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v0.7.1
[ 2022-04-02 21:45:45 CET ] [ Original post ]
This is a release focused on bugfixes with some changes to the difficulty settings. There is a new difficulty selection called survival. Important bugs with habitats dying multiple times and too many AIs on screen on high resolutions were fixed. Many visual bugs for UI windows were fixed, too. The game now has correct mouse cursors. Changes:
- New difficulty setting - survival. ATM it makes the AI calling the law slower on easy setting and makes the calls interrupt when the parasite attaches to host. Normal and hard settings behave as previously.
- Evolution difficulty - slower host degradation when evolving on easy/normal setting. The current speed becomes hard setting.
- Evolution difficulty - now limits total amount of habitats per game. This number is visible in skills section of body window. Note that this number is decreased only when habitat is destroyed. When the last habitat is destroyed, the parasite dies.
- Group difficulty - more severe penalties for habitat destruction on hard, and less severe on easy setting.
- New formula for calculating max ai number on screen - the number is significantly lower for high resolutions and a little bit higher for low resolutions
- Console command for ai stats (dai)
- i1, b1 hotkeys were replaced with ctrl-1, shift-1 (old ones still available)
- Camera is now always centered (added config option for it, will add later to the options window)
- Uncaught exceptions are now logged and message about it was added to contact me
- Initial team timeout raised making the early game easier
- lots of UI fixes for low resolutions
- fix for one habitat being destroyed multiple times
- fixes for azerty keyboards
- mouse cursors fixed
- HUD toggling will be faster
- most of the visual bugs for borders fixed
- optional goals are now marked as such
- added bridge goal between main line and scenario
- arrow keys movement fixed
- disabled the ability for dogs to pick items up
- you cannot leave the habitat when the host is paralyzed now
- disabled inventory action hotkeys when inventory is not yet available
- automatic game over when the parasite has no energy and is attached to host
- actions count made smaller in the HUD
- evolution-related lines are removed from the HUD when there is no evolution happening
[ 2022-04-02 21:45:45 CET ] [ Original post ]
Parasite
StarInfidel
Developer
StarInfidel
Publisher
2022-03-25
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
Mostly Positive
(33 reviews)
Public Linux Depots:
- [250.15 M]
Game is not tagged as available on Linux on Steam.
Parasite is a roguelike survival horror game about possession set in a modern-day setting. Currently in development, each session is set to be medium length (around 2-3 hours to complete). The game is fully completable to the end but needs GUI work, balancing and polish.
Current features include:
Parasite has been in sporadic development since 2016, with 2022 being the year I decided to devote my full attention to making it release-worthy on Steam. I'm quite proud of the way the game has evolved so far and I believe my original vision will finally be achieved.
Current features include:
- A whole generated modern-day city to explore and survive in.
- A single story scenario that starts with the main protagonist alone, scared, and without any memories in a hostile human world.
- Possession mechanics that is crucial to the player's survival (see, you just die very fast without a host).
- Robust host inventory, skills and knowledge system.
- Player evolution unlocking new improvements and body features for the possessed hosts.
- Building and improving habitats to rest and recuperate.
- Separate difficulty settings for all key parts of the game that will be prompted organically during its course.
- Event timeline investigation to piece together both what has happened before and what to do next.
- A dangerous and proactive group of opponents that is tasked with finding and destroying threats to humanity (you).
Parasite has been in sporadic development since 2016, with 2022 being the year I decided to devote my full attention to making it release-worthy on Steam. I'm quite proud of the way the game has evolved so far and I believe my original vision will finally be achieved.
MINIMAL SETUP
- OS: SteamOS 3 or Ubuntu 16
- Processor: 7th Gen Intel Core i5 or Zen+ AMD Ryzen 5
- Graphics: NVIDIA GTX 1650 or AMD RX 570
- OS: SteamOS 3 or Ubuntu 20
- Processor: 8th Gen Intel Core i5 or Zen2 AMD Ryzen 5
- Graphics: NVIDIA RTX 2060 or AMD RX 580
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