[previewyoutube=kiJGxIAlKZw;full][/previewyoutube]
New difficulty system, when you open the menu to start a level, you can now find the difficulty setting option.
Difficulties vary from Baby, Easy, Normal, Hard and Elite. If you win in a difficulty higher than normal, you will win a bigger reward, and if you win during a low difficulty, you will get a smaller reward than normal.
We also added a new parkour map that you can find in Fallburg. Use the trees and objects to help you find your way to the top! A reward awaits for anyone who achieves it!
As a reward for the new parkour map, we created a new tower: The Duck Tower. Place it near water ponds to spawn ducks that will attack enemies with water projectiles. The tower needs to be close enough to water and close enough to the enemies path to be effective!
Golden chests will randomly appear around in levels this week. When you open it, you will progress on the weekly challenge and you will also get a reward that you can use to upgrade your towers. It also has a chance to explode so be careful!
Dont forget to put the Weekly Challenge table in your map. You can also do this challenge with your friends.
How it works:
Unlock the Weekly Challenge table in the Star Milestone.
Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record.
Watch your numbers grow and make sure to complete the target before Friday.
Towers Calibration
Ground Tower:
-Lowered cooldowns,
-Augmented damages.
Rain tower:
-Lowered cooldowns,
-Augmented damages.
Clock tower:
-Augmented range,
-Augmented damage,
-Added a greater max damage on each level as before they always did constant damage.
Magic Tower:
-Reduced cooldowns,
-Augmented damage,
-Lowered the height offset of its projectiles, fixing a problem where it didn't hurt certain enemies like the Albino Rat.
Pursuer Tower:
-Augmented damage (added a greater max damage on each level as before they always did constant damage).
Sandcastle Tower:
-Was 1.5x stronger when built on sand now at 1.75x,
-Improved impact radius to prevent it from missing faster targets,
-Modified visual effects (particle effect and bigger projectiles when built on sand).
Nature Tower:
-Augmented damage,
-Spawns grass faster,
-Grass now stays indefinitely until an enemy walks on or if you either destroy or level up the tower that placed it.
Shooting Star Tower:
-Modified visual effects of the projectiles,
-Fixed a bug where the bouncing projectiles on a critical hit did not always happen,
-Improved impact radius to prevent it from missing faster targets.
Divine Tower:
-Modified visual effects because our particle limiter sometimes did not show its attacks.
-Added longer cooldown after fixing a problem where some enemies did not always take damage.
Fireworks Tower:
-Augmented damage.
Sunbeam tower:
-Reduced damage.
Flame tower:
-Changed the range of all levels to 5 meters, matching it with the animation and making the first 4 levels range better.
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Citywars Tower Defense
01 Studio
01 Studio
2022-03-03
Casual F2P MMO Multiplayer Coop EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
Very Positive
(1071 reviews)
https://citywars.ca
https://store.steampowered.com/app/1890650 
Abermore Content [1.2 G]
- OS: Ubuntu 16.04 (64-bit)
- Processor: Intel Core i5-2XXX @ 2.0GHz / AMD Phenom II X4 @ 2.6GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000 or betterNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Graphics driver: OpenGL 3.2 or DirectX 10.0
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