Hello! First of all, thank you for supporting Grim Horde and our team. Today, we would like to introduce our new feature: the boss fight. In the game's current state, your journey as a Grim Lord continues endlessly, fighting more dangerous foes until your Grim Lord's eventual demise. In the next version of the game, you will face an even more significant threat at the end of the first level: the evil Cornelius Jr.! A new challenge We're glad to share our design and development process with you when creating a boss fight. First and foremost, a boss must be the sum of all fears of a player! Grim Horde boss fights' role is to retain and take to an extreme all of the skills that the player has learned during the previous gameplay leading to the showdown. Our design's concern is to upping the ante and raising the stakes while keeping the game's scope intact and, most importantly, not overwhelm the player with too much new information. Until now, our updates are all about giving you a new perspective and understanding of our core loop and foreshadowing the potentiality of the game's formula. So, ideally, after playing our first level you should reach the boss fight with all the tools in your hands to defeat such a threat. And if that is not the case, why not join our Discord server to discuss the matter with the developers inside our Grimlord's Council? Iterating on the formula We received much feedback on the role of the towers, and, while hopefully not spoiling too much, we think this new boss fight will give a new meaning to the ability to spawn your towers. Hopefully, the purpose of the buildings will soon be more evident in the regular gameplay and following levels. Meanwhile, we're enhancing the game's balance to emphasize the strategy choices at the core of the upgrade system. We mean to allow the player to make meaningful choices before reaching the boss fight. We're striving to achieve a sweet spot where the player is constantly on edge, looking for a new challenge while adding some degree of openness in the way the player is fighting. Programming-wise, we can't stress enough the flexibility of Godot as a game engine. Godot allowed us to use the building blocks of the existing gameplay and create this new challenge! Last but not least, we're disseminating here and there some hints about the game lore. Expect new information about this aspect of the game. Meanwhile, we hope you're having fun and always wish to listen to your precious feedback and suggestions. Change Log 0.4.0a
- Added Boss Fight. Say hello to Cornelius Jr.!
- Removed destroy target system.
- Destroyed buildings can reveal a soul well that, if reached, allows the player to buy upgrades.
- Added compass system to point to important targets (e.g. wells, boss).
- General game balancing.
- General improvements to UI.
- Zoomed out the game view to show more of the player's surroundings.
- The demo now has a proper end.
Grim Horde
Red Koi Box
Red Koi Box
Jun 2022
Indie Casual RPG Singleplayer EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(64 reviews)
https://store.steampowered.com/app/1962560 
[80.44 M]
Gather your minions and conquer the lands!
Grim Horde is a fast arcade game with rogue-lite elements, where you lead your armies through the lands of the mortals, raze villages and claim souls.Die and rise again from your ashes and learn new summoning spells.
Summon your Minions
Summon your army of minions through the “portal towers”. Many different servants and creatures can be conjured at your disposal. Assemble the strongest army compositions and show the villagers no mercy!Raze and Destroy
Raze Villages and Conquer the world through the power of your ever-growing army, leaving a trail of destruction beneath!Collects Their Souls
Reap the souls of mortals to increase your might and use them to power up your armies and your skills.Rise again and get stronger
After you die, choose what to upgrade and find the gameplay style that suits your hunger for power!- OS: Debian 8 / Steam OS / Ubuntu 18
- Processor: intel core i3 and higher. amd ryzen 3 and higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 100 MB available space
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