) system to replace matchmaking - Added leaderboards - Added global chat
ALL CHANGES:
- score calculation trick mult curve has been nerfed; trying to prevent integer overflow size combos - ready/go timing for controls being locked is correct now - fix for sometimes landing combos when jumping off of a grind rail - instant feedback when going to main menu from game modes - don't wait for disconnect to unpause - no longer give points for killing NPCs in deathmatch - don't spawn boats for killed spectators - fix for spectators going to main menu soft locking - npcs do a raycast before shooting now, hopefully no longer shooting thru walls - can no longer accidentally undo/redo when typing in chat in park creator - numpad 9 will no longer toggle to spectator cam - always send a completed message for park downloads - fix for soft lock in park creator non lobby with multiple clients joining - blocking a user via steam now also blocks their global chat messages - fix for toggling a game mode causing issues - grinding and jumping will no longer randomly land tricks - fix for a long standing bug - trick timing was stricter on land than water - fixed box corner color tint - tweaked camera placement and fixed the lerp thing on start with registered parks - created a park (coty+kat) for the 2021 flipoff event - re-lightbake for ice - fix for waterfall particle sometimes (rarely) getting stuck to the boat (due to addressables stuff) - added a min purchase date; to fix issue with private profiles getting all the gifts - added command to get invite urls (steam only) - hotfix for rewired not having correct focus state on startup - fix for connecting to client as host from steam friends list - quest complete stroke looks nicer on ultra wide displays now - fix for guns vanishing after cutscenes when retrying missions - the shield can now be rebound in the advanced input menu - added game option for disabling dynamic lightbar support for ds4/ds5 controllers - fix for wrong color nametags and fix for dedicated server CPUs not showing online - check whats in the lobby before joining - fix for player sometimes (rarely) clipping thru the half pipes when getting attached - fix for options clearing some decals until scene restart - improved reverts; especially when coming down half pipes backwards - fix for localization of party member dropdown - pressing pause will escape tool - added a notification system for chatboxes - clients mirror cursor being active also synced - update the visuals for the mirror'd cursor for online players in the park creator - do not allow alt rotation when mirror mode is enabled - static net-id rebake for all levels - fix for network IDs of objects randomly shuffling every single build (so we can build for dedicated server linux/windows and not have id mismatch) - ALL grind rails in the park creator will now redirect instead of bail / clip - grabs are now stricter; you cant spam circle to grab spam anymore, and you must leave 0.2s for most grabs before you can land them - fix for friends filter not working + using the format stuff to censor and add hyperlinks to names in the leaderboards - can now click on a players name in the chat to open their steam profile - when doing console commands; they now appear in the chat you typed them in - global chat can now be disabled via the options menu (hides the whole tab) - revamped chat window, now has tabs - global chat messages now have a [Global] prefix - global chat count players command added - added alternate grind spot for double pool grind mission - less likely for players to fall thru water - big improvement to move gizmo in park creator using mouse - no longer resetting options on version updates! - fix for terrain being wrong in main menu - fix for water height and park pieces being incorrectly aligned in the main menu (requires a scene change!) - performance fix for grind rails from level editor (huge perf boost to weezer stage) - face wear can now be found in the shops - changed [dev] tag to [Funk] tag - added the ability for developer accounts to give items to players connected to them - added Kyle to credits (it was an accident we promise) - fix for chat being under create lobby menu - browse error handling + prefab fixes - proper callbacks for create/joins so its platform agnostic ui stuff - fixed misaligned ui elements - some fixes for headless dedicated servers - fixed missing rank on scoreboard entry - impatience is now rewarded greatly - overlay enabled - ui tweaks - create lobby ui fix - added the event stuff + more leaderboard shenanigans - leaderboard ui tweaks - hid the hide ui button in results menu - completely hide the leaderboard button on platforms that do not support it; and for ones that do just gray it out when not available - fix for not being able to go down in selection from date range select - modified leaderboard keys - if metadata not supported on platform, just default to opening their profile - hide leaderboard button when not supported - refactored some leaderboard stuff, improved details page greatly, added monthly leaderboards, and added date type selection - replaced placeholder pfx for canyon targets - details view of a leaderboard entry is now very fancy - added flamingo bail recovery sprites - lots of cleanup + fix for metadata not displaying + started a mini framework for metadata - (lobbies) fix for toggling park creator not refreshing selectables - "still going" state is now synced - tab/end scoreboards now never show the disconnected players - fix for incorrect auth status for dropin - dedicated server now handles disconencting from steam while running... should reconnect too - fixed for host leaving leaving clients in a weird state in lobbies (they think they are lobby hosts but there is no lobby) - clients now know about the authenticated state of other clients - added a rematch counter - dedicated server code now works in the new lobby system (included a new DedicatedServerConfig.json too) - fix for being soft locked into the custom shape menu in park creator if you bind back to ESC - reclaim ownership of rigidbodies marked by other players - dont sync all kinematic stuff all the time (now its problematic after the switch port; due to the kinematic freeze from fluid sim) - fix for joining from right click when already in lobby - fix for right click -> join - (most) inputfields are now clickable with controller on pc - redirect at connect not at rich pres invite - fix for multiple players in the score ui if they reconnect over and over (disconnect message was not sent) - allow this kind of join + some logging - changes to score panel - black screen fix for weird timed disconnect - fix for lobby host not waiting for 2nd+ loads - players were in the wrong field - redirect and lobby join now keeps note if a password is necessary - right click -> join from friends list for existing lobby - show more, and pressing back goes to the same lobby - when right clicking to join a lobby player; allow redirecting the client into the lobby - try to better handle parties going into lobbies and creating lobbies - server now enforces slot count set for lobby - dont wait on non authenticated players for still going check - pressing return on keyboard will auto submit password for lobby - allow lobby hosts to end runs anytime - lobby filter up/down - refresh button moved out of shortcut bar into the top filter menu - close chat if its blocked by input field after it was opened - stop counting down if leaving a lobby in the end of match screen - fix for not disbanding party on going back to main menu - some more authentication requirements throughout the game on password stuff - leave lobby when going to main menu (server) - better handling for clients getting themselves in trouble - dont auto scroll when selecting a toggle + removed rich text from lobby browser names - the lobby browser now has a few filters + i removed CONTROL from being the default back button omg - load edge case fix - fix for infinite load for when a player joins while the host is in the transition load scene - MUCH better inputfield behavior Questions, comments, wanna just bother the devs? Hop into our discord!
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[ 2021-07-24 04:02:46 CET ] [ Original post ]
Wave Break
Funktronic Labs
Developer
Funktronic Labs
Publisher
2021-06-11
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(63 reviews)
Public Linux Depots:
- Wave Break Linux Server [6.51 G]
Wave Break is the world's first skateBOATING game, inspired by arcade skateboarding classics. Grind, grab, kickflip and shoot your way through an explosive 80s crime-filled Miami Vice themed world.
Enjoy an episodic single player campaign, ranked online multiplayer, multiple custom game modes, and an advanced park creator. From tropical beaches to frozen tundras, ride the waves and score the world's biggest combo with style.
// FEATURES //
- SINGLE PLAYER CAMPAIGN - Challenge yourself with familiar objectives, collectibles and high score missions. It’s skateBOAT or die as the rivalry between Wave Break’s usual suspects plays out in an episodic storyline involving guns, kickflips, and blood money.
- ONLINE MULTIPLAYER - Compete to be the best flippin’ champ in online ranked matchmaking, or group up with online friends in custom game modes. Up to 4 local player splitscreen supported.*
- MULTIPLE GAME MODES - Compete for high scores in Trick Attack, battle it out in Deathmatch, or practice and refine your skills in Free Play mode.
- PARK CREATOR - Create the park of your dreams using our advanced in-game Park Creator! Create and edit ONLINE with friends, or do it solo for super-focus. [Upload custom images, 3D models, and share your parks on the Steam Workshop.
- CUSTOMIZATION - Unlock hundreds of custom clothing for maximum stylin’, as well as tons of decals and decorations for your boats. Upgrade stats and unlock gear as you play and earn money.
- STREAM SAFE SOUNDTRACK - Vibe out to Wave Break’s fresh and 100% stream safe soundtrack featuring original songs from some of the best synthwave artists in the scene like Timecop1983, Kalax, and many more!
* Note: Local multiplayer requires controller.
Rated M for Motorboating*
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