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Hello everyone! It's patch time today! We have a few important fixes that needed to be done, thank you all for keeping your eyes open and for reporting the issues! Please, keep doing so on our Discord server, we're keen to hear your feedback.
Hello everyone!
The day has finally come, as a part of the BOOMSTOCK event, Hands of Necromancy II is launching today!
Watch the launch trailer now:
[previewyoutube=PUKkqs5Fkb4;full][/previewyoutube]
It has been an awesome journey, and we can't describe how happy we are to finally share what we've been working with during the past time.
We will, of course, keep supporting the game after release, so if you run into any bugs or if you simply want to share your feedback, feel free to do so here on Steam or join our Discord server where we can chat!
Both Hands of Necromancy and Hands of Necromancy II are included in a brand-new bundle. Whether you already own the first installment or not, you will get the bundle discount!
https://store.steampowered.com/bundle/45247/Hands_of_Necromancy_Franchise_bundle/
And if you don't have enough, check out the rest of the BOOMSTOCK event participants, as there are many great games showing new trailers, adding new content or even launching!
Greetings Everyone, Today we have two major announcements for you:
This should make the game more likely to startup properly on Mac OS.
- A few minor fixes - Expansion is now available for all players
"The "Easy Hubs" mode of Hands of Necromancy is now live! If you want focus less on an exploration hexen-like but something closer to heretic/doom, this mode is for you, in each of the 4 maps of the hubs, you have 1 key to find, once you get all the 4 keys, you go back to the hub to open the exit to the next map! Progression is more linear in that way except you choose the first map you want to play in the hubs!"
The Easy Exploration mode is available on the Beta Branch of the game, you have to choose "Beta" and redownload the game. Beta Branch option: https://i.imgur.com/WFnH57A.jpg What is the Easy Hubs mode? The "Easy Hubs" mode is made for people who want to spend more their time at shooting, you have to play a map 1 time (or more if you want explore it again to get items), there is 4 keys per hub (not 6) and each map of the hubs has 1 key to find, once you get the 4 keys, you can come back to the hub last portal and leave the hub. No more lot of come back to do to finish the hubs. Transformations items are in the maps where you need them to finish the map. It's like a linear progression but with a hub where you can choose the order of the maps. In the "Classic Hubs" mode, its the original game mode, you will have to do some come back in the maps to open the doors who are locked with a key who can be in another map. This mode is for people who want also focus on exploration. A new music released: "Caves of Terror" at The Earthen Depths.
Hands of Necromancy version 2.0 is released! Adds a new third attack for the monster morphs! (default key: F) Adds an alt-fire for all the other weapons New weapon animations by BeardedDoomGuy Fixes and improvements Some balance changes Weapon Hint System - when first selecting a new weapon, or when using a new morph, the game now tells you what keys to press to engage each available weapon function. (This also serves as a hint to bind your third attack key, as it will let you know if it's unbound!) "give morphs" is now a valid cheat command Ambient Sounds added "Classic" mode has been removed - if you wish to play HoN classic it has been moved to a beta branch
Hello! The game is receiving a major balance rework that adds a lot of new functions and attacks for the players, which will be labeled Version 2.0. Since this update will fundamentally change many aspects of the game, we will be splitting the current version off into a branch called "Hands of Necromancy Classic" which will be based upon the current version (1.5.3). Version 2.0 will not have the "Classic Mode" that the current version has - since it is staying true to its own ways we felt that a branching would be better to handle going forward than maintaining a feature that no longer makes sense. HoN Classic will still receive engine updates and bug fixes but will no longer get any new improvements or features or content. Our focus will primarily be on the new HoN 2.0 going forward.
GZDoom engine updates, mostly fixing the shell folder open. Now works the same on all platforms and should be more secure. Sword is now flagged as a melee weapon for mods/bots that need access to this info
Patch v1.5.2 released Some improvements to controller support Ability to browse local config, screenshots, and save files A few recent GZDoom engine fixes Improvements to the new movement code
Introducing Map Markers for Key Doors and Portals Fix for the switch of one of the map13 lifts Pull fixes from GZDoom, post-4.8.2 New movement code - the player starts and stops moving a lot quicker, less "sliding" - this change will be optional New Special item: Hand of Necromancy (It raises the dead) "Classic" mode - which removes the new Hand of Necromancy and makes the gameplay more similar to what it was before this update_Fixed skybox for some maps Hand of Necromancy item revive the monster who is the closest to the player Added more Hand of Necromancy items, max amount is now 10 Added markers for map transition portals Added a cap to max speed with the new movement mode map05: Switched Fire Key with Yellow potion spot, Fire Key is now close to the Golem item If your saves dont work, you need to download the previous version via the beta branch, here is how to do it: https://steamcommunity.com/app/1898610/discussions/0/3421062490360410047/
Announcement: New update of the game, it fixes the last important stuff and some details. _Map02 The Farmhouse: Fixed deactivated enemies. _Lord Gargoyle and Undead Dragon are now immune to rip damage from Ring of Ice. _Raised some platforms to not allow skip passage in some maps by jumping (or it should be much harder) _Map08 The Forest: Added a platform in one of the secret. _Added more enemies/items in some areas of some maps. _Added description of the attacks of the transformations when taking a morph pickup item (primary and alt fire). _and others If you want to keep the previous version to use your saves, use the beta branch option on steam: https://steamcommunity.com/app/1898610/discussions/0/3421062490360410047/
Hands of Necromancy is updated with v1.3 Here are the changes: Name of the maps will appear at the screen the first time you visit a map Map13: The Earthen Depths, monks don't spawn infinitely anymore map19: Skybox fixed at The Abandoned Castle Map02: Switch fixed at the farmhouse Tormented Undead (burning zombies) are fullbright now Missing textures fixes Statusbar fixed Undead King Boss not stun anymore by the Wyvern flamethrower (or just a little bit) map10: More enemies at the beginning of the City of Despair, added a switch at the dragon key room lift and platform fixed at the bell tower map07: Zombies doors will be open directly now Updated engine to GZDoom 4.8.1 and other fixes
Hands of Necromancy is released! This dark fantasy metroidvania FPS will bring you into different worlds where you will have to find your path with the different transformations! Defeat the Undead Kings and prove your strength and magic power! https://store.steampowered.com/app/1898610/Hands_of_Necromancy/
List of the changes: When hitting an enemy, The Ring of ice projectiles can now harm farther ennemis Added hints on switchs at map05 Textures fixes Sounds rebalanced for Swamp Serpent transformation Swamp Serpent projectile and hit animation are now bigger Undead bone sound fixed and others
- Increased power of the Tornado Spell. Enemies on the ground will be killed faster than before. - New behavior for Ring of Ice. When hitting an enemy, ice shots will be thrown around the target for a short distance, potentially hitting other targets. - Reduced ammo from pickups for Ring of Ice and Tornado Spell from 5 (small) and 15 (large) to 3 (small) and 12 (large). - Max ammo decreased to 50 from 100 for Ring of Ice and Tornado Spell. - Striking enemies with the Magic Sword now turns the player toward the target. - Enemies will be stunned less often when attacked (especially golems). - Increased HP of Cold Breath (Ice Golem). - Removed some extraneous proprs and elements from some maps - Fixes for textures, sound volume, and gameplay bugs - Engine update Issued planned for fix before Release v1.0 - Text scaling problem in the Quest Journal - Texture seam problem in map05 - R & T too similar in game font
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