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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
November 16th is coming really fast! It is only 1 month until the full release of Tavern Master. I wanted to use that occasion to let you know that core features of the game have been completed and tested so the remaining month can be used to improve understandability, polish and implement as much suggestions as I can that you guys posted on the discussions page and discord.
This past month has been super productive. I managed to finish much more than I expected which means that I will have more time for bug fixing, polish and feedback implementations.
The biggest feature from the last 30 days are adventures.
You can now hire adventurers to get special ingredients needed for events. Every day adventurers will come in to your tavern and you can assign them to adventures which give you certain rewards. This feature included revamping events which means that events now scale depending on how many floors your tavern has and all events require some ingredients which you gather on adventures in order to organize them. This basically prevents spamming only one event and adds importance to royal events since it will be hard to gather ingredients for them.
Besides adventures I have also added quests which will be driving progression (unlocking some paintings, recipes, elite staff and new designs for floor tiles). Both adventures and quests give you new tasks to do during the day which didn't have a lot of things to do compared to the night when customers leave.
I have a lot of feedback from everyone and I have compressed it into a todo list. This last month will be spent on improving all the problems you reported and I can't wait for you all to try the full version when it's released. Thank you so much for the support and feedback!
~Luka
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