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This week, we have a new special community map, which forces you to use random towers!
The way this game works, is you have to spend 250 Monster souls at the dispenser, which is at the camp in the level.
When you spend the souls you will get a Random Tower Generator, which you can build and activate, to get a random tower to defend your crystal!
To play this challenging level, you need to go in the Purplix shop and find the hidden painting that leads to it.
We also added a new tower: The Volcano Tower.
This tower shoots multiple lava projectiles, which has a big impact range while setting enemies ablaze.
To get this tower, you must buy it from the tower merchant in Purplix.
We also added a new emote which makes you shoot fireworks from a backpack that's full of them.
To get this awesome colorful emote, you need to have unlocked at least 100 stars, and get it in the Star Milestones. Then to play it, you can type /fireworks or /emote to see all of your unlocked emotes.
This week's challenge requires you to set yourself on fire from fires that will appear all around the map.
Then you must quickly jump into water to extinguish the flames on yourself, which will give you XP and progress on the challenge!
How it works:
Unlock the Weekly Challenge table in the Star Milestone.
Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record.
Watch your numbers grow and make sure to complete the target before Friday.
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Citywars Tower Defense
01 Studio
01 Studio
2022-03-03
Casual F2P MMO Multiplayer Coop EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
Very Positive
(1071 reviews)
https://citywars.ca
https://store.steampowered.com/app/1890650 
Abermore Content [1.2 G]
- OS: Ubuntu 16.04 (64-bit)
- Processor: Intel Core i5-2XXX @ 2.0GHz / AMD Phenom II X4 @ 2.6GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000 or betterNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Graphics driver: OpenGL 3.2 or DirectX 10.0
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