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Update 0.9.18 - End Game Statistics, Graphics, Balancing more
[ 2017-04-04 06:20:28 CET ] [ Original post ]
Latest Update:
- Game Ended Screen: the end-game screen is now vastly improved with various additional statistics & better layouting :-D
- Game Ended/Player Eliminated: some basic statistics stay now enabled and can still be accessed, i.e. the analysis and objective.
- Balancing/Team Games: due to the many player requests, I have re-enabled (a) diplomacy and (b) elections by default for non-team matches. Please turn off as needed :-P
- Balancing/Administration Cost: changed formula for the administration cost to 1/sqrt(x) where x is proportional to the population/nation size. As a positive (hopefully), if you hold a fertility festival, the income should now always increase (and not go down).
- Overview Map: can now be opened & closed.
- Overview Map: there is a button that switches the map display between nation-based coloring and diplomacy-based coloring.
- GUI Fixes: the top/centered main HUD during game-play was preventing some map-clicks from passing through. That should now be fixed and the provinces close to the main HUD at the top/center are now selectable.
- Map Coloring: neutral tiles are now more colorful/saturated (needs more?). They were too bland beforehand.
- Mediterranean Sea 1.0.1: troop action points (travel distances) slightly reduced.
- Mediterranean Sea 1.0.1: scenario & story description fixed.
- Rankings Table: now also shows the clan's (if any) a user does belong to :-D
- Sponsoring: games can now sponsor 1., 2. and 3. places (not only the 1. place finisher).
- Betting Coins: the amount can now be split between the top 3 players if desired (rather than just winner-takes-all).
- AI Balancing: the AI is playing a lot less aggressive now on lower difficulty levels. Also, there was a bug making the AI declare war even on the Casual/Easy levels.
- AI Exploit: AI was accepting to become a protectorate to easily. This is now disabled for multiplayer games & has a smaller likelihood to be accepted in single player matches.
- Private Messaging: the private message inbox shows an unread message count also for each message that has the [Done] button active (to track read but pending messages). Click the [Done] button to mark as handled. If this is
- Default Last Joinable Turn (multiplayer): upped to 10 (from 7) to allow players to join later if they like. You can still adjust the setting during game setup if you want a game to be open much longer.
- Modding: after play-testing a map, the game will return to the editor (rather than the menu screens).
- Translations: latest translations added. Thanks :-D
- Translation Thai: bugfix attempt rendering character 0x0E48.
- Clan Message Board: clan members with status ACTOR or higher can delete messages from the clan message board now!
- Spelling: misc. fixes!
- Guest Login: you don't need to enter your old password when setting a new password as you won't know the guest password (was auto-created).
- Admin Function: we have now the option to add comments to user profiles (e.g. why we flagged or banned them etc.).
- Admin Function: query function added to locate a player's user accounts for those who have forgotten their login information (if you have an invoice ID, we can now locate your username).
- Admin Guide: guide updated on how to write admin comments for flagged, banned or disabled users.
- Bugfix City-Building: the "Tavern" button was wrongly enabled but was never built because the research wasn't completed yet!
- Bugfix: Moderator messages (via inbox) cannot be blocked and are delivered even if the moderator group has been blocked by a user.
- Bugfix Server: password recovery via email didn't work (was loading mail-server settings from wrong configuration file).
- Bugfix Crashes: game would crash at startup while failing to display error dialog when the GUI wasn't loaded yet. Might still fail with the original error though?
- Bugfix Crashes: when opening a multiplayer game when not logged in (Steam redirect).
- Bugfix Crashes: changing the audio volume (maybe fixed!?)
[ 2017-04-04 06:20:28 CET ] [ Original post ]
Demise of Nations
Noble Master LLC
Developer
Noble Master LLC
Publisher
2017-08-08
Release
Game News Posts:
93
🎹🖱️Keyboard + Mouse
Very Positive
(512 reviews)
The Game includes VR Support
Public Linux Depots:
- Demise of Nations Depot LIN64 [283.16 M]
Available DLCs:
- Demise of Nations - All Maps & Modding
Demise of Nations is a 4X turn-based grand strategy wargame during the rise and fall of the Roman Empire. Command your armies in one of the many ancient countries including the Roman Empire, the Greeks, Carthage, Sparta or the Gaul. From Rome to Celtic nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.
Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.
The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.
- Turn-Based Grand Strategy during the Rise & Fall of Rome.
- 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
- Challenging AI based on Genetic Algorithm.
- Weather and Seasons including Snow, Rain and Storms.
- Diplomacy, Research, Trade and City-Building.
- Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
- Random Map Generator.
- Nations: Roman Empire, Carthage, Greeks, Sparta, Persia, Gaul, Celts, Germania amongst others.
- Troops: Swordsmen, Archers, Horsemen, Scouts, Barbarians, Mercenaries amongst others.
- Ships: Transport Ships, Galleys and Longboats.
- Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
- High Score and Playing Statistics.
- Engaging Music and Sound Effects.
The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.8GHz single coreMemory: 512 MB RAMStorage: 256 MB available space
- Memory: 512 MB RAMStorage: 256 MB available space
- Storage: 256 MB available space
- Memory: 1024 MB RAMStorage: 1024 MB available space
- Storage: 1024 MB available space
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