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Update 1.38.256 - Clan Updates & Multiplayer

  • Grace Period: there is a 1 turn grace period for when someone joins a rated game when no rating points are assessed if the player is eliminated within that period.
  • Announcement Board: moved the announcement link data to a different table, so announcement will appear blank/different until everyone has the latest version.
  • Announcement for New Releases: the announcements for the latest update are now auto-generated for both the player and moderator walls.
  • Team Games: for fair-play, sending and requesting assets is not possible anymore across teams. You can only send assets to your team members (or receive from team members).
  • Clan Games: clan members are placed into the same team if they play a game with random join option.
  • Clan Games: clan members need to join the same team as their clan mates when going into a team game.
  • Clan Games: max. number of clan members for teams games needs to be equal or smaller to the average team size (fairplay).
  • Clan Owners: owners cannot expel or change privileges of other owners.
  • Clan Owners: owners can now leave the clans if there's another owner on the clan.
  • Clan Owners: owners cannot leave the clan if there are other players and there is no other owner. They need to designate another owner before leaving.
  • Clan Owners: owners leaving the clan and being the last members means the clan will get deleted after a confirmation.
  • Clan Member (or not): now also shown in friend's list.
  • Clan Member (or not): also showing for teams (e.g. moderators).
  • Clan Member (or not): also showing in search.
  • Teaming Flag: will be ignored & hidden if a player joins a clan. The regular clan rules will apply and the teaming flag will have no effect.
  • Fullscreen Mode: auto-fullscreen mode at startup when run via Steam (unless it's not the first time you run the game).
  • Sound FX: max. simultaneous sound FX increased to 64 (from 32) to make sure all relevant ones can be played.
  • Cutscene Music: the music volume for cutscenes can now be adjusted manually.
  • Audio Output: it's now possible to select the desired audio output channel in the game's settings, i.e. which speakers etc. (desktop only)!
  • Home Indicator: home indicator hidden be default on iOS.
  • Immersive Mode: immersive mode by default on Android.
  • Game Guide: ONLINE Policy section updated, explaining that you generally shouldn't buy accounts (you carry full responsibility and also should notify the moderators).
  • Settings: option to enable or disabled handicaps by default in newly created games (rather than manually adjusting them every time).
  • Settings: "Join Anytime" option in settings which determines the default for new games you create, i.e. if they are unlimited as to when other players can join.
  • Chat Bans: moderator accounts cannot be banned from the chat by regular players (e.g. that created a game).
  • Moderator Email: now available via the "Moderators" group profile!
  • Manual: In-Game FAQ updated to let everyone know that randomly banning players in the chat goes against the fair-play policy amongst other.
  • Manual: Clans playing team games should join the same team. Joining opposing teams on purpose will be appropriately handled by the moderators.
  • Language: latest translations added - Thanks :-D
  • UI: "Search Utility" popup now auto-focus the text cursor in the input field when the popup is opened.
  • UI: larger file selector.
  • Pending Translations (Moderators): original and translated messages can now be copied (via popup menu).
  • Moderation: password resets by moderators are now displayed in the moderator notifications (password is obviously not displayed).
  • Moderation: remark added to disabled accounts, i.e. the cannot login, but the login attempt will still show up in the logs.
  • Performance: speed update for misc. functions to reduce ANRs.
  • Maintenance: news DB & I/O removed as it isn't used anymore.
  • Maintenance: improved compression for main font file (about 35% smaller).
  • Maintenance: WebGL's gdx-teavm updated to 1.0.0-b5 (teavm 0.9.0-dev-4).
  • Maintenance: WebSockets updated to Draft 6455.
  • Maintenance: Jetty updated to 9.4.51.
  • Maintenance: Steam SDK updated to 1.57.
  • Maintenance: steamworks4j library update to 1.10.0-SNAPSHOT (latest 2023-06-04).
  • Maintenance: using getAuthTicketForWebApi() for login on Steam.
  • Maintenance: Droid login functionality upgraded from 20.4.0 to 20.5.0.
  • Maintenance: Droid AppCompat version updated to 1.6.1 (from 1.2.0).
  • Maintenance: Google Play Billing library upgraded to 6.0.0 (from 5.0.0).
  • Maintenance: disabling registration on server during automated lab-tests (e.g. Firebase).
  • Maintenance: compiling to Java 8 (on Desktop) using Java 17 (updated obfuscation).
  • Maintenance: i18n-parser updated to 3.0.0 (from 2.1-SNAPSHOT).
  • Maintenance: update for development and test mode functionality (code clarity & customization).
  • Maintenance: getdown deployment speed up by uplading a zipped file (instead of many single files).
  • Maintenance: GeoIP database updated (latest version).
  • Maintenance: improved logging when there is a library linkage problem (e.g. JARs missing or wrong).
  • Maintenance: libGDX backend updated to version 1.12.0 (from 1.11.0).
  • Maintenance: updated LWJGL library from 3.3.2 (from 3.3.1).
  • Maintenance: minimum iOS version now 11.0 (no support for older versions due to missing support by Apple).
  • Maintenance: iOS binaries now all 64bit (32bit support dropped by Apple).
  • Bugfix: fixing vulnerability for Google Play login. See https://www.cybersecurity-help.cz/vdb/SB2022061720
  • Bugfix: high-precision calculations in shader to prevent blurry font rendering.
  • Bugfix: improved handling when a music file is not found (we check for file beforehand).
  • Bugfix: selecting monospaced font keeps the text monospaced (e.g. admin terminal).
  • Bugfix: platforms without monospaced font would show monospaced text blank (instead of the default font).
  • Bugfix: when being in a game and opening another game, the previous "Nation Information" popup window stay on the screen.
  • Bugfix: threading update for screenshot taking (prevents ANRs).
  • Bugfix: cutting long country names in statistics (so they don't overflow to next line).
  • Bugfix: Permissions fix for latest Android SDK version 33 (should now be able to select images).
  • Bugfix: players already in a clan cannot create a new clan (they will need to leave their current clan first).
  • Bugfix: iOS Apps were not running on Mac OS X Silicon (M1, M2 etc.). Search path for libraries updated.
  • Bugfix: also keeping track if failed login attempts via provider, i.e. when no username/password but platform-based login was used (fail after 3 attempts).
  • Bugfix: earlier check making sure banned accounts don't enter matchmaker games (failed too late).
  • Bugfix: improved audio on desktop (should not stop anymore).
  • Bugfix: stereo audio on desktop can now be played on mono output devices.
  • Bugfix: Cron scheduler wasn't working properly during winter-summer time switches.
  • Bugfix Crashes: re-try starting the application with OpenGL ES 2.0 ANGLE ON or OFF (if the other method fails and the application crashes).
  • Bugfix Crashes: making sure the game doesn't crash if the game had an old icon-array but new code (array out of index exception).
  • Bugfix Crashes: game would crash on Droid when the achievements client couldn't be initialized at startup.
  • Bugfix Crashes: making sure we don't open the user popup if there is no logged-in user.
  • Bugfix Crashes: when tournament advancement status could not be determined, i.e. 'null'.
  • Bugfix Crashes: when the monospaced font could not be loaded (continuing without).
  • Bugfix Crashes: removed "installscript_osx.vdf" from the Steam binary because it has become obsolete and some stuff was causing problems on Mac OS M1/M2 (symlink)!
  • Bugfix Crashes: Universal Binaries for Mac OS should now work on both AMD64 and ARM64 (M1, M2) architectures.
  • Bugfix Crashes: when exiting the application and disposing observers which haven't been registered yet.


[ 2023-07-17 19:41:03 CET ] [ Original post ]

Demise of Nations
Noble Master LLC Developer
Noble Master LLC Publisher
2017-08-08 Release
Game News Posts: 93
🎹🖱️Keyboard + Mouse
Very Positive (512 reviews)
The Game includes VR Support
Public Linux Depots:
  • Demise of Nations Depot LIN64 [283.16 M]
Available DLCs:
  • Demise of Nations - All Maps & Modding
Demise of Nations is a 4X turn-based grand strategy wargame during the rise and fall of the Roman Empire. Command your armies in one of the many ancient countries including the Roman Empire, the Greeks, Carthage, Sparta or the Gaul. From Rome to Celtic nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy during the Rise & Fall of Rome.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Carthage, Greeks, Sparta, Persia, Gaul, Celts, Germania amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Scouts, Barbarians, Mercenaries amongst others.
  • Ships: Transport Ships, Galleys and Longboats.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Score and Playing Statistics.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

MINIMAL SETUP
  • OS: Linux 64bit
  • Processor: 1.8GHz single coreMemory: 512 MB RAMStorage: 256 MB available space
  • Memory: 512 MB RAMStorage: 256 MB available space
  • Storage: 256 MB available space
RECOMMENDED SETUP
  • Memory: 1024 MB RAMStorage: 1024 MB available space
  • Storage: 1024 MB available space
GAMEBILLET

[ 6092 ]

12.59$ (16%)
13.04$ (13%)
2.53$ (83%)
2.25$ (85%)
4.27$ (79%)
0.32$ (92%)
3.24$ (84%)
1.24$ (79%)
4.79$ (76%)
8.54$ (79%)
1.76$ (75%)
9.95$ (75%)
10.37$ (65%)
12.44$ (17%)
8.39$ (16%)
33.17$ (17%)
7.64$ (15%)
14.27$ (16%)
13.99$ (30%)
1.50$ (90%)
9.40$ (53%)
12.74$ (15%)
11.82$ (66%)
3.85$ (81%)
1.45$ (79%)
3.10$ (79%)
16.97$ (15%)
4.26$ (83%)
12.74$ (15%)
12.44$ (17%)
GAMERSGATE

[ 3458 ]

2.55$ (74%)
3.0$ (70%)
2.0$ (90%)
10.0$ (75%)
7.5$ (75%)
2.5$ (75%)
14.85$ (67%)
5.0$ (75%)
4.0$ (80%)
2.5$ (50%)
5.0$ (50%)
4.65$ (53%)
7.7$ (78%)
2.21$ (83%)
0.88$ (91%)
3.4$ (57%)
25.0$ (50%)
13.6$ (66%)
6.0$ (80%)
5.84$ (55%)
1.13$ (91%)
10.0$ (75%)
11.99$ (40%)
21.99$ (45%)
20.0$ (50%)
5.0$ (50%)
4.5$ (70%)
5.63$ (81%)
1.0$ (80%)
1.5$ (75%)

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