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Fun With Objects Dev News
Were taking Dungeon Alchemist to the next level, literally. It will be possible to create and add multiple floors to your buildings, and build any room on top of any other room. And yes, this will bring roofs and ceilings, too. [previewyoutube=bmjxo-5lFuw;full][/previewyoutube] [previewyoutube=521H_XpFyCY;full][/previewyoutube] [previewyoutube=Xr85Ernjj9c;full][/previewyoutube]
Seeing as were going up, we figured we may as well start going down. In the Fun with Objects update it will be possible to go below the level of the current terrain, and even manipulate the terrain below the surface. [previewyoutube=UqBg4QtAOQI;full][/previewyoutube] [previewyoutube=GqO0hBAveog;full][/previewyoutube]
Well be making it possible to turn any object into a brush, so you can easily plop down a massive amount of just about anything, including custom objects from the Steam Workshop. [previewyoutube=GZa2T89Fqy0;full][/previewyoutube]
This quality-of-life feature allows you to change the scale of your entire object collection. Whether you're making a tiny village or a castle for giants, the object's size will now match your vision. [previewyoutube=PTfSmo07v0M;full][/previewyoutube]
Fun with Objects will feature new, easily placed, and adjusted light sources that disappear on export to properly light any scene in seconds. [previewyoutube=-hvmYUYp87Q;full][/previewyoutube]
Were designing a robust feature to output any number of maps easily, and with different export settings. [previewyoutube=vlOjUpXbdHI;full][/previewyoutube]
Ever wanted to put moss on everything? Or graffiti on a roll of bread? Now you can! [previewyoutube=1dhM225Q960;full][/previewyoutube] Furthermore:
[ 2025-02-24 16:07:59 CET ] [ Original post ]
We know you anxiously await our next big update, Fun with Objects. Because this is such a massive and game-changing update, we wanted to take a moment to give a brief heads-up on work in progress and what were actually working on behind the scenes, so to speak. Its shaping up to be one of our most significant and exciting updates yet! Here are some teasers of some of the new features we planned, below:
Multi-level Room Generation!
Were taking Dungeon Alchemist to the next level, literally. It will be possible to create and add multiple floors to your buildings, and build any room on top of any other room. And yes, this will bring roofs and ceilings, too. [previewyoutube=bmjxo-5lFuw;full][/previewyoutube] [previewyoutube=521H_XpFyCY;full][/previewyoutube] [previewyoutube=Xr85Ernjj9c;full][/previewyoutube]
Going underground
Seeing as were going up, we figured we may as well start going down. In the Fun with Objects update it will be possible to go below the level of the current terrain, and even manipulate the terrain below the surface. [previewyoutube=UqBg4QtAOQI;full][/previewyoutube] [previewyoutube=GqO0hBAveog;full][/previewyoutube]
Custom Object Brushes
Well be making it possible to turn any object into a brush, so you can easily plop down a massive amount of just about anything, including custom objects from the Steam Workshop. [previewyoutube=GZa2T89Fqy0;full][/previewyoutube]
Universal Object Scaling
This quality-of-life feature allows you to change the scale of your entire object collection. Whether you're making a tiny village or a castle for giants, the object's size will now match your vision. [previewyoutube=PTfSmo07v0M;full][/previewyoutube]
Abstract Lighting (Invisible light sources)
Fun with Objects will feature new, easily placed, and adjusted light sources that disappear on export to properly light any scene in seconds. [previewyoutube=-hvmYUYp87Q;full][/previewyoutube]
Batch Map Exports
Were designing a robust feature to output any number of maps easily, and with different export settings. [previewyoutube=vlOjUpXbdHI;full][/previewyoutube]
Decals A tool to paint overlays on just about anything
Ever wanted to put moss on everything? Or graffiti on a roll of bread? Now you can! [previewyoutube=1dhM225Q960;full][/previewyoutube] Furthermore:
- Object rotation on any axis
- The ability to save any group of objects as a variant
- Modular assets to allow for the easy creation of complex structures
[ 2025-02-24 16:07:59 CET ] [ Original post ]
Dungeon Alchemist
Briganti
Developer
Briganti
Publisher
2022-03-31
Release
Game News Posts:
98
🎹🖱️Keyboard + Mouse
Very Positive
(1944 reviews)
Public Linux Depots:
- Dungeon Alchemist Linux [1.93 G]
Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. It uses an AI algorithm to place walls, floors, objects and lighting, so you can focus on being creative.
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Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.
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With just a few clicks, Dungeon Alchemist will conjure a beautiful landscape that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don't like what you get? Just press the randomize button and Dungeon Alchemist's AI algorithm will generate ever new rooms for you.
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Once the AI algorithm has done its job, you can tweak the map to your heart's content. Add, scale, remove and rotate objects, move doors, change floor tiles and so much more!
![]()
PICK A THEME
Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.
MAKE THE MAP OF YOUR DREAMS
With just a few clicks, Dungeon Alchemist will conjure a beautiful landscape that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don't like what you get? Just press the randomize button and Dungeon Alchemist's AI algorithm will generate ever new rooms for you.
TWEAK UNTIL IT'S JUST RIGHT
Once the AI algorithm has done its job, you can tweak the map to your heart's content. Add, scale, remove and rotate objects, move doors, change floor tiles and so much more!
MINIMAL SETUP
- Processor: Intel i5-650 or AMD Phenom II X4 973Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTS 450 or Radeon HD 5770
- Storage: 1 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
- Graphics: 256 mb video memory. Vulkan
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