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Hi Pioneers! Hello again everyone, lots of details about todays patch so please make sure you read the patch notes, overall there should be plenty of improvements everywhere and hopefully we didnt introduce too many new bugs :) But if we did, let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day. So, without further ado, one of the biggest changes in this patch is that we did some changes to the creature spawner behaviour, this was to address the situation where for a lot of players, the game had no creatures at all or much less creatures than before, also to fix other issues. This will unavoidably result in all creatures respawning across the world, even inside Factories and in places where they had been removed from before until removed by the player again. We know this might be really annoying to deal with but its necessary for us to do, after a creature has been defeated it should no longer respawn from now on when in proximity to a manufacturing building (Anything in the Special and Production tabs in the build menu plus a few others) And creatures should no longer be despawned by certain things that would have done so before, like Power Poles, Hypertubes, Conveyor Belts, Pipes and related attachments. This is so when a super long Conveyor/Pipe/etc across a remote base is built it should no longer result in all the wildlife around it disappearing making the game feel much emptier than it should be. Thats it for now and for this patch, but before I go I want to say, we are aware of other issues still being remaining, mostly affecting Dedicated Servers, like the foliage being unpickable or Issues with Resource Wells not working among other issues, We wanted to clarify that we are looking into these and other issues, but they arent as straight forward to fix as they might seem which is why they are taking a lot more time than other issues, but this is not because we have forgotten about them, so for now, please check the Known Issues section at the bottom for a bit more information on these two issues. Dedicated Servers are still largely an Experimental feature overall and we continuously work on improving the experience on them, if the current Experimental version of them is too unstable, consider trying the Early Access version of the server for a potentially better experience. For full transparency, the summer vacation season is beginning in Sweden, so a lot of our team is starting to/about to go on vacation, so fixes will probably slow down a lot until mid-August where our team should be back in higher capacity. Its been a lot of fun working for this update and we hope you guys are enjoying it and keep having a good time with the game. Thank you for playing and see you all again soon <3 CREATURES
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