New Game Announcement and Enemy Steam Workshop Support!
I'm happy to announce that I'm developing a new game. If you liked Enemy, I hope you'll consider supporting Ecosystem.
Ecosystem is a game about life and its interactions. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born.
This has been in the works for a long time: Enemy has support for Steam workshop! You can visit it right now at http://steamcommunity.com/app/339570/workshop/. You'll find new environments, enemies, recruits, and items there to add to your game, and you can also create your own and share them with other players. I hope this will make it easier for people to find the excellent mods that already exist, like Michaelullom's 8 Bit Enemy Mod and Gamechu's Character Pack, and also inspire people to create their own. I've played every mod for the game so far, and I'm excited to see what else the community can do. Thanks for all of your support over the past few years. Tom Johnson
[ 2018-03-13 17:32:50 CET ] [ Original post ]
New Game!
I'm happy to announce that I'm developing a new game. If you liked Enemy, I hope you'll consider supporting Ecosystem.
Ecosystem is a game about life and its interactions. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born.
Enemy Steam Workshop Support!
This has been in the works for a long time: Enemy has support for Steam workshop! You can visit it right now at http://steamcommunity.com/app/339570/workshop/. You'll find new environments, enemies, recruits, and items there to add to your game, and you can also create your own and share them with other players. I hope this will make it easier for people to find the excellent mods that already exist, like Michaelullom's 8 Bit Enemy Mod and Gamechu's Character Pack, and also inspire people to create their own. I've played every mod for the game so far, and I'm excited to see what else the community can do. Thanks for all of your support over the past few years. Tom Johnson
New Game Announcement and Enemy Steam Workshop Support!
I'm happy to announce that I'm developing a new game. If you liked Enemy, I hope you'll consider supporting Ecosystem.
Ecosystem is a game about life and its interactions. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born.
This has been in the works for a long time: Enemy has support for Steam workshop! You can visit it right now at http://steamcommunity.com/app/339570/workshop/. You'll find new environments, enemies, recruits, and items there to add to your game, and you can also create your own and share them with other players. I hope this will make it easier for people to find the excellent mods that already exist, like Michaelullom's 8 Bit Enemy Mod and Gamechu's Character Pack, and also inspire people to create their own. I've played every mod for the game so far, and I'm excited to see what else the community can do. Thanks for all of your support over the past few years. Tom Johnson
[ 2018-03-13 17:32:50 CET ] [ Original post ]
New Game!
I'm happy to announce that I'm developing a new game. If you liked Enemy, I hope you'll consider supporting Ecosystem.
Ecosystem is a game about life and its interactions. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born.
Enemy Steam Workshop Support!
This has been in the works for a long time: Enemy has support for Steam workshop! You can visit it right now at http://steamcommunity.com/app/339570/workshop/. You'll find new environments, enemies, recruits, and items there to add to your game, and you can also create your own and share them with other players. I hope this will make it easier for people to find the excellent mods that already exist, like Michaelullom's 8 Bit Enemy Mod and Gamechu's Character Pack, and also inspire people to create their own. I've played every mod for the game so far, and I'm excited to see what else the community can do. Thanks for all of your support over the past few years. Tom Johnson
Enemy
Tom Johnson
Tom Johnson
2015-03-17
Strategy RPG Singleplayer
Game News Posts 6
🎹🖱️Keyboard + Mouse
Very Positive
(129 reviews)
http://enemygame.net/
https://store.steampowered.com/app/339570 
The Game includes VR Support
Enemy Linux Support [152 M]
The video games you played as a kid, mashed together and remade into a tactical role-playing game.
Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.
Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.
Cover art by Joshua Hutchinson.
- Explore an open world where characters, items, and environments are an eclectic mashup of classic games.
- Detailed turn-based combat system inspired by the 1994 classic, X-Com.
- Realistic physics simulation and large, open environments allow for a rich variety of tactical options.
- Permanent death ensures that combat is always tense.
Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.
Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.
Cover art by Joshua Hutchinson.
MINIMAL SETUP
- Processor: 1.4 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGl 2.0 compatible 3D graphics card
- Storage: 2 GB available space
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