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Multiverse loot Hunterreleased on January 3, 2025

https://store.steampowered.com/app/2776450/_/ Hello, everyone! Thank you for your support and waiting for the "Multiverse loot Hunter"! It's great to finally give you advance notice that the game will be available in EA (Early access) on January 3, 2025 ! Unlike my previous works, The "Multiverse loot Hunter", whether in the content richness, or in the complexity of the system, have decided that it needs a great deal of development work! As a one-man indie developer. I didn't set out to do a project that didn't match my level, ability, or ability. It's just that during the development process, my OCD attacks, always in every system, every point will burst out new ideas. In the EA version, I have added new content and gameplay! And optimized and modified part of the system architecture! (This caused the demo save to be unavailable) This is pushing up the workload of the game. This is also the reason why the game ran out of time! But what you don't need to worry about. As a gamer, I know what you want in a game: I will stick to my original heart. Keep the game simple, refreshing, stimulate the sense of gain, achievement! Rather than deliberately striving for balance, complexity and challenge (and mainly not good at it) At the same time, familiar with my old players know that I focus on a listening willing to change. And one that never ends. Because I'm not really a game studio, let alone a corporate system. Will not be due to bleak sales, bankruptcy liquidation, dissolution of the end. I'm just playing games as a hobby (retired life). "Multiverse loot Hunter" regardless of sales, as long as enough for me to eat three meals, I will insist on finishing, insist on doing fun! Therefore, I invite you to join the discussion of the game after the EA version is released, and I welcome your comments and suggestions on the game. Determined to spread in the development process, a lot of gameplay, is your collective wisdom out. The current architecture system has strong scalability, you can add a lot of interesting gameplay! Looking forward to your arrival! Finally, thank you again for waiting! To be honest with you, I still have a lot of work to do before January 3rd, and it's going to be challenging for me. The cake is big with tears to do well, not just finished! But in any case, this date will not be changed, and how many will be sold by then! Even if there are still problems and shortcomings, I believe that with your feedback and encouragement, I should be able to break out more inspiration and motivation! Thanks anyway! Thank you for waiting!


[ 2024-12-12 06:19:26 CET ] [ Original post ]

xiuzhen idle
ujwan.com Developer
ujwan.com Publisher
Jul 2022 Release
Game News Posts: 93
🎹🖱️Keyboard + Mouse
Mostly Positive (1964 reviews)

place hang up, attribute growth

This is a minimalist progress bar hanging game! But it also focuses on a variety of highly growing game systems and playing methods. In the process of refining Qi, building a foundation, flying to the fairy world, and even stepping into the divine world, new play systems will be unlocked continuously.

elixir, multiple skills

Plants, gold and stones, refining utensils, alchemy, planting, controlling animals, drawing amulets... A variety of immortal cultivation techniques. It's simple without losing freedom. You can experience whether it's an orthodox way to cultivate immortals, a master of alchemy and tools, or a strange man or a strange person who catches and controls spirit beasts.

simulated operation, self built sect

After the game enters the middle stage, you can build your own sect. Although it is a simple progress bar click operation mode, it has all kinds of operation elements such as recruiting disciples with different talents, collecting development resources, building sect facilities and attacking the world.

create all things and establish the kingdom of God

After stepping through the five realms, you can start a new creative game - creating the kingdom of God. In the kingdom of God, we can start with "one Qi", breed all things, cultivate people, and challenge threats from other aspects!

unlimited challenges, Nirvana and rebirth

As time goes by, the protagonist's qualification and inferiority must be continuously improved! If you can't in this life, you will reincarnate and be reborn. You can gain talent bonus according to the cultivation in previous life, which makes the cultivation faster and easier!

blow too much, game sincerity

The above publicity text has a great element of boasting. You will find that this is a simple hang-up placement game, and there are many imperfections. But I will continue to add new play methods and content. Accept any creative ideas and improvement suggestions from you.

The whip group has not been established yet. The game will be launched as soon as possible. Friends who like this mode can wish first to give some encouragement!

English introduction is translated by computer. Don't blame me if you can't understand it

MINIMAL SETUP
  • OS: Ubuntu 10.10+. Mint 17.1+
  • Processor: Intel Dual-Core Duo 1.6GHz or faster processorMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Graphic card with DX10 (Shader-Model 4.0) abilities
  • Storage: 500 MB available space
GAMEBILLET

[ 6089 ]

12.59$ (16%)
3.00$ (85%)
4.00$ (80%)
8.00$ (60%)
4.95$ (67%)
14.21$ (29%)
2.53$ (75%)
21.24$ (15%)
2.59$ (91%)
24.00$ (60%)
16.79$ (16%)
9.63$ (61%)
12.44$ (17%)
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17.29$ (71%)
16.57$ (17%)
1.64$ (18%)
4.12$ (17%)
25.49$ (-2%)
2.55$ (49%)
2.83$ (81%)
4.50$ (70%)
24.87$ (17%)
8.29$ (17%)
50.39$ (16%)
10.00$ (50%)
0.63$ (87%)
16.59$ (17%)
21.22$ (15%)
4.79$ (76%)
GAMERSGATE

[ 3241 ]

5.4$ (82%)
2.25$ (85%)
10.04$ (50%)
1.41$ (93%)
7.5$ (70%)
4.0$ (80%)
1.05$ (85%)
9.6$ (84%)
4.49$ (55%)
14.4$ (64%)
2.0$ (90%)
0.75$ (85%)
2.98$ (57%)
10.0$ (75%)
21.59$ (28%)
1.0$ (90%)
6.75$ (55%)
4.34$ (71%)
0.51$ (83%)
3.3$ (78%)
8.99$ (55%)
6.25$ (75%)
0.75$ (85%)
6.0$ (90%)
3.39$ (32%)
1.0$ (80%)
20.0$ (50%)
6.99$ (30%)
3.0$ (70%)
3.75$ (62%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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