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It's been a crazy busy month since the Early Access launch on February 20th! We appreciate everyone's support and feedback during this time. We've been hard at work on our first group of roadmap changes. A few things we've been working on include combo system improvements, a colosseum, and new dungeon layouts. I hope to have an update out by the start of next week with the Colosseum and combo changes, and Dungeons will follow after that with a few other things as well.
Here's a sneak peak at some internal scriptable object screens of what some of the new things that Combos can do:
Here you can see that combos have a duration for a few different things, in addition to a damage value, some combo triggers, effects, and rarity multipliers. This lets the more rare items do more damage now and trigger spells (procs) on targets like poison, or burn effects. Plus a few more extra things below.
Combos also allow for self stat buffs, this means a successful combo can increase any of your stats for a set duration of time, like a successful three slash combo could increase your damage by 2 points, or dagger combos could increase your crit chance.
This is the same for enemies, you can now apply target debuffs to their stats, a success three hit combo could debuff their physical damage, or health regen.
We also have resist and vulnerabilities now! This means a successful combo can reduce healing taken by the target, or increase damage taken by certain sources. Land a three hit fireball combo, now the target takes 25% more damage from fire as an example.
This new system allows for some really amazing combinations of attacks using different weapons, a player could dash in, triple hit with a dagger, increase their critical chance, dash out, and then blast away with a hard hitting fireball wand for extra crit chance, there really is an endless amount of things we can do with this.
In addition, this opens up all sorts of new multiplayer combos once we get multiplayer put in later this summer. You can have dedicated players debuffing certain aspects of enemies while the others in the group take advantage of that.
Here's a sneak peak of the entrance area to the new Colosseum as well:
We hope you check out the new changes this next week, and as always we look forward to hearing your thoughts and feedback on these new changes!
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