Hello, I am JC and I will be the community manager for Mandate Eternal on Steam. We have not yet fully introduced ourselves to the larger global community, but we very much plan to do so at a later date we deem fit.
We are a group of hobbyist from China developing a Grand Strategy Game focused on the Ming Dynasty. Our Steam page went online around the mid of March and had gained significant momentum & attention within the Chinese gaming community. Enough said, we will simply brief you on our updates in the past month like usual.
Secondary Detail for the Map System
In the previous development report (not available in English yet), we shared a new method of using tessellation to generate incredibly detailed and realistic terrain. But we still haven't solved the problem regarding texture fidelity when the terrain is zoomed in.
Through creating multiple new texture layers and bringing some of the tessellation concept to the textures, we have managed to create a second level of detail for closeup view of the terrain. It now looks more than ever realistic.
Coastlines, forests, deserts, mountains and many more details are now vividly rendered on the terrain, by using more advance sampler states, we have also managed to smooth out edges such as the coastlines.
Fog of War
Adjusting a traditional Chinese map of the world, we have created a very unique fog of war texture that blends seamlessly with the real terrain.
Map Generator
To ensure the uniqueness of every RTS battle, we have developed a map generator that could procedurally generate a wide range of terrains, combining this with a complete day-light-cycle + weather system, we have developed the ultimate stage for warfare.
Volumetric clouds, 24 hour day light cycle system.
RTS GPU Optimizations
We made many graphical optimizations regarding utilization of the GPU, by converting regular bone skinning framework to vertex animation on the GPU, we have managed to support 100K fully animated and rendered soldier model while reaching performance above 100fps.
100K unity grid100x100x10GPU stress test.
RTS CPU Optimizations
CPU wise, we have made many optimizations to RTS calculation regarding the use of multithreading. By converting as many code to Burst and Jobs, we are but a few changes away from reaching complete satisfactory performance (50K minimum). We are highly optimistic about demo footage by next month.
Our optimizations can handle 50K units on the CPU, and we hope it will reach a similar level to the GPU in the future.
We have not yet opened any communities like Discord, but we very well plan to do so. For the moment, you can contact us through Steam Community.
Mandate Eternal
Tianshu Studio
Tianshu Studio
2023-03-01
Strategy Singleplayer Multiplayer EA
Game News Posts 3
🎹🖱️Keyboard + Mouse
No user reviews
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https://sotospeakgame.com/
https://store.steampowered.com/app/1959890 
The game begins immediately after the Tumu Crisis of 1449, where the numerically superior Ming army suffered major defeats against the Mongolians. The fate of the empire is uncertain, and this is where your journey begins. Build and lead your army personally in conquests against foreign foes. Utilize the rich and detailed economic system to obtain wealth from within. Navigate through the most sophisticated political dealings and make decisions in the court that would have profound impacts across the nation. Enact major reforms that may determine the course of your country. Progress and sail around the globe, or seal your kingdom from the outside world. The choice is yours to make, may your Mandate be Eternal.
Features
Full-fledged 1:1 scaled RTS
Mandate Eternal is an RTS game inside a grand strategy game, every battle that occurs on the map is no longer simply icons and numbers, you may lead your army personally in a 1:1 scaled battle against your enemy. Command tens of thousands of troops on a dynamic procedurally generated terrain that realistically reflects the geography of the battle. The possibilities are endless.
Unparalleled economic simulation
We invited real economists to design our economic system, from the individual regions of local markets, to the nationwide trade and beyond, the economy is a cornerstone of how your country will shape out to be. You can inspect the market, production and population of every single region, and also enact provincial or national laws to modify it.
Unique and highly flavored political system
Even as the emperor of all of China, the sheer size of the imperial court and bureaucracies across the nation makes politics no easier. Interact with ministers, factions and all sorts of court dealings to secure your reign, and rule your country as you wish.
Next-gen simulation performance
Mandate Eternal is fully optimized and ready for the modern computer. Our game runs entirely multi-threaded, extensively using both the GPU and CPU for maximal computation, and a performance by default Entity Component game architecture. It allows us to compute tens of thousands of unique populations, markets, tech, and presenting tens of thousands of soldiers in our RTS game like never before.
Detailed and rich historic recreation
Our game is deeply historic, or ahistoric. The game is filled with rich and carefully crafted events, stories and historical elements that truly embodies the Ming Dynasty.
- OS: Modern x64 Linux Distribution
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 2060
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