




The main focus of this release was scenario-related changes to the research labs. I don't want to spoil them but now there is an additional bit of gameplay that you will have to do once you reach the Parthenogenesis and rebirth
Now for the other big addition. After I was done with the planned changes I've noticed that I had a good chunk of time left before the release so I picked one of the features that is often requested by the players and did it. I'll just make the pedia article speak for itself:
After you evolve the Parthenogenesis improvement, the parasite gains access to the rebirth process. Normally, if it dies, it's game over but if you have the rebirth set up, the parasite will just move on to the "next life" with some losses. The first thing you need is to create the ovum object in region mode. It is a process similar to the microhabitat spawning. Go to the nearest sewers, pick a good spot on region map and activate the "Create ovum" action. Pick the place carefully because you will need to travel there to change settings and the parasite will be reborn there each time. The ovum itself is not in any danger from the antagonists at the moment and you can only build one.
Once the ovum is created, stepping on its tile will show you the info about its level and what improvements are marked for rebirth. There are two actions available. "Set improvements" opens the interface to lock and unlock which of the basic improvements you want to be reborn with. The second action, "Nurture ovum", allows you to feed your current host to the ovum, adding points to the next level. Each new level requires more points and there is a maximum ovum level. Different types of hosts will give you different amount of points. In general, the more dangerous the host type is, the more points the ovum will receive.
The rebirth process happens automatically on parasite death. At this point a new parasite will appear on the ovum location. The ovum level will be reduced by one. If the current ovum level is zero, it is the final death and game over. The basic improvements that were locked will stay with you, the rest will be discarded and you will receive another set of starting improvements. The basic improvements are the ones that can be received when you first open the evolution process in tutorial. All the ones that you've acquired during the gameplay after that will not be discarded. However, there is a large chance that some of them will degrade by one level to a minimum of one. Any evolution points that you've gained over the current improvement level will also be reset.
Pretty neat, huh?
Changes:
Fixes:
[ 2022-10-08 15:23:05 CET ] [ Original post ]
- [250.15 M]
Current features include:
- A whole generated modern-day city to explore and survive in.
- A single story scenario that starts with the main protagonist alone, scared, and without any memories in a hostile human world.
- Possession mechanics that is crucial to the player's survival (see, you just die very fast without a host).
- Robust host inventory, skills and knowledge system.
- Player evolution unlocking new improvements and body features for the possessed hosts.
- Building and improving habitats to rest and recuperate.
- Separate difficulty settings for all key parts of the game that will be prompted organically during its course.
- Event timeline investigation to piece together both what has happened before and what to do next.
- A dangerous and proactive group of opponents that is tasked with finding and destroying threats to humanity (you).
Parasite has been in sporadic development since 2016, with 2022 being the year I decided to devote my full attention to making it release-worthy on Steam. I'm quite proud of the way the game has evolved so far and I believe my original vision will finally be achieved.
- OS: SteamOS 3 or Ubuntu 16
- Processor: 7th Gen Intel Core i5 or Zen+ AMD Ryzen 5
- Graphics: NVIDIA GTX 1650 or AMD RX 570
- OS: SteamOS 3 or Ubuntu 20
- Processor: 8th Gen Intel Core i5 or Zen2 AMD Ryzen 5
- Graphics: NVIDIA RTX 2060 or AMD RX 580
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