This patch has a few minor fixes and some work on our multiplayer code that is coming along nicely. We have had multiplayer support in since day one of the game, I just made the decision to pull it on our Early Access launch as the new dungeon system that I designed did not play well with the older multiplayer design. This patch is the first pass on making the current dungeon system multiplayer friendly. There will be several more updates coming out and I'm hoping to have multiplayer live sometime during summer. We also are hoping to have our first of four elemental island updates in towards the end of May.
- Dungeon Blockers (purple walls) in dungeons now allow one way travel into active rooms, this change is in preparation for multiplayer going live this summer. This will allow players to run into rooms others have activated, or even players that manage to dash out before the wave activates to now run back in.
- Tier 3 Boss Room fixes for better wand usage, targeting should be better now.
- Colosseum UI fixes for border and sound effects when clicking difficulties.
[ 2023-04-26 19:08:03 CET ] [ Original post ]
- Huge 20 level procedurally-generated dungeon - Every dungeon run is procedurally generated with a seed that can be saved for later replay if you liked the layout, or a new one if you didn't!
- Five unique elemental dungeons to unlock and explore, each with unique resources, monsters, and crafting. In addition to the final Chaos dungeon, you can unlock access to four elemental magic dungeons: Fire, Water, Earth, Air,.
- Classless system: Abilities are based off your choices from a variety of items you can equip and use; you pick how you want to play.
- In-depth Melee System: Weapons have range, radius, and attack speeds. Want a faster up close small dagger? No problem! Want a larger slow sweeping polearm! Got it!
- Ranged & Projectile based physical and magic weapons, bows, fireball wands, healing wands, etc. In both instant cast and projectile versions.
- Town Upgrades – Bring those resources back and upgrade the town for stat boosts to all players in your game.
- More to be added once we finish up some more features.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- Storage: 500 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- Storage: 500 MB available space
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