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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone! Oak here. I hope you've all been having a good time with the game so far! We've been going through quite a lot of feedback, and it reinforces a lot of what we already expected, which is an extremely good sign. We know for a fact that we must improve clarity and player feedback, and to make things a little bit more obvious and better explained in the game. Thank you for that! So, currently, we organized most of the crew to take vacation, because we all put in more hours in the run up to the Early Access release. On the 3rd of February, we will be back in full force again, so this patch is a smaller one, as we prioritize on what we want to bring to you next ^_^ So without further ado, here's the patch notes! #3054: (Combat) Fixed Regenerate card not healing Champion on end of turn. #3055: (Combat) Updated retaliation & range icons in Champion detailed tooltip. #3056: (Cards) Updated card graphics for Feint, Kemdi's Savage, Puppet's Supper, Energize, Regenerate, Spire's Dispel Magic, Siren's Ice Projectile, and Stable's Sprint. #3057: (Combat) Updated move & trap icons in Champion's quick stats view. #3057: (Combat) Added heal popup on Champions. #3058: (Combat) Increased Y-offset when hovering the player cards, to show the entire card graphic. #3061: (Cards) Fix Energized description. #3063: (UI) Modify player inventory to equip/unequip using double-click instead drag and drop, refactor, beautify, increase slots, fix bug item gets stuck in slot. #3064: (UI) Add units stats to army screen. #3062: (Map) Moved some map labels out of the way for both Prologue and Anchorage maps. #3066: (Map) Fixed teleporter in the Refugee Habitat in Phobos. #3067: (UI) Fixed tip screen initialization which caused some interesting problems (on specifically Linux) and possibly caused some of the hangs that people had. #3069: (Save-Load) Fixed combat reset between scenes which caused combat session to not be cleaned when loading games, causing card selection to become stuck. There are still some pending issues for us, such as: Sometimes the Combat may become stuck, but reloading the Pre-Combat Autosave should fix that as a workaround for now. In some rare cases if you heal your Champions, they may lose Max HP. There seems to be input lag for the cursor on Apple Silicon based MacOS devices. Sometimes when moving your Commander, it doesn't find the shortest path there. ...aaaand actually quite many things that I won't list right now because that would not be a good use of anyone's time heh. There will be constant improvements to issues that we both know about, and that pop up as you play further along in the game. As a final note, I would like to shout out everyone who has taken the time to give us feedback and report bugs, with a special thank you to Tobbzn (they have a Patreon if you want to show your support! and Neffy from our Discord with helping out debugging the issue where card and unit selection becoming stuck sometimes. I hope you've enjoyed the game thus far, and there will be many more updates to come. Much love, -Oak
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