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Localization update
[ 2022-08-22 16:20:58 CET ] [ Original post ]
Infindustry is now available in English, Afrikaans, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.
[ 2022-08-22 16:20:58 CET ] [ Original post ]
Version 1.17.6
[ 2022-06-29 07:38:17 CET ] [ Original post ]
- Fixed regression where Peons could stop using a bridge. - Made a change to panels so that they reset position when resolution is changed and panel is outside view area.
[ 2022-06-29 07:38:17 CET ] [ Original post ]
Version 1.17.5
[ 2022-05-31 09:16:34 CET ] [ Original post ]
- Added a way to see the seed of last loaded map. It is at bottom of the load/save panel.
- Added buttons to copy/paste vehicle/peon commands via Peon/Vehicle panel.
[ 2022-05-31 09:16:34 CET ] [ Original post ]
Version 1.17.4
[ 2022-05-30 18:55:39 CET ] [ Original post ]
- Fixed: The Steam Power Generators could cause buildings to stop producing even when not connected to steam pipes.
- Fixed: Could not bind WASD and Arrow keys (other keys still worked for moving the camera if bound via settings)
[ 2022-05-30 18:55:39 CET ] [ Original post ]
Version 1.17.3
[ 2022-05-26 12:17:09 CET ] [ Original post ]
- Fixed: It was not possible to bind the E key.
- Updated: The input rebind system will not unbind a key when already in use. Also added button to reset to default binds.
[ 2022-05-26 12:17:09 CET ] [ Original post ]
Patch 1.17.2
[ 2022-05-25 15:18:06 CET ] [ Original post ]
- Fixed: Game could crash while setting which items a Belt Branch or Building Port should export.
- Added: The game window can now be scaled to any size when played in windowed mode.
[ 2022-05-25 15:18:06 CET ] [ Original post ]
Version 1.17.1
[ 2022-05-24 09:26:04 CET ] [ Original post ]
- Updated: Conveyor Branches now export any incoming item to sides that does not have anything selected - this mimics the old behaviour (before update 1.17)
- Updated: Made the edge of Conveyor Branches different colours to further distinguish them in the export panel options.
- Updated: Peons navigation changes after there are 15 or more of them in the world. They will be allowed to move through each other to make navigation easier when many are trying to use the same path. This should also improve performance a little.
- Fixed: Stone stairs did not always update the navigation information and could then not be used by Peons.
- Fixed: The Peon collection options popup was rendering behind other UI elements.
- Fixed: Boats stopped navigating properly.
[ 2022-05-24 09:26:04 CET ] [ Original post ]
Version 1.17
[ 2022-05-23 13:32:01 CET ] [ Original post ]
- Changed Branches and Belt Ports to be "smarter" with more options in the Export panel now available. Note: Branches from old saves will not export until you choose what they should export. Building ports should function as normal.
- Added option in settings to switch output screen.
- Added close buttons to deposit, peon/vehicle, and building panels which will deselect active selected and close the panel.
- Added marker over monsters so that it is easier to spot them.
- Fixed problem with placing conveyor belt ramps near building belt ports.
[ 2022-05-23 13:32:01 CET ] [ Original post ]
Version 1.16
[ 2022-05-21 19:45:44 CET ] [ Original post ]
- Added Conveyor Tubes - a high speed conveyor system.
- Added Sand and Glass items and recipes to create these.
- Tweaked how water and rivers are generated.
- Fixed problem where map-gen did not always ensure that there is at least one of each deposit type present on map.
- Fixed: Navigation not always updating properly after placing a belt, stair, and possibly other objects.
- Fixed: It was not possible to place a belt ramp over another belt ramp.
- Fixed: Peons could attempt delivery even if they did not reach a building.
- Fixed: Research would not always unlock all buildings related to it.
[ 2022-05-21 19:45:44 CET ] [ Original post ]
Version 1.15
[ 2022-05-18 16:32:26 CET ] [ Original post ]
- Added Steam Power.
- Changed the art of Rails and Rail Station.
- Added new option to create larger/wider water areas during map-gen.
- Added conveyor belt tower.
- Series of same objects, ex road, can now be removed by click-drag mouse rather than clicking individual object.
- Now easier to build rails over water.
- Boats can now navigate narrower rivers and find it easier to pass each other.
- Export panel is now closed and belt port deselected when a building is selected.
- Building panel is now closed and building deselected when a building belt port is selected.
- Fixed: Copy/Pasting building settings did not work correctly for building belt ports.
- Fixed: Newly spawned building belt ports were linked and settings on one would apply to the other.
- Fixed: Rail not visible in build mode.
- Added Rail Bridge to cross another rail without intersection.
- Added Wall junction pieces.
- The road/belt placement tool now remembers the last height used. You can turn this off in game settings if you prefer the old method where height resets to 0.
- Adjusted stair placement so that it is easier to align with raised stairs in uneven terrain areas.
- Added recipes to Research Institute to convert between reputation ranks.
[ 2022-05-18 16:32:26 CET ] [ Original post ]
Version 1.14
[ 2022-05-13 15:38:12 CET ] [ Original post ]
- Made default FOV 35. Added FOV slider so you can set it to what you like. 60 was default before.
- Fixed internal movement speed of Conveyor Belt Branch objects. They were too fast.
- Changed Warehouse, Rail-station, and Port inventories to now work the same as the HQ's and no longer have a max stock that any one item type could fill up.
- Added list of buildings with workers to Peon panel to quickly find where workers are.
- Updated newly placed harvesting/resources and production buildings to auto set-up their belt ports to export items they harvest/create.
- The exports selection panel group/sort items by type now.
- Added buttons to exports selection panel to quickly select/deselect all.
- Added buttons to building panel to copy/paste the setup of another building.
- Walls, from Combat category, has been update with new pieces and how they are placed.
- More tweaks to system handing building, peons, etc selection.
[ 2022-05-13 15:38:12 CET ] [ Original post ]
Version 1.13
[ 2022-05-11 16:34:02 CET ] [ Original post ]
- Rails now moves even faster and are cheaper to build.
- Rail stations can now store more items which makes them useful as warehouses.
- Fixed: Rails causing a crash.
- Fixed: Belts could stop being connected to buildings in older saves.
- It is now easier to select Peons and building belt ports.
- Re-balanced the happiness/reputation generated by some items to make them more valuable to create.
- Done some optimizations to improve overall game performance but should also help in larger villages.
[ 2022-05-11 16:34:02 CET ] [ Original post ]
Version 1.12
[ 2022-05-10 12:20:25 CET ] [ Original post ]
- Refactored the conveyor belt system, branches and belt ports.
- Fixed problem where building could stop producing item when byproducts of that item was full.
- Adjusted space required by Water Pump to be placed.
- Esc key can now also be used to deselect.
[ 2022-05-10 12:20:25 CET ] [ Original post ]
Version 1.11
[ 2022-05-08 12:56:56 CET ] [ Original post ]
- Added Water Pump building and Water Works research.
- Added 3-way conveyor belt Branch object.
- Added way to move camera via mouse by holding a key/button. (default: middle mouse or Ctrl)
- Added a help panel for referring back to the tutorial and other notes.
- Added filtering options to HQ panel.
- The Camera Rotate/Move hold-buttons can now be remapped.
- Made Fishing cheaper to unlock.
- Adjusted how roads and belts are placed to prevent them from being placed too low over/in buildings.
- Peons can now be placed on roads/paths. Before they were seen as obstacles during placement.
- Decreased the "stickiness" value of rotating camera via mouse which should result in not feeling so much of a delay before the camera starts reacting to the input.
- Fixed a problem where research might not unlock new buildings in old saves.
- Changed the way Worker Pool and Housing Space values are presented since the previous method confused some players.
- The building panel now resizes the Inventory view to show 2 lines of items when there are many entries.
[ 2022-05-08 12:56:56 CET ] [ Original post ]
Version 1.10
[ 2022-05-06 16:41:23 CET ] [ Original post ]
- Replaced old tutorial with a new one. This will be active after the update but you can disable it in Settings if you do not want to see the tutorial.
- Increased the distance at which objects can be selected. This will allow issuing commands while zoomed-out fully.
- Medicine, Rails and Animal Husbandry research are now easier to unlock.
- The research panel now sorts entries relative to their unlock cost. This should make it easier to quickly see what can be unlocked next. It is still advised to carefully choose and only unlock what you need or plan on using next.
- The Info/Recipes panel has a better default sort order now.
- Certain panels can now be pinned to prevent closing via the Esc key.
- Various other improvements to the interface and tooltips/notes.
[ 2022-05-06 16:41:23 CET ] [ Original post ]
Version 1.09
[ 2022-05-05 15:23:26 CET ] [ Original post ]
- Added the Peon list panel which can show all Peons in the world or the selected group.
- Peons will now look a bit further for new resources (tree, boulder, etc) when they run out in local area.
- Peons can now service homes in a larger area around the one a delivery command was created on.
- Stone Roads now require raw stone, rather than blocks, making them easier to afford.
- Fixed problem with grass on large map and update terrain texture of "dark theme".
- Various UI improvement and updates to tooltips.
[ 2022-05-05 15:23:26 CET ] [ Original post ]
Version 1.08
[ 2022-05-04 13:26:21 CET ] [ Original post ]
- Added a graphical option (default) to make the world somewhat darker from the normal colour scheme.
- Buildings no longer require workers to function but adding workers will add a production speed bonus.
- Tweaked how happiness works so that homes do not override a better happiness value while consuming a lower end item.
- Fixed problem with adding/removing locked building to/from hot-bar.
[ 2022-05-04 13:26:21 CET ] [ Original post ]
Version 1.07
[ 2022-05-02 19:10:18 CET ] [ Original post ]
- Belt and road pieces can now be placed on water. The only way to do it before was to create a complete water crossing.
- Peons now consider all homes in range, rather than just the one a delivery command was created to, when it must deliver to a house.
- Farmed plants are now changed immediately when changing what should be planted rather than waiting for the current crop to be harvested.
- Increased Peons, boats, belts, and rails movement/transport speed.
- Increased Peons work speed.
- Increased Boats inventory space.
- Increased Rail-station inventory space.
- Improved Peon navigation.
- Fixed problem that could occur when placing two belt branches next to each other.
- Fixed problem where shops/markets could stop distributing items to homes.
- Fixed problem where map preview and generated map was not the same.
[ 2022-05-02 19:10:18 CET ] [ Original post ]
Version 1.06
[ 2022-04-30 15:38:54 CET ] [ Original post ]
- Updated tutorial.
- Increased global speed bonus gained from happiness.
- Happiness tooltip now shows the average global production speed bonus.
- Changed the Conveyor Belt Branch to be able to connect to and interact with a Building Belt Port. It will collect items from belt port set to be exported and deliver any item in the branch inventory that are not being exported by the belt port.
[ 2022-04-30 15:38:54 CET ] [ Original post ]
Infindustry
plyoung
Developer
plyoung
Publisher
coming soon
Release
Singleplayer Tags
Game News Posts:
19
🎹🖱️Keyboard + Mouse
Mixed
(36 reviews)
Public Linux Depots:
- [389.71 M]
Build, manage, and automate an industrial village. Exploit various resources with optimized production chains.
Peons will harvest, collect, and deliver items to and between production buildings and markets. Collect enough resources to upgrade buildings and improve the happiness of your workers which will ensure that your industry chug along smoothly.
Build roads, conveyor belts and other systems to transport items more efficiently. Research and unlock new technologies to expand your ever growing industrial machine.
Peons will harvest, collect, and deliver items to and between production buildings and markets. Collect enough resources to upgrade buildings and improve the happiness of your workers which will ensure that your industry chug along smoothly.
Build roads, conveyor belts and other systems to transport items more efficiently. Research and unlock new technologies to expand your ever growing industrial machine.
MINIMAL SETUP
- OS: Tested on Ubuntu and Arch. Should run on common distros
- Processor: Intel Core i5-7600K/ AMD Ryzen 5 1400 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580/ Radeon HD 8970M or better
- Storage: 500 GB available space
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