Work on the first elemental island is progressing pretty well. Today I wanted to talk about the design idea and what you can expect from the first iteration of our first open world area. On each corner of the main island there are mysterious broken shores that are linked to the new elemental islands, below is a glimpse of what the portal will look like to the fire island once it has been restored and activated.
The portal will require an amount of resources, I haven't decided what tier yet, but probably T3 stone. In addition the final T3 boss in the starter dungeon will drop elemental shards that are needed to restore the fire crystal and activate the portal.
This is a WIP sketch of the fire island as its being worked on now below. This island will be roughly three times as large as the main town island and may be smaller or larger in the final version but this is the idea so far. There will be enemy camps you have to fight through with a mini-boss on each smaller island, with some rewards chests and resource nodes scattered around the island. The final end point will eventually have a dungeon where you fight to free the elemental of his corruption. (Not available on island release, will be an update after the island is released).
The update is going to come in three waves, with the first update targeted for release at the end of the month, with the following 2 updates coming the month after.
- Fire Island Update 1: Includes complete island with 3 sub sections, enemies, mini-bosses, rewards, and resource nods.
- Fire Island Update 2: Initial version of the Fire Elemental Dungeon
- Fire Island Update 3: Final Fire Elemental Boss enabled.
[ 2023-05-08 20:40:05 CET ] [ Original post ]
- Huge 20 level procedurally-generated dungeon - Every dungeon run is procedurally generated with a seed that can be saved for later replay if you liked the layout, or a new one if you didn't!
- Five unique elemental dungeons to unlock and explore, each with unique resources, monsters, and crafting. In addition to the final Chaos dungeon, you can unlock access to four elemental magic dungeons: Fire, Water, Earth, Air,.
- Classless system: Abilities are based off your choices from a variety of items you can equip and use; you pick how you want to play.
- In-depth Melee System: Weapons have range, radius, and attack speeds. Want a faster up close small dagger? No problem! Want a larger slow sweeping polearm! Got it!
- Ranged & Projectile based physical and magic weapons, bows, fireball wands, healing wands, etc. In both instant cast and projectile versions.
- Town Upgrades – Bring those resources back and upgrade the town for stat boosts to all players in your game.
- More to be added once we finish up some more features.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- Storage: 500 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- Storage: 500 MB available space
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