Hello there everyone, Jacob here.
So for those of that dont know
...we ended up getting there! Over 10,000$ was raised for the game! It's amazing!
To everybody thats supported the kickstarter, be it either backing the project or telling others about it, I want to start off by thank you from the bottom of my heart. Even days after the fact, the funding of this project feels like nothing short of a miracle to me. Weve come so far thanks to all of your hope. Our last kickstarter a year ago wasnt even able to get close to its goal, but now, things are so much more different, and I intend to honor this newfound wave of support to the best of my ability. This support is going to start with a new wave of developers logs to explores this game in a post-kickstarter world. Expect detailed updates on how the project is progressing, how the funds are being used, in depth looks at the characters and my thought process behind creating them, and much more.
But first, there are a few things that I need to go over with all of you in regards to voice acting.
In short, until we get a publisher, it sadly isnt going to happen, at least not on a grand scale like we planned. I wont dwell on the details because this entire scandal is something everybody on the team is ready to move past, but you can read more about why our voice cast has mostly left over here on our kickstarter updates, if that is something you are interested in.
Having voice acting was sort of...the entire point of the kickstarter...but after polling the backers about how they wished to have the money for the project reallocated, the majority of them said they wanted either more music, art, and translations, or that they just wanted to support the game as best they could. Results can be seen here for context.
I still want robust voice acting in the game, but after all of this, the majority of our team agreed it would be best to leave such casting and directing in the hands of a potential publisher. In short, were going to stick with what our team is good at and not poke the bear a second time, so to speak. If we do not get a publisher, we will still have SOMETHING fun well do with voices, but for now, that is mostly a surprise.
So now that all of that is out of the way, whats happening now? What exactly is next for Sirens Call?
Well, were hard at work prepare both the physical and digital rewards for our backers to start! We havent received our funding from kickstarter just yet (that normally happens around two weeks after the campaign ends), but that doesnt mean we havent been plugging away at getting those things done! Many emails and DMs have been sent making sure all avenues are ready once the funding rolls in. Some new art may also be in the works for certain pledges as well ;)
On the game side of things, Raeis got a handful of Cgs done since the last update and Ive even found ways to animate some of them! You can get a taste of what I mean closer towards the end of Escape Velocitys demo, if youre interested.
More music is also going to be in the works, and my intention is to replace as much of the music from the VNMaker engine with original tracks from The Pocket Protectors (our music team). Now that the kickstarter is done, I also been able to go back to fixing bugs in the commercial release and writing directors notes for the translators so that the vibe of the original English script can still be felt even as its translated into other languages.
The thing Im most excited about though is finding a publisher. Weve been in talks with several different companies, but noting is set in stone yet, unfortunately. Right now, I feel like the kickstarter was a good start, but in order for Sirens Call: Escape Velocity to be the best game it can be, well need a good publisher to launch it into orbit and put it in front of as many peoples faces as possible. More eyes means more reviews on steam and itch, and from there, things will start to really build. Weve got a great project here thats going to be made even better thanks to the kickstarter...now we just need a little more professional help. Im excited to see what the future holds.
Ill wrap this dev log up by say that our next one is likely going to be more character focused. I plan on writing a bit about Violet-- kind of a behind the scenes look at what we wanted to do with her character, her design, fun stuff like that. I think that will be a fun reprieve from all this business related stuff and I look forward to exploring her conceptually with all of yall.
Until then, stay cool everybody!
~Jacob
Siren's Call
ThePenSword
ThePenSword
2022-04-15
Casual F2P Singleplayer
Game News Posts 42
🎹🖱️Keyboard + Mouse
Very Positive
(206 reviews)
https://escapesirenscall.com/
https://store.steampowered.com/app/1915740 
Codename: Space Invaders Depot MAC [1.1 G]
The final days of your adolescence are coming to a close…
Having solved the strange and terrifying mysteries of this quiet beach town, you have finally found the time to relax with your friends. In the two weeks since your adventure ended, the six of you have mostly cherished your time together—your spirits wafting beautifully on the precipice of adulthood.
Even so, all good things must end.
With only one day left in Siren’s Call, all that’s remains is for you to pack your bags and say goodbye to them.
Don’t leave without making sure they know how you really feel. Only then can you finally be satisfied with what’s to come.
Judith, the exceptionally sweet (and extraordinarily intense) sovereign of Siren’s Call;
Andi, the sovereign’s sassy twin sister whose strength and spunk speak volumes on their own;
Ashton, a hero in training whose sizable fist is matched only by the size of his heart;
Emil, the once timid boy turned man who will not stop until he reaches absolute perfection;
and Violet, waiting patiently as always.
There's a couple others too...I guess.
- 7+ hours of Visual Novel Gameplay with dire consequences for how you choose to spend this final day of yours.
- 55 journal entries and and 60 unlockable gallery images for those who want to explore everything this town has to offer.
- An original story centered on saying goodbye to friends rather than saying hello to strangers.
- A dynamic, evocative soundtrack made by The Pocket Protectors meant to perfectly capture the feel of central Florida music.
- A cast of lovely characters that only want what's best for you.
- OS: Ubuntu 20.04
- Processor: Intel Core i5Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intergrated graphics
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