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Update 0.9.8 - Diplomacy Options, Balancing, GUI, Bugfixes
[ 2016-12-30 04:51:43 CET ] [ Original post ]
Latest Update:
- Game Option "Strict Diplomacy": for strict diplomacy (default), protectorates with the same protector cannot go to war with each other. Existing wars stop.
- Game Option: Diplomacy can be turned on/off.
- Game Option: Total War - Everyone is at war with each other when the game starts.
- Game Option: Total Peace - Everyone is at peace with each other when the game starts.
- Balancing Administration: the cost is now based on f(x) = -x^3 + 3x^2. The previous function used a circle equation to determine costs which would result in the cost suddenly to skyrocket and the abruptly resolve to linear. Please note that administration will increase a few gold for smaller nations!
- Balancing Research: it is now only based on commerce income (not all the income sources combined).
- Mediterranean Sea (1.0.7)/Template: Peasants are now (a) weaker, (b) cost more food/wood, and also (c) have higher food-upkeep cost. They were too cheap before!
- Mediterranean Sea (1.0.7)/Template: Peasants cannot be restored, i.e. re-supplied/fixed.
- Mediterranean Sea (1.0.7)/Template: City Repair costs slightly more stone.
- Mediterranean Sea (1.0.7)/Template: Craftsman & Market require more iron/stone but less wood. They also produce more gold now.
- Mediterranean Sea (1.0.7)/Template: War ships cost slightly more iron to produce.
- Mediterranean Sea (1.0.7)/Template: City walls cost less gold.
- Mediterranean Sea (1.0.7)/Template: Quarry output reduced.
- Mediterranean Sea (1.0.7)/Template: Troop offense/defense costs updated, i.e. less gold, more iron! More consistent also.
- Mediterranean Sea (1.0.7)/Template: Population food consumption decreased by about 20%.
- Mediterranean Sea (1.0.7)/Template: Troop food consumption increased by about 15-20%.
- Mediterranean Sea (1.0.7)/Template: Iron Mines: cost less gold to build.
- Mediterranean Sea (1.0.7)/Template: Farms cost less stone to build.
- Mark as Done: troops can now be marked as done for a turn (new checkmark button). They will be ignored while going through the unmoved troops.
- Protectorates: Protectorates cannot change their protector (only cancel the relation). Other nations cannot ask existing protectorates to switch their protector.
- Exploration: for nations that become allies or protectorates, there territory will be fully visible after the treaty is signed.
- Decree Icons: they are now shown on the village overview & city views. Indicate if a decree can be executed or not (non grayed out). Please note, you need to download the latest map versions to see them.
- Decree Icons/Modding: please download the latest template.ZIP & apply the bundle.config to your map to have them contain decree icons!
- Strength Bars: non-full if troops need repair (was rounded up before!).
- Troop & Produce Management: the buttons for each item are now disabled if actions are not possible, e.g. troops cannot be repaired etc.
- Troop Information: the attack ranges are also shown when building/going to troop info (i.e. only when 2+ tiles away).
- GUI Production: farms, city structures etc. that produce output have the output now displayed in blue (to make it easier recognizable).
- GUI/Menu: improved incl. the top bar which is now narrower.
- GUI Input: Bugfix for text-selection in text-input (multi-line; position was thought to be centered while it wasn't). Also, newline now should work correctly :)
- GUI Input: up/down cursor-key should now work :-D
- Server: monitoring updated (Admin only).
- Server: performance update during reboot (backup was slow - increased speed by moving backup finalization outside). Also using Liquibase 3.5.3 which should be faster.
- Server: backend server updated (Jetty 9.2.20)
- Bugfix: acquiring troops should now show the city name (not "null").
[ 2016-12-30 04:51:43 CET ] [ Original post ]
Demise of Nations
Noble Master LLC
Developer
Noble Master LLC
Publisher
2017-08-08
Release
Game News Posts:
93
🎹🖱️Keyboard + Mouse
Very Positive
(512 reviews)
The Game includes VR Support
Public Linux Depots:
- Demise of Nations Depot LIN64 [283.16 M]
Available DLCs:
- Demise of Nations - All Maps & Modding
Demise of Nations is a 4X turn-based grand strategy wargame during the rise and fall of the Roman Empire. Command your armies in one of the many ancient countries including the Roman Empire, the Greeks, Carthage, Sparta or the Gaul. From Rome to Celtic nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.
Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.
The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.
- Turn-Based Grand Strategy during the Rise & Fall of Rome.
- 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
- Challenging AI based on Genetic Algorithm.
- Weather and Seasons including Snow, Rain and Storms.
- Diplomacy, Research, Trade and City-Building.
- Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
- Random Map Generator.
- Nations: Roman Empire, Carthage, Greeks, Sparta, Persia, Gaul, Celts, Germania amongst others.
- Troops: Swordsmen, Archers, Horsemen, Scouts, Barbarians, Mercenaries amongst others.
- Ships: Transport Ships, Galleys and Longboats.
- Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
- High Score and Playing Statistics.
- Engaging Music and Sound Effects.
The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.8GHz single coreMemory: 512 MB RAMStorage: 256 MB available space
- Memory: 512 MB RAMStorage: 256 MB available space
- Storage: 256 MB available space
- Memory: 1024 MB RAMStorage: 1024 MB available space
- Storage: 1024 MB available space
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