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Update 1.9.63 - Settlement Sorting, Chat Messaging, Cheat Detection misc. Fixes

Latest Update:

  • Settlement Sorting: villages can now be sorted by (a) happiness or (b) population size.
  • Chat Messaging for Teams (in-game teams): use "@team " to send a message to all your team members in a game. Only available for team games.
  • Chat Messaging for Clans: use "@clan " to send a message to all clan members in the chat. Only available to clan members.
  • Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
  • Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
  • Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
  • Cheating/Guide Updated: if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
  • Province Naming: reduced to 24 characters max. (from 36 characters max.).
  • Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
  • Translations: latest translations added - Thanks :-D
  • Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
  • Admin/Cheat Investigations: improved data lookup to find better matches.
  • Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
  • Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
  • Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
  • Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
  • Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
  • Networking/Performance: reduced data I/O to and from server by 5 bytes.
  • Server Backend: players can not also be queried by their internal ID.
  • Server Backend: internally used query functions added (e.g. for purchases/etc.).
  • Maintenance: misc. code cleanup (internally/no visible effects).
  • Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
  • Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
  • Bugfix: preventing tournament events to be played on disabled/non-live servers.
  • Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
  • Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
  • Bugfix Crashes: city renaming functionality could cause crashes in older maps.
  • Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
  • Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
  • Bugfix Crashes: while marking a message as read and the next turn already started.
  • Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
  • Bugfix Crashes: while no research icon was defined (via editor).
  • Bugfix Crashes: while pressing F1 but not map was loaded in the editor.
  • Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
  • Bugfix Crashes: when an action could not be animated (just logging error now).
  • Bugfix Crashes: when an estate graphic was 'null' (failed during retain).
  • Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
  • Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).


[ 2018-03-28 08:34:10 CET ] [ Original post ]

Update 1.9.63 - Settlement Sorting, Chat Messaging, Cheat Detection & misc. Fixes

Latest Update:

  • Settlement Sorting: villages can now be sorted by (a) happiness or (b) population size.
  • Chat Messaging for Teams (in-game teams): use "@team " to send a message to all your team members in a game. Only available for team games.
  • Chat Messaging for Clans: use "@clan " to send a message to all clan members in the chat. Only available to clan members.
  • Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
  • Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
  • Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
  • Cheating/Guide Updated: if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
  • Province Naming: reduced to 24 characters max. (from 36 characters max.).
  • Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
  • Translations: latest translations added - Thanks :-D
  • Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
  • Admin/Cheat Investigations: improved data lookup to find better matches.
  • Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
  • Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
  • Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
  • Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
  • Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
  • Networking/Performance: reduced data I/O to and from server by 5 bytes.
  • Server Backend: players can not also be queried by their internal ID.
  • Server Backend: internally used query functions added (e.g. for purchases/etc.).
  • Maintenance: misc. code cleanup (internally/no visible effects).
  • Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
  • Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
  • Bugfix: preventing tournament events to be played on disabled/non-live servers.
  • Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
  • Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
  • Bugfix Crashes: city renaming functionality could cause crashes in older maps.
  • Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
  • Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
  • Bugfix Crashes: while marking a message as read and the next turn already started.
  • Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
  • Bugfix Crashes: while no research icon was defined (via editor).
  • Bugfix Crashes: while pressing F1 but not map was loaded in the editor.
  • Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
  • Bugfix Crashes: when an action could not be animated (just logging error now).
  • Bugfix Crashes: when an estate graphic was 'null' (failed during retain).
  • Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
  • Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).


[ 2018-03-28 08:34:10 CET ] [ Original post ]

Demise of Nations
Noble Master LLC Developer
Noble Master LLC Publisher
2017-08-08 Release
Game News Posts: 93
🎹🖱️Keyboard + Mouse
Very Positive (512 reviews)
The Game includes VR Support
Public Linux Depots:
  • Demise of Nations Depot LIN64 [283.16 M]
Available DLCs:
  • Demise of Nations - All Maps & Modding
Demise of Nations is a 4X turn-based grand strategy wargame during the rise and fall of the Roman Empire. Command your armies in one of the many ancient countries including the Roman Empire, the Greeks, Carthage, Sparta or the Gaul. From Rome to Celtic nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy during the Rise & Fall of Rome.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Carthage, Greeks, Sparta, Persia, Gaul, Celts, Germania amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Scouts, Barbarians, Mercenaries amongst others.
  • Ships: Transport Ships, Galleys and Longboats.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Score and Playing Statistics.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

MINIMAL SETUP
  • OS: Linux 64bit
  • Processor: 1.8GHz single coreMemory: 512 MB RAMStorage: 256 MB available space
  • Memory: 512 MB RAMStorage: 256 MB available space
  • Storage: 256 MB available space
RECOMMENDED SETUP
  • Memory: 1024 MB RAMStorage: 1024 MB available space
  • Storage: 1024 MB available space
GAMEBILLET

[ 6092 ]

45.47$ (35%)
6.53$ (78%)
12.59$ (16%)
21.22$ (15%)
8.39$ (16%)
25.47$ (15%)
12.69$ (37%)
1.68$ (92%)
8.59$ (14%)
7.66$ (69%)
50.96$ (15%)
16.96$ (15%)
4.61$ (85%)
16.52$ (17%)
38.21$ (15%)
10.31$ (14%)
13.19$ (12%)
3.85$ (81%)
9.90$ (67%)
1.26$ (87%)
16.76$ (44%)
33.99$ (15%)
33.59$ (16%)
10.00$ (50%)
16.79$ (16%)
8.25$ (17%)
16.39$ (18%)
4.19$ (16%)
20.00$ (50%)
12.74$ (15%)
GAMERSGATE

[ 3458 ]

33.19$ (17%)
0.87$ (71%)
0.75$ (75%)
4.99$ (75%)
3.75$ (75%)
1.8$ (77%)
0.87$ (91%)
2.25$ (85%)
0.45$ (85%)
2.2$ (91%)
1.05$ (65%)
11.99$ (25%)
6.25$ (75%)
7.48$ (66%)
11.87$ (53%)
9.99$ (50%)
0.75$ (92%)
3.83$ (74%)
1.88$ (62%)
0.68$ (89%)
1.74$ (91%)
14.99$ (40%)
20.0$ (50%)
5.0$ (75%)
1.45$ (79%)
6.97$ (85%)
4.5$ (70%)
4.0$ (80%)
6.11$ (49%)
15.0$ (75%)

FANATICAL BUNDLES

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