Construct
Conquer nature by building massive factories across the land. Expand wherever and however you want. The planet is filled with valuable natural resources just waiting to be utilized. As an employee of FICSIT it’s your duty to make sure they come to good use.Automate
Construct your factories with gracious perfection or build intricate webs of conveyor belts to supply all your needs. Automate trucks and trains to reach your faraway outposts and be sure to handle liquids properly by transporting them in pipes. It’s all about minimizing manual labour!Explore & Exploit
Venture on expeditions to search for new materials and be sure to put everything to good use. Nature is yours to harvest! You have vehicles, jetpacks, jump pads and more at your disposal to make the exploration easier. Equip the proper safety gear as well, just in case you run into the local wildlife.FEATURES
• Open World: Explore the huge (30km2) alien planet that is Massage-2(AB)b with its unique fauna and creatures.• Co-Op: Build a factory yourself or share the joy with your friends. Up to you!
• Factory Building: Experience building a huge factory from a first-person perspective. Automate and optimize it to perfection for your personal satisfaction.
• Customization: Customize your factory to your own liking. Build at high altitudes or over wide plains, there is almost no limits in the making of your tailor-made factory.
• Vehicles: Travel the world with class. Use jump pads, factory carts, jetpacks, hypertubes, trucks or trains. The choice is yours!
Hi Pioneers!\n\nHello everyone, Today were reopening experimental with several changes, but the most important one of them is an optimization weve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.\n\nThis could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if theres anything we need to address before these changes come to the default version\n\nIf you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day\n\nSee you all again soon <3\n\n\nOPTIMIZATION\n
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- Refactored Spline Collision\n[list]\n
- This affects Conveyor Belts, Pipelines and Hypertubes\n
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- Fixed Lets see whats out there achievement did not work when playing in languages other than English\n
- Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since\n
- Fixed null pointer crash when logging discrepancy between picked up items on client and server\n
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- Fixed controller support not working with the Server Manager\n
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- Verified support:\n[list]\n
- First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)\n
- Steam Deck built-in controls are now always usable and available even when an External Controller is connected\n
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