Dear Poorflyers,
I have learned recently about broken Steam Achievements, which made me really sad.
And you know what made me even more sad?
That by silly mistake I don't have access to Terry Poorflyer source code anymore
(fortunately I still have all assets and tilemaps)
But don't worry, I have decided to re-implement Terry Poorflyer (again!), this time without any 3rd party closed-source framework wrappers (like it was with current version and Construct 3).
I'm also seriously considering open source the code once completed.
I cannot share any specific deadline when it will be ready & updated here on steam, but just wanted to tell you, that the game is not abandoned!
Wishing you all the best, and encouraging you to post any questions you have.
Best,
-- .
There was a bug in saving system mechanics which seems to be fixed now.
The fix might clear out your level progress which I'm really sorry about, but there was no other straightforward way of fixing it differently - hope you still enjoy playing Terry Poorflyer!
Best regards,
-- .
Hello everyone!
Due to lack of free time I didn't have much space for adding new content for Terry Poorflyer - but at least I've managed to fix the main menu issue when the menu item selector was not selecting any menu position when you reached last item and tried to move further or first one and you've tried to move up.
Hello everyone, big update has come!
You review and I listen! Here's the list of changes:
- alternative keyboard controls scheme available (Arrows/WSAD, Z/Ctrl/Shift, Space)
- Fixed death animation when level elements were overlaying Terry
- Fixed collision detection on wooden platforms so you should fall much less often than ever!
- Stomp skill takes less time to trigger in air & fills back a little bit faster! :)
- Adjusted mobs look and added new level backgrounds - GRAPHICAL OVERHAUL!!! ( Updated Trailer & Screenshots as well)
Enjoy!
Help Terry Poorflyer escape an island ruled by evil crabs!
Inspired by retro side-scrolling platformers, Terry Poorflyer adds own "stomp" flair to it, handled by physics engine more advanced than in HL3! (or, at least at the time this description has been written)
Collect all the coins on the way to gain a perfect score and help Terry fund a brand new (used) plane to continue his adventures!