Hello everyone! First big update since release of Tavern Master is here! I carefully read all of the suggestions both on Steam forums and Discord and packed many small and big requests in this update.
The most requested improvement by far was to increase the area on which the tavern can be built so I increased the area by 25% (from 48 big tiles to 60). This is just the first step, it was fastest to do, but in future updates I will try to increase area even more in a meaningful way.
When I read negative reviews there are 2 things that always appear - the game is too easy and the game doesn't have enough content.
I realize that there are different types of players. Many people like Tavern Master because it's a relaxed game where you don't have to micromanage and stress about losing while others would like a bigger challenge. That's why I'm introducing game difficulties. When game starts, you have a choice between relaxed, normal and hard.
- Relaxed difficulty has exactly the same parameters as game had so far - it's easy to make money, in late game there is much more money earned than you can spend and disasters are not dangerous.
- Normal difficulty is much more balanced in terms of economy. Drink price cannot explode to very high amounts, disasters are moderately dangerous and staff requires a bit higher salary than on relaxed
- Hard mode is even more tough than normal. The economy of the game is very tight so you have to make the right choices in order to grow your tavern
Difficulty can always be changed from the settings, so if you pick a wrong one, you can change later on :)
Second big complaint is that there is not enough content. Addressing that takes a bit more time, and I will try to improve it in every update of course.
First new feature that I managed to add is a new disaster besides thieves - fires
Fires happen occasionally and the chance for fire to happen depends on the quality of wax and oil that you pick and on number of light sources. When fire does happen, you have to order your staff to extinguish it by using medieval fire extinguishers - buckets of water of course :)
Next thing on the menu was adding toilets. Every customer has a chance to require one after you unlock them, and if you don't have enough toilets and queues are long, customers will leave angry
Kitchen also got a big improvement. Grill, counter, crate and cauldron are now upgradable. Upgraded crate can hold more ingredients, upgraded counter can hold more food, better grill can be used by more chefs at once and upgraded cauldron allows for more soup to be stored in it.
I had quite a bit of time to experiment as well and during that time I managed to make customers inside the tavern interact with each other. They can now talk, laugh, nod and express other emotions. This doesn't have any functionality, it just makes the tavern a more natural place.
There are many new decorations available as well including many more plants, 2 new seats and kitchen decorations
Shop and staff popup got a huge rework. They are much easier to use now and I hope much less annoying than before :)
Doors are also a thing now, no more holes in the walls
Cauldron now has much nicer textures for soups
Besides these things with nice screenshots attached, I will just list other new things below:
- Linux support!
- All warnings are now clickable
- Adventures popup now has amounts for every ingredients so it's easier to decide which adventure to start
- Mac M1 problems are fixed now
- New paint tool so you don't have to click on every item to change its color, you can do it faster now
- More detailed summary popup
- Hotel guests are now coming during events
- When you load the game some guests will be using hotel rooms already
- A setting to disable edge scrolling
- Many new warnings to help you understand what is wrong with the tavern
- New outline effect
- Destroying walls costs money as well as buying doors and windows
- All reported bugs from Discord and Steam forums are fixed
- Added the Untitled Studio splash screen
I really hope you like these changes and as always please let me know what you do or don't like and what you would like to see in the game in the future. I plan to post a new roadmap next week with some of my ideas what to work on buy I want to hear your feedback as well!
I would also like to thank everyone who played the game and especially those who left positive reviews because reading those really motivates me to continue improving Tavern Master even after the release. I have some big plans for future updates so stay tuned!
~Luka
[ 2022-04-26 16:31:31 CET ] [ Original post ]
- sunny-place mac [1.4 G]
Design and build your own medieval tavern!
Tavern Master is a medieval tavern management game where you are in charge of building, maintaining and running your very own cozy tavern!
Buy tables and benches, fill barrels with drinks, hire staff and you are ready to serve your first customers. Make sure your employees are happy, there are enough drinks and seats for guests and soon you will be able to expand your business in various ways.
- Build a kitchen and hire chefs to start serving food of all kinds. Make sure that there are enough ingredients or your customers might leave angry
- Hold special events to attract special customers who have very specific food and drink requirements. They will come in the morning and stay all day
- Hire musicians to attract more people to your tavern and make customers have more patience while waiting for a drink
Build your dream tavern
You will have many tools at your disposal that will help you create a perfect tavern. There are many different walls, floors, fences, stairs and furniture that will make every tavern unique. At the beginning there will not be enough gold to buy the best quality furniture but as your business grows so will the tavern! As a cherry on top, make sure to think of an amazing name for it!
Optimize the workflow
In order to attract customers you will need to have enough seats and tables with a light source close by. The surrounding area also needs to look beautiful and decorations will help with that. At one point there will be a lot of guests coming in and it is important that your staff can serve everyone before they leave angry from waiting too long. In order to do that you will have to design the space so there is an efficient way for your employees to walk in an optimized route.
Create rooms for overnight stay
Some of the guests will want to spend the night so it’s a great thing that you can create rooms with beds in your tavern! Every room will be rated with stars from 1 to 5 which will determine how much money you can earn from the guests. It’s your choice if you want to create big rooms with 5 beds or smaller rooms with expensive furniture that would make guests spend more money.
Many ways to play
There are many different possibilities in Tavern Master and there is no single best way to play. You can spend your time decorating the tavern and making it look cozy and beautiful, you can work towards maximizing revenue by adjusting seating arrangement, prices and salaries for the staff or figure out a completely new way like building only bedrooms instead of having the bar and the kitchen.
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