Hold My Beer: Major content update 1.5 is out!
"Hold My Beer" is a complete rework of the whole campaign to extend the playable content. It's much more than just some "Hard difficulty mode". All levels were updated with new areas to explore! But be careful, as new threats will also get in your way: automated turrets, nasty acid pools...
The Hold My Beer update adds tons of new secrets and hidden Easter eggs everywhere! Pay attention to details, check every walls and look for cats or other weird things. By the way, I implemented a new Level Selection screen to make your cats hunt a little bit easier ;) And for the most adventurous explorers out there, 2 new secret endings are to be unveiled.
This new tool will allow you to destroy doors in much faster way and to break barricade walls to reveal more secrets. Or traps. Well honestly, it's probably more traps than secrets.
Difficulty options were reworked to be more meaningful. Remember that it's not about making the game easier, it's about adjusting the challenge to your own gamer profile. And for me, it's just about making sure my family can still play the game, from my hardcore gamer cousin to my now 4yrs old boy.
- "HOLD MY BEER" mode: this new game mode is unlocked by beating the game once. A full re-exploration of the game world, with many new hidden areas in all levels, new devastating threats and new tactical elements. Fire propagation will also be faster, forcing a more precise and tactical approach. - Added a new LEVEL SELECT screen when using CONTINUE from title screen. - Added the original jam version of Nuclear Blaze, made in 48 hours, for curious players out there ;)
- Reworked ALL levels to integrate tons of "HoldMyBeer mode" related gameplay variations. - Added an extra ending - Added Automated Defense Turrets in "HoldMyBeer" mode - Added Acid water pools because fire wasn't entertaining enough - Better control of the Dodging movement: if you press the opposite direction while dodging, this will brake a lot. I know you add tons of fun dodging into fire, sorry for fixing that. - It's now possible to Dodge (and cancel) while breaking a wooden door - Removed a few Wasps in Hive and Containment Chamber. They will still appear if you play in HoldMyBeer mode. - Removed the old difficulty option "Fast Fires" which was merged into the HoldMyBeer feature. - Balanced Wasps HP - Balanced Wasps attack charge speed - Added an Armor in the "Electric" level (only available in normal mode) - Seems like more cats lost their way inside Site 16. - If you leave a level with a cat, and the cat hasn't reached its exit yet, it will now magically exit, because that's what cats do. - Damage on enemies will be increased when using the "Powerful water" accessibility setting.
- The new level select screen shows levels with missed cats. - Added a "checkpoint reached" notification. - When you die, the fog of war is no longer reset and discovered area stay "revealed". - Added a new accessibility setting to adjust Fire Propagation Speed. - Added a new display setting to reduce or remove bright flashes and camera shakes. - Time will now slow down and fire will stop propagating while reading a document. - Added full PATCH NOTES to the title screen. - Added extra "combo" keyboard controls for accessibility purpose (meant to help players having difficulty holding multiple buttons at the same time, like Water + Up). On gamepad, these are bound to LT/RT. - Added a "Press twice to confirm" security when pressing the RESTART LEVEL key. - Removed the "Fire warning" setting (it's now always ON, as it's more of a quality-of-life feature than an actual difficulty option) - All levels now have a proper intro title (the one that appears in the bottom left corner). - Moved Credits, Patch notes and a new homepage link inside ABOUT menu. - Doors opened by cinematic events should no longer show up a "Button required" tip. - Added actual percentage value near Difficulty bar in Settings - Added "level" speed run timer - Fixed "computer turning on" sound. - Dodging in front of an ingame document will no longer show up the doc content. - Added missing 1920x1080 resolution to windowed resolutions list - Decreased infra-red triggers sound volume - Fixed position of setting descriptions in scrolling menus - Added a way to backtrack to the hidden cat in "Access" level - Dozens of level-design related minor fixes
- Added "Secret base" level - Added an explorable Fire Station in ending level (by popular request) - Fixed water auto-aiming bug - Fixed ladder climbing rare bug - Added "victory" jingle - Better fog rendering in Kid Mode
- Fixed various game-controller related minor bugs - Fixed incorrect music volume after playing a "jingle" (eg. when unlocking a permanent upgrade) - Reworked the way "saved cats" counter is stored to avoid various bugs & issues. - Fixed "Dodge" tooltip appearing in the wrong place in level "Bad Omen" - Fixed "Fire extinguished" sound that sometimes went crazy when wiping out heavy fires. - Minor bug fixes - Various minor translations fixes
[ 2022-03-16 13:43:18 CET ] [ Original post ]
A free content update? But why?
As a way to say thank you to the gaming community for its amazing support, here is a free major content update! I listened to all your feedback, and built this update with you in mind.
Alert level increased!
"Hold My Beer" is a complete rework of the whole campaign to extend the playable content. It's much more than just some "Hard difficulty mode". All levels were updated with new areas to explore! But be careful, as new threats will also get in your way: automated turrets, nasty acid pools...
A world of mystery
The Hold My Beer update adds tons of new secrets and hidden Easter eggs everywhere! Pay attention to details, check every walls and look for cats or other weird things. By the way, I implemented a new Level Selection screen to make your cats hunt a little bit easier ;) And for the most adventurous explorers out there, 2 new secret endings are to be unveiled.
Halligan Axe
This new tool will allow you to destroy doors in much faster way and to break barricade walls to reveal more secrets. Or traps. Well honestly, it's probably more traps than secrets.
Adjustable difficulty
Difficulty options were reworked to be more meaningful. Remember that it's not about making the game easier, it's about adjusting the challenge to your own gamer profile. And for me, it's just about making sure my family can still play the game, from my hardcore gamer cousin to my now 4yrs old boy.
Full 1.5 patch notes
New features
- "HOLD MY BEER" mode: this new game mode is unlocked by beating the game once. A full re-exploration of the game world, with many new hidden areas in all levels, new devastating threats and new tactical elements. Fire propagation will also be faster, forcing a more precise and tactical approach. - Added a new LEVEL SELECT screen when using CONTINUE from title screen. - Added the original jam version of Nuclear Blaze, made in 48 hours, for curious players out there ;)
Gameplay
- Reworked ALL levels to integrate tons of "HoldMyBeer mode" related gameplay variations. - Added an extra ending - Added Automated Defense Turrets in "HoldMyBeer" mode - Added Acid water pools because fire wasn't entertaining enough - Better control of the Dodging movement: if you press the opposite direction while dodging, this will brake a lot. I know you add tons of fun dodging into fire, sorry for fixing that. - It's now possible to Dodge (and cancel) while breaking a wooden door - Removed a few Wasps in Hive and Containment Chamber. They will still appear if you play in HoldMyBeer mode. - Removed the old difficulty option "Fast Fires" which was merged into the HoldMyBeer feature. - Balanced Wasps HP - Balanced Wasps attack charge speed - Added an Armor in the "Electric" level (only available in normal mode) - Seems like more cats lost their way inside Site 16. - If you leave a level with a cat, and the cat hasn't reached its exit yet, it will now magically exit, because that's what cats do. - Damage on enemies will be increased when using the "Powerful water" accessibility setting.
User interface and ergonomics
- The new level select screen shows levels with missed cats. - Added a "checkpoint reached" notification. - When you die, the fog of war is no longer reset and discovered area stay "revealed". - Added a new accessibility setting to adjust Fire Propagation Speed. - Added a new display setting to reduce or remove bright flashes and camera shakes. - Time will now slow down and fire will stop propagating while reading a document. - Added full PATCH NOTES to the title screen. - Added extra "combo" keyboard controls for accessibility purpose (meant to help players having difficulty holding multiple buttons at the same time, like Water + Up). On gamepad, these are bound to LT/RT. - Added a "Press twice to confirm" security when pressing the RESTART LEVEL key. - Removed the "Fire warning" setting (it's now always ON, as it's more of a quality-of-life feature than an actual difficulty option) - All levels now have a proper intro title (the one that appears in the bottom left corner). - Moved Credits, Patch notes and a new homepage link inside ABOUT menu. - Doors opened by cinematic events should no longer show up a "Button required" tip. - Added actual percentage value near Difficulty bar in Settings - Added "level" speed run timer - Fixed "computer turning on" sound. - Dodging in front of an ingame document will no longer show up the doc content. - Added missing 1920x1080 resolution to windowed resolutions list - Decreased infra-red triggers sound volume - Fixed position of setting descriptions in scrolling menus - Added a way to backtrack to the hidden cat in "Access" level - Dozens of level-design related minor fixes
Kid mode
- Added "Secret base" level - Added an explorable Fire Station in ending level (by popular request) - Fixed water auto-aiming bug - Fixed ladder climbing rare bug - Added "victory" jingle - Better fog rendering in Kid Mode
Technical stuff
- Fixed various game-controller related minor bugs - Fixed incorrect music volume after playing a "jingle" (eg. when unlocking a permanent upgrade) - Reworked the way "saved cats" counter is stored to avoid various bugs & issues. - Fixed "Dodge" tooltip appearing in the wrong place in level "Bad Omen" - Fixed "Fire extinguished" sound that sometimes went crazy when wiping out heavy fires. - Minor bug fixes - Various minor translations fixes
Nuclear Blaze
Deepnight Games
Deepnight Games
2021-10-18
Indie Adventure Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(566 reviews)
https://deepnight.net
https://store.steampowered.com/app/1662480 
The world is burning.
Well, not exactly, but the whole region is.
As a trained firefighter, you're being air-dropped right in the middle of this hell blaze to investigate and look for survivors. But the unexpected presence of an unknown military facility might somewhat affect your plans.
- A unique 2D firefighting game with all the devastating backdrafts, exploding walls and sprinklers you could expect.
- Smooth "signature" controls and gameplay from the guy who was in charge on Dead Cells.
- An action/adventure game crafted with love and attention to details.
- Use your fire hose carefully to keep the blaze under control and progress through the facility.
- Dedicated "Kid mode" designed for very young kids (~3 years old and more), with specific level design, rules and gameplay... while still featuring firefighters, helicopters and trucks!
- Not a roguelite/like/vania this time!
- Unravel the true story of Site 16 and A-█████. Access to these informations may require authorization clearance ████ and ██.
Following the path of Celeste, Nuclear Blaze also offers some fine-tuning of difficulty by allowing players to adjust some rules to their needs. There's no Easy or Hard mode, but you can consider the default settings as being quite difficult.
Making your gamer life easier is fine, it's about having fun, so feel free to adjust your in-game settings.
Nuclear Blaze first started as a game jam entry for Ludum Dare. It was created in 48h and received lots of positive feedback and support from everyone :)
My first intention was to create a game my 3yrs old boy could play, as he is a big fan of firefighters. Obviously, the game became more and more complex and quickly turned out to be too difficult for him: I then decided to add a specific "Kid mode".
The Kid Mode is a special mode in the game, designed with young players in mind, featuring specific rules:
- Specific levels meant to be easy to explore,
- You can't die,
- Water is infinite,
- Water is auto-aimed,
- Controls are simplified.
- Helicopters and trucks everywhere, because kids love them.
MINIMAL SETUP
- OS: Ubuntu 18.04 64 bits
- Processor: 1 Ghz and upMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any decent GPU
- Storage: 200 MB available space
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