Hi Pioneers! Hello again everyone, heres a big patch with some important fixes that we didnt want to hold off until later Some highlights are the fix for a crash on startup for lower spec GPUs which required using the -dx11 command on launch, this should no longer be necessary to do. Other inclusions are the much requested copy paste setting also working on Generators and Extractors now and some more tweaks to the Clearance Boxes Theres a lot of crash fixes and some bug fixes like Frame Windows not allowing snapping, as well as plenty of performance optimizations as well as some more options requested by our modding community. This patch also includes a new setting called Voice Chat Detection in the options menu under Audio, this is a setting for Audio Attenuation so you can choose whether external applications or microphone input can lower the in-game volume so everything is easier to hear. And weve also updated the community translations, so Thai language is now added back into the game. With a big patch like this, theres some room for unexpected issues so if we introduced anything new please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day! See you all again very soon <3 GAMEPLAY
- Copy pasting settings now works on Generators and Extractors
- Clearance Boxes (White Outlines) no longer show up for lightweight buildables (Foundations/Walls) which are built inside of a Blueprint designer
- Clearance Box for the Blueprint designer no longer shows if youre building inside of it
- Fixed a crash related to Upscalers on lower spec GPUs when using FXAA (CompilePipelineStateTask::CompilePSO)
- This was the crash on startup that would require using -dx11 as a launch option for a workaround, using this command to avoid this crash should no longer be necessary
- Fixed a crash in Multiplayer when entering a vehicle with another player already inside of it
- Fixed Creature Spawners not being visible on Radar Towers
- Fixed Creature Spawners being loaded causing performance hitches
- Fixed build mode status carrying over when sampling in Multiplayer, meaning you would sample an entire blueprint when trying to only sample a part of it in some scenarios
- Fixed Customizer Quick Switch not working for Clients in Multiplayer
- Fixed a crash when a player attempts to pause the boombox music before being loaded in all the way. Also safeguarded against other input crashes with the boombox
- Fixed a Crash when there is a Failure to open Save game and blueprint files for reading
- Fixed white boxes appearing in the compass when Train Stations would be built from Blueprints in some scenarios
- Fixed Frame Windows not allowing other buildings to snap to them
- Fixed hard drives being voided from drop pods if they are left there and the game is saved and reloaded
- Fixed Wires not being upgradable
- Fixed issue where MK6 belts would sometimes not transport the proper amount as displayed in the UI and end up clogging
- Fixed crash on shutdown related to WWise
- Fixed performance issues in huge factories related to Wwise voice starvation
- Fixed Power Pole wire splitting dismantling highlight displaying for everyone, it should now only show for the player that is building the hologram
- Fixed a few places where the Ocean was clipping
- Tweaked the customizer logic for Conveyor belts and Pipelines
- Updated Physics of the Cables on the Constructor
- Optimizations to the Buildable Subsystem and Tick System
- Voice Chat Detection (Volume attenuation) is a new setting under Options > Audio
- This setting will reduce the game-volume when input from other applications or from your microphone is detected, full explanation is on the in-game tooltips in the options menu
- The following command line ini overrides are now allowed
- (-CustomConfig= and -ini:Config:[Section]:Value=)
- Fixed FFGDynamicStruct missing a NetSerializer
- Fix for Compass displaying labels in Right-To-Left languages as Left-To-Right
- Updated community translated languages with the latest translations
- Updated language completion rates
- The following languages are now partially translated by community, the percentage number represents how much is translated so far
- Thai 72%
- There are languages missing
- I Can't Switch supported Languages (workaround available)
- Plugin Error on launch
- Mouse sensitivity feeling sluggish with V-Sync turned on
- Players starting at tier 2 on Dedicated Servers
[ 2024-11-28 15:04:40 CET ] [ Original post ]
- Satisfactory Depot - Linux [14.8 G]
Construct
Conquer nature by building massive factories across the land. Expand wherever and however you want. The planet is filled with valuable natural resources just waiting to be utilized. As an employee of FICSIT it’s your duty to make sure they come to good use.Automate
Construct your factories with gracious perfection or build intricate webs of conveyor belts to supply all your needs. Automate trucks and trains to reach your faraway outposts and be sure to handle liquids properly by transporting them in pipes. It’s all about minimizing manual labour!Explore & Exploit
Venture on expeditions to search for new materials and be sure to put everything to good use. Nature is yours to harvest! You have vehicles, jetpacks, jump pads and more at your disposal to make the exploration easier. Equip the proper safety gear as well, just in case you run into the local wildlife.FEATURES
• Open World: Explore the huge (30km2) alien planet that is Massage-2(AB)b with its unique fauna and creatures.• Co-Op: Build a factory yourself or share the joy with your friends. Up to you!
• Factory Building: Experience building a huge factory from a first-person perspective. Automate and optimize it to perfection for your personal satisfaction.
• Customization: Customize your factory to your own liking. Build at high altitudes or over wide plains, there is almost no limits in the making of your tailor-made factory.
• Vehicles: Travel the world with class. Use jump pads, factory carts, jetpacks, hypertubes, trucks or trains. The choice is yours!
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