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UPDATE #67 New Whack-a-Mode game, new parkour map, new tower & new emote!

[previewyoutube=4TMl8AGHKw0;full][/previewyoutube]
We have a new arcade game: Whack-a-Mole! Here are the rules: -Find and Whack the Moles coming out of their holes! -The player who makes the most points before the timer ends wins. -Be on the lookout for the Golden Moles for extra points and be avoid hitting Cats, they make you lose points when you hit them. -Get the Pepper for a Speed boost and to push other players aside. -Get the Carrot for a bigger impact with your hammer and to be able to jump. -Get the Cabbage to avoid losing points hitting the Cats! You can find this game in the arcade.
We have a new parkour map, which is hidden in the Whack-a-Mole map. This parkour map is special, as you have to jump on hay which may have hidden holes so you need to memorize the path to get to the end! By finishing this challenging parkour map, you get the new Whack Tower!
We released a new tower: The Whack Tower. This tower spawns a Whacker on the road, which is armed with a big hammer, dealing damage in a big radius on enemies. To get this new tower, you need to finish the new Hay Parkour map, hidden in the Whack-a-Mole game.
Our new emote, /whack, spawns a mole on a nearby player's head, then makes you whack it with a hammer! Different sounds and effects will appear depending of if you hit a normal mole, a golden mole or a cat. To get this emote you must have at least 99 stars to get it from the Star Milestones.
This Weekly Challenge is still in the Whack-a-Mole theme. When the table is placed, holes will appear everywhere with either moles or cats coming out of them. If you hit a mole, you will get XP and progress on the challenge and if you hit a cat, you won't get anything except damage. How it works: Unlock the Weekly Challenge table in the Star Milestone. Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record. Watch your numbers grow and make sure to complete the target before Friday. Finally, as some players asked for buffs on certain towers, we added a few improvement on many towers: -Disco Tower: Added +1 Damage in the damage range and added a 20% chance of critical chance of doing 1.4% damage. -Will-O-Wisp Tower: Added +1 value on the burning effect. -Mortar Tower: Closed the gap between minimum and maximum damage, and added 3 damage to the maximum. -Canon Tower: Reduced the gap between max and min damage by adding +1 to the minimum damage. The overall damage of this tower will not be increased as we want players to prioritize an experience that doesn't require spamming the whole game. -Clock Tower: Increased projectile speed by 110%, ensuring the accuracy of the tower, which increased the overall efficiency. -Fireworks Tower: Reduced the cooldown of 0.5 seconds which is the charge up duration between attacks. Also, added a multiplicator of 1.25% on critical, which fixed the critical effects that didn't make sense that were around 0.05%. -Tiny Tower: Reduced the cooldown between attacks, added 10% critical chance for a total of 30% chance of doing 1.4x damage, added +1 range, increased min and max damage. -Vine Tower: Added +1 to the max damage on each level, since it's already a decent tower even with the situation we can't make it overpowered to compensate. -Battering Ram Tower: Added +2 to the overall damage, and added a 20% chance of doing critical damage of 1.4%.


[ 2023-06-17 04:34:06 CET ] [ Original post ]



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Citywars Tower Defense
01 Studio
  • Developer

  • 01 Studio
  • Publisher

  • 2022-03-03
  • Release

  • Casual F2P MMO Multiplayer Coop EA
  • Tags

  • Game News Posts 156  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1071 reviews)


  • Review Score

  • https://citywars.ca
  • Website

  • https://store.steampowered.com/app/1890650 
  • Steam Store



  • Abermore Content [1.2 G]

  • Public Linux depots

  • MINIMAL SETUP
    • OS: Ubuntu 16.04 (64-bit)
    • Processor: Intel Core i5-2XXX @ 2.0GHz / AMD Phenom II X4 @ 2.6GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available spaceAdditional Notes: Graphics driver: OpenGL 3.2 or DirectX 10.0
    GAMEBILLET

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    8.25$ (17%)
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    16.79$ (16%)
    33.17$ (17%)
    23.99$ (20%)
    13.27$ (17%)
    1.52$ (92%)
    8.00$ (60%)
    12.38$ (17%)
    42.46$ (15%)
    9.35$ (69%)
    16.96$ (15%)
    33.97$ (15%)
    33.19$ (17%)
    21.22$ (15%)
    8.29$ (17%)
    2.55$ (91%)
    24.89$ (17%)
    5.16$ (74%)
    27.59$ (8%)
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    11.69$ (35%)
    5.5$ (75%)
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    40.49$ (10%)
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    3.48$ (83%)
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    0.38$ (92%)
    4.95$ (67%)
    3.19$ (79%)
    4.0$ (80%)
    1.95$ (85%)
    7.49$ (63%)
    1.7$ (91%)
    3.6$ (82%)
    4.25$ (79%)
    1.13$ (92%)
    7.34$ (48%)
    9.0$ (85%)
    0.75$ (92%)
    10.13$ (22%)
    3.0$ (50%)
    7.42$ (59%)
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    4.0$ (80%)
    1.69$ (89%)
    0.38$ (92%)
    2.25$ (85%)

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