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Multiverse loot HunterPre-release instructions

https://store.steampowered.com/app/2776450/_/ (To apologize to you, the following is the machine translation) [color=yellow]But the English version of the game will be updated with the Chinese version, and I will do it as carefully as possible[/color] Hello everyone, I am everyone, thank you for your support! Multiverse loot Hunter will be released on January 3, 2025 at 10:00 am Beijing time [/color]! Here, I will release the version of the game, the price, and the various issues you are concerned about the preview and explanation:

[color=yellow] Version content [/color]


1.[color=yellow] plane [/color] : The first batch of eight different planes will be on the line, including: The Three Kingdoms of the Eastern Han Dynasty, Wuxia Jianghu, touching gold and raiding tombs, the Cross of the East, Liaozhai Zhiyi, Japan Warring States, World War II, mortal cultivation. Each bit should have about 10 characters, totaling no less than 80+ characters. Various forces, cities, skills, equipment, recipes, and life stones are also distributed on each side. Combat classes open to 2nd shift.
2.[color=yellow] City [/color] : Unlock the forging center, synthesis institute, museum, headquarters, research institute, Construction Bureau, real estate agency, municipal center, training ground, antique shop, etc. Each building has its own operating or growing system. For example, you can climb the science and technology tree in the research institute, you can build buildings in the construction bureau to develop the city, buy land in the real estate agency to collect rent, collect tickets for the display of treasures in the museum, in the forging bureau, the synthesis of enhanced equipment, the synthesis of life stones, and so on, to improve the combat power.
3.[color=yellow] Challenge [/color] : A new secret world system will be opened. At the same time, the phantom tower system and the reincarnation system are also undergoing final debugging and will be online two days later.

[color=yellow] 2. Previous problems [/color]


For the obvious problems reported in the preliminary test, the following modifications have been made: 1. The task operation is complicated and the power contribution reputation is difficult: the display of the mission panel has been optimized, and the "introduction letter" of the power mission refresh item has been added in the game, which can be dropped by hanging up or purchased by hanging up currency. You only need to refresh the force task with the obtained and purchased letter of introduction after each hang up, and spawn a large number of tasks that can be quickly completed to hand over equipment and hand over materials, and you can quickly get a large number of reputation contributions. This way not only solves the pain of the hang-up party does not want to operate, but also preserves the way that the hand liver party wants to finish the task as soon as possible. But, you can't say, you want to hang up faster than the liver person... Liver's gotta be the fastest. It's the same everywhere, right
2. The main character is fixed and there are no women to choose from: the creation Angle system has been added. At present, you can freely choose male and female images, and freely name, while creating a role, the initial has 20 stars, can set initial attributes, abilities, talents. Here is a foist, the late game will update the external archive that is the multi-bureau system, the subsequent week will inherit the star soul that will be obtained in the previous round, the hexagonal warrior opening is not a dream.
3. The Life Stone is too confusing: The Life stone system was reworked. There are now only 9 levels of life stones. And move to the Secret world challenge to gain. You will have an easier time getting better life stones. At the same time, increased the life stone synthesis function, immediately fall out, four in one way, can also synthesize the life stone that can fall in the high-level secret environment.
4. Need to switch back to the city in battle: To be honest, I understand your need point. But I'm facing some low-level procedural difficulties here. But still, I face your needs, and if I can't, I find another way. Optimized the logic of automatic disposal of fallen equipment, now the highest quality equipment within the disposal range will automatically enter the antique shop, technology, construction to a certain period, under the premise of six queues, it takes a long time to return to the city setting demand. The museum does not need replenishment operations, forging, synthesis bureau can put a large number of materials in one time. At this point, in addition to the early stage, you need to manually go back and forth, the need for frequent return to the city in the late stage of the test is basically solved. There are a lot of details that I won't go into here. Of course, there are many unsolved, not found, I wait for you to communicate with me at any time!

[color=yellow] Update plan [/color]


Multiverse loot Hunter has a better framework, and the content currently completed is enough for everyone to feel comfortable for a long time. But I also have bigger ambitions and bigger plans. But to be honest, part of it has to be done, and the other part has to be sold and made rich. Here I [color=yellow] only preview must, will definitely finish the part [/color], familiar old players know that I draw the cake, may change the taste, but will never become smaller. The following content will be completed within 6 months: 1.[color=yellow] More planes [/color] : A total of 13 planes are planned for the official version. The remaining five planes of the game will be completed as soon as possible. 2.[color=yellow] more cultivation [/color] : deputy system: the fetters between the protagonists and help grow; Spirit animal system: catch pet, cultivate, hit books; Medal system: character limit growth and challenge; 3.[color=yellow] More buildings [/color] : zoo, Enlightenment field, war department, academy will be launched one after another. Each building is a separate gameplay system. 4.[color=yellow] More challenges [/color] : there are plans for the beast tide system, the world boss system, the hunting system, and the Great Secret environment system 5.[color=yellow] More items and skills [/color] : constantly add stronger equipment, skills, cheats. Including the planned growth weapons, exclusive weapons. You may think that I have blown a big bull and drawn a big cake, but here I really only say that I have thought about it, and indeed will do it. Based on the good extensibility of the framework, we can add many facets, characters, gameplay, and systems. If you have better suggestions and ideas, you can contact me at any time.

[color=yellow] Game price [/color]


US $11.99. Initial discount of 10%

[color=yellow] Five, trial version update, archive description [/color]


Archive inheritance explained before, the game changed greatly, will not be able to inherit the original trial version of the archive (forced inheritance is also garbled code, because the change is too large) The prologue version of the game, Multiverse loot Hunter - Three Kingdoms, will be updated to the new demo version on January 3. At that time, the archive of the new trial version can be inherited to the official version of the game. Old demo save will no longer be available. The demo version of the official version of the Multiverse loot Hunter demo will be disabled before January 3. Please note the above players. Finally, let me say something from my heart, Multiverse loot Hunter is not a "professional game". Small vast just stand on their own is also the player's point of view, to do a fun, and let people on the top and easy game. There is no compelling main story, no interlocking system design, no beautiful art animation, and even no sophisticated computing resources, let alone numerical balance. And determined to pass on the same, I from the beginning, just want to do a relaxed, top game, so that you can feel the happiness of no brain at leisure. When you are busy, you can also easily hang up the game, comfortably, without loss and burden. Or that sentence, Multiverse loot Hunter just started, I want to do a classic game, please advise and help!


[ 2024-12-31 02:35:03 CET ] [ Original post ]

xiuzhen idle
ujwan.com Developer
ujwan.com Publisher
Jul 2022 Release
Game News Posts: 95
🎹🖱️Keyboard + Mouse
Mostly Positive (1964 reviews)

place hang up, attribute growth

This is a minimalist progress bar hanging game! But it also focuses on a variety of highly growing game systems and playing methods. In the process of refining Qi, building a foundation, flying to the fairy world, and even stepping into the divine world, new play systems will be unlocked continuously.

elixir, multiple skills

Plants, gold and stones, refining utensils, alchemy, planting, controlling animals, drawing amulets... A variety of immortal cultivation techniques. It's simple without losing freedom. You can experience whether it's an orthodox way to cultivate immortals, a master of alchemy and tools, or a strange man or a strange person who catches and controls spirit beasts.

simulated operation, self built sect

After the game enters the middle stage, you can build your own sect. Although it is a simple progress bar click operation mode, it has all kinds of operation elements such as recruiting disciples with different talents, collecting development resources, building sect facilities and attacking the world.

create all things and establish the kingdom of God

After stepping through the five realms, you can start a new creative game - creating the kingdom of God. In the kingdom of God, we can start with "one Qi", breed all things, cultivate people, and challenge threats from other aspects!

unlimited challenges, Nirvana and rebirth

As time goes by, the protagonist's qualification and inferiority must be continuously improved! If you can't in this life, you will reincarnate and be reborn. You can gain talent bonus according to the cultivation in previous life, which makes the cultivation faster and easier!

blow too much, game sincerity

The above publicity text has a great element of boasting. You will find that this is a simple hang-up placement game, and there are many imperfections. But I will continue to add new play methods and content. Accept any creative ideas and improvement suggestions from you.

The whip group has not been established yet. The game will be launched as soon as possible. Friends who like this mode can wish first to give some encouragement!

English introduction is translated by computer. Don't blame me if you can't understand it

MINIMAL SETUP
  • OS: Ubuntu 10.10+. Mint 17.1+
  • Processor: Intel Dual-Core Duo 1.6GHz or faster processorMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Graphic card with DX10 (Shader-Model 4.0) abilities
  • Storage: 500 MB available space
GAMEBILLET

[ 6107 ]

5.77$ (17%)
13.27$ (17%)
5.87$ (16%)
26.39$ (12%)
11.04$ (15%)
17.79$ (11%)
24.89$ (17%)
5.94$ (15%)
42.47$ (15%)
1.77$ (11%)
16.49$ (18%)
8.89$ (11%)
26.09$ (13%)
27.59$ (8%)
6.71$ (16%)
16.96$ (15%)
45.98$ (34%)
16.59$ (17%)
20.99$ (16%)
34.79$ (13%)
26.34$ (12%)
6.87$ (66%)
4.12$ (17%)
29.99$ (40%)
6.63$ (17%)
35.59$ (11%)
5.91$ (15%)
8.49$ (15%)
16.97$ (15%)
25.19$ (16%)
GAMERSGATE

[ 1061 ]

4.25$ (79%)
0.26$ (91%)
3.61$ (79%)
10.63$ (79%)
6.96$ (83%)
4.25$ (57%)
0.68$ (91%)
10.62$ (58%)
7.79$ (61%)
23.99$ (40%)
1.35$ (89%)
8.5$ (79%)
0.56$ (81%)
2.55$ (83%)
4.11$ (81%)
5.1$ (83%)
1.7$ (91%)
0.56$ (81%)
1.53$ (91%)
12.74$ (58%)
5.63$ (81%)
0.94$ (81%)
0.9$ (92%)
1.02$ (91%)
2.0$ (90%)
2.81$ (81%)
4.59$ (74%)
1.28$ (91%)
6.38$ (57%)
1.65$ (85%)

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