Gameplay: - Increased neutral Spitter's health to let them live through a single enemy attack - Removed Contaminated Lumi Crystals from existence Art: - Replaced most placeholder trinket images - Fixed most cases of elder and hollow versions of units working incorrectly UI - Added 'cure fatigue' visuals - Added counters for delayed effects description boxes Bugfixes: - Fixed a bug causing Baralai to soft-lock the game if he died during his initial charge - Fixed a soft-lock after summoning a Defender right after Undo - Fixed a bug causing fatigue to be applied post battle if unit card was hovered over Corrupted Lumi. - Fixed achievement counters for some achievements not carrying over between battles and runs - Fixed an interaction between trinkets activating on damage taken, Degeneration and C1 boss - Fixed an issue with Undo that made it possible to multiply Baralai - Fixed an issue where gaining/losing fatigue would be shown as taking damage/healing - Fixed the interaction between Baralai's trinket and the push mechanic/other push trinkets - Fixed Lurker Hatchling unit animations
[ 2022-05-18 15:32:56 CET ] [ Original post ]
🕹️ Partial Controller Support
- Oaken Linux [1.36 G]
The world of Oaken is a mythical place, existing in a not easily defined space and time. It is stretched among the branches of the Great Oak. Its inhabitants are spirits which listen to the same voice, called the Oak Song.
The loss of that voice strats a series of events leading into a struggle which may either heal or destroy the Great Oak.
- Roguelike, hero-oriented campaign with deck management.
- A mystical world inhabited by spirits with celtic and tribal vibes.
- A randomly generated world map with tons of levels, bosses and events to be discovered.
- Unique, highly tactical battles on a hexagonal grid, where position and rotation is everything.
- Upgrade your spells and spirits the way you want.
- Easy to learn, hard to master - chill and challenge modes suitable for any player.
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