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Sorry for the delay on this update, its been a hectic couple of weeks. This update includes the first iteration of the Colosseum and Parry mechanic and a handful of tweaks and fixes. Combo System The new combo system is live. The biggest change players will see is higher rarity items will now do a higher amount of combo damage on the third hit, it now scales with rarity levels. I'm also going to be adding in some more combos with debuffs, and buffs to help players out a bit. Parry This new mechanic will allow players to parry a downward attack from enemies once per enemy attack cycle, you will see a white flash showing when the parry window opens up attacking with a melee weapon during that time will trigger a parry. Parrying an enemy will immediately cancel that attack and stagger the enemy. This is a work in progress and I'm looking for feedback from players on how it feels, timing, and reward. I've thought about adding a damage burst on parry, or a stamina refund to the player, things like that would be welcome feedback. Colosseum The Colosseum is behind the archery range and allows players to test their abilities in a wave style fight. You can pick what tier and what difficulty you go up against and will have different resource rewards for winning the entire wave. Again, this is a major work in progress feature, resources and waves will need some tweaking and some balancing. I will be adding more waves, and varying enemies in the next update. I've also thought about adding the option for challenging bosses, or multiple bosses (T1 + T2 + T3 boss all at once? steamhappy) Bug / Tweaks - Fixed a few level colliders, casting wands in certain directions on some levels should function properly again. If you find any places where you aim and cast and it goes in a weird direction please post a screenshot on the feedback forum and I'll get those fixed. - Fixed collider height on T2 Dungeon room 2s floor to prevent some edge cases of falling through the ground. - Added a background panel to echoes to better show rarity colors. - Items and Resources will now save on pickup instead of dungeon completion, should help prevent lost items in cases of crashes.
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