Hi Everyone! Its been crazy since the Early Access launch back in February and just wanted to update everyone as to what's been going on. I lost our artist to his real job back in June, our launch numbers were nowhere near what we had expected, and in turn it was not enough to support him working on the game full time, let alone part time so he stepped away from the project back to his fulltime job. I've been trying to pick up the pieces since then and I just don't have the skills to do the modelling, art, and world design currently. The good news is that I have been working on a pitch deck and I'm putting things into motion to get some Publishers to see the game and to see about securing some funding to bring on a few people to help work on the game. I've also had some personal stuff come up in the last year and that's slowed me down as well, but that's not an excuse and I apologize for being slow on the updates and content that I said I would push out. Its coming, I just need some help since I'm solo now. So hopefully we'll get some traction here and get some interest from a Publisher and help get the Multiplayer and Fire Island content in, and then on to the rest of the game in the coming year. Thank you again for being part of the Charging Llama family and supporting us from launch till now, and hopefully beyond! If anyone has any comments or questions feel free to hit me up at strom@chargingllama.com Strom
[ 2023-11-07 18:36:43 CET ] [ Original post ]
- Huge 20 level procedurally-generated dungeon - Every dungeon run is procedurally generated with a seed that can be saved for later replay if you liked the layout, or a new one if you didn't!
- Five unique elemental dungeons to unlock and explore, each with unique resources, monsters, and crafting. In addition to the final Chaos dungeon, you can unlock access to four elemental magic dungeons: Fire, Water, Earth, Air,.
- Classless system: Abilities are based off your choices from a variety of items you can equip and use; you pick how you want to play.
- In-depth Melee System: Weapons have range, radius, and attack speeds. Want a faster up close small dagger? No problem! Want a larger slow sweeping polearm! Got it!
- Ranged & Projectile based physical and magic weapons, bows, fireball wands, healing wands, etc. In both instant cast and projectile versions.
- Town Upgrades – Bring those resources back and upgrade the town for stat boosts to all players in your game.
- More to be added once we finish up some more features.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- Storage: 500 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- Storage: 500 MB available space
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